CREATURES FROM WORLD OF DARKNESS

KINDRED

Cost	Powers & Skills
7	Bite:  HKA 1 point (½d6 w/STR), Penetrating (+½), Reduced Endurance (0 END; +½); Must Follow Successful 
	Grab Maneuver (-½)
33	The Kiss:  RKA 1d6, Constant (+½), Reduced Endurance (0 END; +½), Invisible Power Effects (Inobvious 
	to Sight and Touch Groups; +½), Attack Versus Alternate Defense (defense is not having blood, or 
	protective skin, or equipment too thick to bite through; All Or Nothing; +1), Does BODY (+1); 
	No Range (-½), Bite Must Do BODY First (-½)
47	The Embrace:  Summon 350-point Kindred, Specific Being (+1); OAF Expendable (Extremely Difficult 
	to obtain; dead body to be Embraced; -2), END 14
25	Ghoul Transformation:  Major Transform 5d6 (human into Ghoul, failure to drink Kindred vitae), Reduced 
	Endurance (½ END; +¼); Extra Time (Full Phase, -½), No Range (-½), Rapid Healing (-½), END 2
6	Uncanny Senses:  +2 PER with all Sense Groups
37	Immortal Body:  LS  (Diminished Eating: does not eat; Immunity Most terrestrial poisons; Immunity: 
	All terrestrial diseases; Longevity: Immortal; Safe Environment: High Pressure; Safe Environment: 
	High Radiation; Safe Environment: Intense Cold; Safe Environment: Intense Heat; Safe Environment: 
	Low Pressure/Vacuum; Self-Contained Breathing)
24	Immortal Body:  Physical Damage Reduction, Resistant, 50%; Does Not Work Versus Innate Attacks From 
	Supernatural Creatures (-1), STUN Only (-½) plus Energy Damage Reduction, Resistant, 50%; Does Not 
	Work Against Fire Damage (-1), STUN Only (-½)
8	Immortal Body:  +6 PD, Resistant (+½); Does Not Work Versus Innate Attacks From Supernatural 
	Creatures (-1) plus +6 ED, Resistant (+½); Does Not Work Against Fire Damage (-1)
10	Immortal Body:  Regeneration (1 BODY per Day), Resurrection; Only To Keep Vampire At One Point Before 
	Death (-1), Does Not Work On Some Damage (fire, sunlight, or the natural attacks of supernatural 
	creatures; -½)
4	Blood Pool:  Endurance Reserve  (10 END, 1 REC); REC:  Linked (The Kiss; -½)

36	Blood Powers:  Multipower, 36-point reserve	
1f	1)  Assume Semblance Of Humanity:  Shape Shift  (Sight and Touch Groups), Reduced Endurance (½ END; +¼), 
	Uncontrolled (duration of 6 Hours; +½); Affects Body Only (-½), Extra Time (Full Phase, Only to 
	Activate, -¼), END 1
1f	2)  Blood Bond:  Major Transform 2d6 (add Psychological Complications, heals back through repeated 
	applications of this Power), Attack Versus Alternate Defense (Mental Defense; +0), Alternate Combat 
	Value (uses OMCV against DMCV; +¼), Works Against EGO Not BODY (+¼); Only To Implant Slavish Devotion 
	In Target (-1), Limited Target (mental "objects" in the minds of sentient beings; -½), No Range (-½), 
	Extra Time (Full Phase, -½), END 3
1f	3)  Blood Healing:  Regeneration (1 BODY per Turn); Costs Endurance (-½), END 2
1f	4)  Blood Empowerment:  Aid  one Physical Characteristic 1d6, Reduced Endurance (½ END; +¼), 
	Physical Characteristics (+½), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 ½); 
	Only to Aid Self (-1), Extra Time (Full Phase, -½), END 1

Total Powers & Skill Cost:  241
Total Cost:  241

235+	Matching Complications
5	Distinctive Features:  Corpselike Pallor And Cold Skin (Concealable; Noticed and Recognizable; 
	Detectable By Uncommonly-Used Senses)
10	Enraged:  Frenzy - when subject to extreme hunger or humiliation (Uncommon), go 8-, recover 11-
15	Enraged:  Berserk Rötschreck - when exposed to sunlight or fire (Uncommon), go 8-, recover 14-
20	Psychological Complication:  Blood Hunger (Very Common; Strong)
10	Psychological Complication:  Incapable Of True Emotion (Common; Moderate)
15	Psychological Complication:  Nocturnal - almost incapable of action during the day (Uncommon; Total)
10	Social Complication:  Vampire Traditions Frequently, Minor
35	Susceptibility:  to direct sunlight 2d6 damage per Segment (Very Common)
6	Experience Points

Return to Creatures From Role-Playing Games