ABERRANT CHARACTER ADAPTATIONS

MAMMON
The Heart of the Beast

Val	CHA	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH damage
8	DEX	-6	11-	OCV:  3/DCV:  3
10	CON	0	11-
10	BODY	0	11-
18	INT	8	13-	PER Roll 13-
16	EGO	12	12-	ECV:  5
20	PRE	10	13-	PRE Attack:  4d6
8	COM	-1	11-
2	PD	 0		Total:  2 PD (0 rPD)
2	ED	 0		Total:  2 ED (0 rED)
2	SPD	2		Phases:  6, 12
4	REC	0
20	END	0
20	STUN	0		Total Characteristics Cost:  25

Movement:	Running:  6"/12"
		Swimming:  2"/4"

Cost	Powers & Skills
	Perks
2	Deep Cover
1	Fringe Benefit (License to practice a profession:  Lawyer)
20	Many, many contacts and favors
10	Money (Wealthy)
3	Well-Connected

	Skills
6	+2 with Handgun

7	Acting 15-
7	Bribery 15-
7	Bureaucratics 15-
5	Computer Programming 14-
7	Conversation 15-
2	Forgery 13-
1	High Society 8-
3	Interrogation 13-
4	KS:  Corporate Law (INT-based) 14-
4	KS:  Criminal Law (INT-based) 14-
3	Oratory 13-
5	PS:  Lawyer (INT-based) 15-
1	Security Systems 8-
3	Streetwise 13-
1	WF:  Handguns
102	Total Powers & Skills Cost
127	Total Cost
 
75+	Disadvantages
0	Normal Characteristic Maxima:  No Age Restriction
10	Physical Limitation:  Morbidly Obese (-2 on most dexterity-related tasks), Frequently, Slightly Impairing
15	Psychological Limitation:  Vengeful , Common, Strong
15	Psychological Limitation:  Sensitive about her appearance, Uncommon, Total
15	Psychological Limitation:  Loves to manipulate people, Common, Strong
15	Social Limitation:  Secret ID as Mammon, Frequently (11-), Major
127	Total Disadvantage Points

Background/History: Mammon numbered among the damned even before she joined the Church of Astaroth. She was lawyer. A good lawyer. A good, very rich lawyer. Manipulating people came easily for her, either in person, in court or over the Internet. She made it her hobby. And good for her, since at over 300 pounds it was the most pleasurable hobby she had.

Looking into online satanism on lark, Mammon was snared by the lure of cybersex. Entranced, she brought a black wardrobe and tried a few clubs. But a obese woman in her late 40s didn't get much favorable attention on the trendy S and M scene. After an encounter with Beltaine, Mammon formed her plan. "All right, you bastards," she thought, "I'll buy my own club and let you freaks run wild in it. Then, when its really getting good I'll blow the whistle, pull the whole thing down and watch you bastards squirm!"

With her money and connections it was easy to acquire the deed to the Black House, an infamous but decrepit monument to American satanism. During this time, she also met Astaroth and Belial and she knew suckers when she saw them. She contacted the two through one of her proxies and got the ball rolling. Soon, the Church of Astaroth was up, running and enjoying a tax exempt status thanks to "his" legal manipulation.

For now, Mammon is content to hide behind her network of false fronts and enjoy the show. In a demented way, she's come to feel some genuine affection for the sick little family's she's created. In Belial she has keen partner for Cybersex, in Astaroth a forum for decades of bitterness. Does this mean she won't pull the whole thing apart when it suits her? Probably not, as she has "special" plans for Beltaine, for example. Mammon is completely unaware of Astaroth's insane plans but then again he has no idea who she really is.

Appearance: No one knows what Mammon looks like. Only Beltaine has met her personally and she had no idea the fat poser she humiliated would be a future Domitori. Mammon works only through the internet and male proxies. She knows the disadvantages of being connected with a group of satanist fruitbats. None of her patsies have ever played "face" for her more than twice and most of them are dead now. The other Domitori haven't a clue as to her real identity or even that "he" is a she. And as long as the money and favors keep rolling in they couldn't care less.

Designer's Notes: And this complete the Church of Astaroth as it currently stands in 2008 in the canon Aberrant time line. A somewhat pathetic little group of losers that got lucky in the genetic lotto. Not really a supervillain team per se, but they might be of use in a magical campaign as low level opposition or something to get a DNPC mixed up in. For typical followers use gang member templates with a touch of (mostly bogus) occult knowledge. I hope everyone got some enjoyment out of them.

(Mammon created by White Wolf, character sheet created by Kim Foster [nexus@qx.net])


Return to RPG Character Adaptations