DC COMICS CHARACTER ADAPTATIONS

JOHNNY QUICK
(Johnny Chambers)

Val	Char	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage; [2]
23	DEX	39	14-	OCV 8 DCV 8
23	CON	26	14-	
13	BODY	6	12-	
13	INT	3	12-	PER Roll 12-
14	EGO	8	12-	ECV: 5
15	PRE	5	12-	PRE Attack: 3d6
18	COM	4	13-	
				
14/20	PD	10		Total: 14/20 PD (0/6 rPD)
14/20	ED	9		Total: 14/20 ED (0/6 rED)
7	SPD	37		Phases:  2, 4, 6, 7, 9, 11, 12
9	REC	0		
46	END	0		
35	STUN	0		Total Characteristic Cost: 157
			
Movement:	Running:	51"/204"
		Flight:		30"/240"
		Leaping:	4"/8"
		Swimming:	2"/4"
	
Cost	Powers
14	Entangle 4d6, 4 DEF; OIF: Appropriate Materials of Opportunity (-1/2), No Range (-1/2), 
	Extra Time (Extra Segment, -1/2), Cannot Form Barriers (-1/4), END 4
20	Superspeed Punching: Hand-To-Hand Attack +6d6; Hand-To-Hand Attack (-1/2), END 3
18	Fast Movement: Armor (6 PD/6 ED)	
76	Running  +45" (51" total), x4 Noncombat; Incantations (-1/4), END 9
47	Flight 30", x8 Noncombat; Linked (Running; -1/2), END 7
27	Desolidification  (affected by Sonics); Linked (Running; -1/2), END 4
		
	Perks
1	Fringe Benefit:  Press Pass
	
	Talents
4	Speed Reading (x10)
	
	Skills
6	+2 with Move-Bys And Move-Throughs

3	Criminology 12-
3	Deduction 12-
2	PS: Photographer 11-
	
Total Powers & Skill Cost: 221
Total Cost: 378

200+	Disadvantages
10	DNPC:  Liberty Belle 14- (As powerful as the PC)
15	DNPC:  Tubby Watts 11- (Normal)
20	Psychological Limitation:  Code Against Killing (Common, Total)
20	Psychological Limitation:  Heroic Code (Common, Total)
10	Psychological Limitation:  Superpatriot (Common, Moderate)
10	Rivalry:  Professional (Flash), Rival is As Powerful, Rival is a Player Character, Seek to Outdo, 
	Embarrass, or Humiliate Rival, Rival Aware of Rivalry
15	Social Limitation:  Secret Identity—Johnny Chambers:  (Frequently, Major)
78	Experience Points

Total Disadvantage Points: 378

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