MUSIC-DERIVED CHARACTER ADAPTATIONS

MYSTERY MAN
Haile DuBois

Val	CHA	Cost	Roll	Notes
11	STR	1	11-	Lift 114.9 kg; 2d6 HTH Damage [2]
14	DEX	12	12-	OCV:  5/DCV:  5
13	CON	6	12-
10	BODY	0	11-
13	INT	3	12-	PER Roll 12-
14	EGO	8	12-	ECV:  5
18	PRE	8	13-	PRE Attack:  3 1/2d6
18	COM	4	13-

3/6	PD	1		Total:  3/6 PD (0/3 rPD)
3/6	ED	0		Total:  3/6 ED (0/3 rED)
3	SPD	6		Phases:  4, 8, 12
5	REC	0
20	END	-3
23	STUN	0		Total Characteristic Cost:  49

Movement:	Running:	7"/14"
		Leaping:	2"/4"
		Swimming:	3"/6"

Cost	Powers & Skills
8	Holding On, And Holding It In:  Suppress BOD 1d6+1 (standard effect: 4 points), Costs END Only To 
	Activate (+1/4), Area Of Effect (One Hex; +1/2), MegaScale (1" = 10 km; +1/2), No Normal Defense 
	(Possessing holy relic, or holy powers; +1), Delayed Return Rate (points return at the rate of 
	5 per Day; +1 1/2), Invisible Power Effects, Hide effects of Power (Fully Invisible; +2); Window 
	Of Opportunity (once per Month; window remains open for 1 Week; -1 3/4), Gradual Effect (1 Day; -1 3/4), 
	Limited Power Only vs Undead, Demons, and similarly evil occult creatures (-1 1/2), Extra Time 
	(20 Minutes, Only to Activate, -1 1/4), No Conscious Control (Only Effects cannot be controlled; -1), 
	Concentration (0 DCV; -1/2), No Range (-1/2), Activation Roll 14-, Burnout (-1/4), Requires A 
	Mystic Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill 
	contests (Necromancy, Demonology, or similar magic skills); -1/4), Physical Manifestation (symbol 
	inscribed on wall or pavement, small shrine, painting, etc.; -1/4), Increased Endurance Cost 
	(x2 END; -1/4) plus Suppress 1d6, all Necromantic or Diabolical powers simultaneously (+2), Costs 
	END Only To Activate (+1/4), Area Of Effect (One Hex; +1/2), MegaScale (1" = 10 km; +1/2), No Normal 
	Defense (Possessing holy relic, or holy powers; +1), Delayed Return Rate (points return at the rate 
	of 5 per Day; +1 1/2), Invisible Power Effects, Hide effects of Power (Fully Invisible; +2); Window 
	Of Opportunity (once per Month; window remains open for 1 Week; -1 3/4), Gradual Effect (1 Day; -1 3/4), 
	Limited Power Only vs Undead, Demons, and similarly evil occult creatures (-1 1/2), Extra Time 
	(20 Minutes, Only to Activate, -1 1/4), No Conscious Control (Only Effects cannot be controlled; -1), 
	Concentration (0 DCV; -1/2), No Range (-1/2), Activation Roll 14-, Burnout (-1/4), Requires A Mystic 
	Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests 
	(Necromancy, Demonology, or similar magic skills); -1/4), Physical Manifestation (symbol inscribed 
	on wall or pavement, small shrine, painting, etc.; -1/4), Increased Endurance Cost (x2 END; -1/4), END 16
	Notes:  Both more tiring and more directly effective than Sanctify, this power actively suppresses 
	the forces of evil. Fortunately it's totally Invisible and leaves the monsters baffled; if they 
	even realize they are less powerful than before. The Physical Manifestation is usually some work 
	of art; from graffiti on a wall to a "razor wire shrine" set up on a rooftop to a 
	painting. If he has time he'll take extra time to get a bonus to the skill roll.
3	A Prayer To Your Secret God:  Force Field (2 PD/2 ED/3 Mental Defense/5 Power Defense); Only Works 
	Against Undead, Diabolical or Necromantic powers (-1), Only When Not Attacking (-1/2), Only When 
	Serving The God's Purposes (-1/2), Increased Endurance Cost (x2 END; -1/2), Requires A Mystic Skill 
	Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), END 2
	Notes:  Some prayers are answered.....
2	Building a Mystery:  Mental Defense (8 points total)
	Notes:  Mystery Man is hard to read.
2	Building A Mystery:  Change Environment: Sanctify 1" radius, -1 to Necromancy and Demonology rolls, 
	Time Delay (+1/4), MegaScale (1" = 10 km; +1/2), 1 Continuing Charge lasting 1 Season (+1); Window 
	Of Opportunity (once per Month; window remains open for 1 Week; -1 3/4), Extra Time (20 Minutes, 
	Only to Activate, Character May Take No Other Actions, -1 1/2), No Conscious Control (Exact size, 
	duration often less than max) (Only Effects cannot be controlled; -1), No Range (-1/2)	[1 cc]
	Notes:  "Window of Opportunity" is actually not one week out of a month; it's several days 
	and nights scattered across the month, including always the full moon, new moon, and usually times 
	of occult ritual significance such as solstices and equinoxes. Mystery Man isn't always aware of 
	why a given date is significant, but he will sense when it's coming ("I'll be able to do it in 
	another eleven days.....around noon I think....") and know when it's here ("The hour is come....") 
	Building a Mystery: Sanctify is mainly meant to trigger weaknesses related to being on "holy ground" 
	but does carry a penalty to certain skills.
5	Building A Mystery:  Invisibility to Sight, Mystic and Hearing Groups ; Limited Power Only Vs. 
	Undead, Demons, and occult or otherworldly beings. (-1 1/2), Only When Serving The God's Purposes (-1/2), 
	Only When Not Attacking (-1/2), Concentration, Must Concentrate throughout use of Constant Power 
	(1/2 DCV; -1/2), Increased Endurance Cost (x2 END; -1/2), Restrainable (-1/2), Limited Power May 
	only make half moves (-1/2), Requires A Mystic Skill Roll And A Stealth Skill Roll (No Active Point 
	penalty to Skill Roll; -1/4), END 6
	Notes:  Has saved his life more than once by allowing him to sneak away quietly....
1	You Wear Sandals In The Snow:  Life Support  (Safe in Intense Cold); Requires A Mystic Skill Roll 
	(Modify by Temperature Category, not Active Points; -3/4)

	Perks
3	Builing A Mystery:  Anonymity
10	A Prayer From Your Secret God:  Contact (Contact Has Extremely Useful Skills Or Resources, Contact 
	Has Significant Contacts Of His Own), Spirit Contact (X2) 8-
	Notes:  Often A Valuable Source Of Information. And Sometimes "equipment" As The Secret God 
	May Inspire The Mystery Man To Craft Items Of Power For Specific Limited Time Uses...
5	You Live In A Church:  Base

	Talents
3	A Prayer To Your Secret God:  Combat Luck (3 Pd/3 Ed); Requires A Mystic Skill Roll (Active 
	Point Penalty To Skill Roll Is -1 Per 5 Active Points; -1), Costs Endurance (Only Costs End To 
	Activate; -1/4)
10	A Prayer To Your Secret God:  Divine Favor
3	And The Dark Side's Light:  Magesight, Telescopic:  +1, Tracking; No Conscious Control (-2), Only 
	When Serving The God's Purposes (-1/2)
	Notes:  Tracking On Magesight Helps To Spot Where Malevolent Influences Emanate From.
2	You Come Out At Night, That's When The Energy Comes:  Rapid Healing; Only At Night (-1)
12	And A Cross From A Faith That Died Before Jesus Came:  Turn Undead
	Notes:  Pedantic Note: I Suspect The Song Means The Ankh. But The Egyptian Religion Did 
	Not In Fact Die Until A Few Centuries After Jesus Came. (Some Claim It Never Died, But That's 
	Another Issue.)

	Skills
3	Building A Mystery:  Concealment 12-
3	Just When We Need One, When The Evening's Thin:  Conversation 13-
3	And Choosing So Carefully:  Deduction 12-
3	Give Us A Tantrum, And A Know It All Grin:  Oratory 13-
3	Cause You're Working, Building A Mystery:  Power:  Mystic 12-
3	You're So Beautiful, With An Edge And A Charm:  Seduction 13-
3	Building A Mystery:  Stealth 12-
	 These PS Skills Probably Won't Be Complimentary To His "working" Skill. However, They Do Make It 
	 More Likely He Can Sell His Physical Manifestations, Or That They'll Be Accepted As Gifts.
3	1)  You're Setting Up Your Razor Wire Shrine:  PS: Artist 12-
3	2)  And Your Suicide Poem:  PS: Compose Poetry 12-

Total Powers & Skill Cost:  96
Total Cost:  145

75+	Disadvantages
5	Dependence:  You Feed Off Our Fears, And Hold Back Your Tears, -20 Active Points from Affected Power 
	(Common: Make at least 1 x PRE on a PRE Attack to inspire fear or awe., 1 Day)
5	DNPC (Variable):  But So Careful, When I'm In Your Arms 8- (Slightly Less Powerful than the PC)
5	Distinctive Features:  And A Smile That Won't Wash Away (Easily Concealed; Noticed and Recognizable; 
	Detectable By Commonly-Used Senses)
5	Distinctive Features:  You Strut Your Rasta Wear (Easily Concealed; Noticed and Recognizable; 
	Detectable By Commonly-Used Senses)
10	Hunted By Creatures Of The Night:  And The Vampires Roam 8- (As Pow, Non Combat Influence, Limited 
	Geographical Area (Not usually by day, can't enter holy ground, etc.), Harshly Punish)
0	Normal Characteristic Maxima
5	Physical Limitation, Nightmares:  You Woke Up Screaming Aloud (Infrequently, Slightly Impairing)
20	Psychological Limitation:  You Won't Give Up The Search, For The Ghosts In The Halls (Very Common, Strong)
15	Psychological Limitation. Can You Look Out The Window Without Your Shadow Getting In The Way. 
	Amnesia: Doesn't Remember Clearly Past The Last Couple Of Years, And Is Disturbed By That Fact. 
	(Uncommon, Total)
5	Reputation:  Oh You're So Beautiful, A Beautiful F*Cked Up Man, 8- (Extreme;  Known Only To A 
	Small Group)
Total Disadvantage Points:  145

Background/History: "Uh oh... as if actually discussing the possibility that we're up against a vampire weren't surreal enough, here comes that crazy poet."

The group looked up to see it was so. But before anything could be said, the mysteriously smiling poet held up his sketchpad and arrested their attention. It displayed the very man, if man it was, that they sought, standing at an intersection with the names on the street signs clearly visible.

"This should be helpful in more ways that one," said the subtly musical voice with its hard to place accent.

Before their eyes the picture moved and changed, as the thing they knew only as Mr. Rice crossed the street...

No one knows where the Mystery Man came from, how he got title to an abandoned church, or what he's talking about half the time. Even he doesn't know who he really is, and much of what he does know - such as the Name of his "Secret God" - he will never repeat where mortals may hear. Rumors say he came from, or has travelled in, exotic lands like Jamaica, Haiti, Egypt, and Ethiopia.

Personality/Motivation: The Mystery Man is almost literally a man possessed. Haunted by memories, and by darker things deep in his mind beyond the light of memory, he is driven to combat the lurking evils he sees in his world. Guided by his inscrutable divine patron, he is a stalker of shadows, vampire hunter, exorcisor of haunted houses, bane and occasional target of monsters most people dismiss as the stuff of nightmares.

Quote: "Funny how often our monsters are actually terrified of US...."

Powers/Tactics: What powers the Mystery Man has are mostly weak or unreliable. He will almost always avoid a direct physical confrontation, instead following the promptings of intuition or of his secret God as to where, when, and how to sanctify an area and protect it from these abominations. His audience need never know that an incomprehensible but strangely moving poem recited at a coffeehouse, Egyptian heiroglyphic graffitti in an alley, and an unauthorized "art installation" in a park, are what pinned a vampire in its coffin until it could be found and destroyed. He often presents his art as gifts to people he knows will keep them somewhere in the city - indeed, he has been known to hand his work to complete strangers in the street. This makes it harder to find and destroy all the physical manifestations of his power.

Campaign Use: Even if the Mystery Man has tracked something to its lair and managed to, over the course of a month, stack a few successful Suppressions on top of it, he may well look around for help finishing the monster off.

Appearance: Tall, lean, bearded, and dark, the Mystery Man wears his hair in dreadlocks. He often dresses like a "hippy" or "Rasta man" or just a homeless bum, and draws a certain amount of police attention both for that and for his tendency to "hassle the straights" (his powers require him to inspire a certain amount of "fear or awe" on a regular basis to keep working. Normally he does that with things like PRE attacks from stage while reciting poetry in coffee houses, but that's not always possible....)

Mystery Man's Hero Designer File

(Building a Mystery song by Sarah McLachlan. Mystery Man character by Lucius Alexander)


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