ABERRANT CHARACTER ADAPTATIONS

ALISSON "PSYCHE" PFALTZGRAFT

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH damage
20	DEX	30	13-	OCV:  7/DCV:  7
15	CON	10	12-
10	BODY	0	11-
25	INT	15	14-	PER Roll 14-
12	EGO	4	11-	ECV:  4
20	PRE	10	13-	PRE Attack:  4d6
30	COM	10	15-
3	PD	0		Total:  6 PD (3 rPD)
3	ED	0		Total:  6 ED (3 rED)
3	SPD	0		Phases:  4, 8, 12
6	REC	0
30	END	0
26	STUN	0		Total Characteristics Cost:  84

Movement:	Running:	6"/12"
		Swimming:	2"/4"

Cost	Powers & Skills
8	Taint Resistant:  +10 BODY;  Only to Resist Taint Transformation (-1), No Figured Characteristics (-1/2)
137	Mental Assault:  Ego Attack 5d6, Reduced Endurance (Half END; +1/4), Armor Piercing  (+1/2), 
	Does BODY (+1), END  6
70	Domination:  Mind Control 14d6, Telepathic (+1/4); Does Not Provide Mental Awareness (-1/4), END 9
70	Telepathic Channeling:  Mind Scan 14d6, END 7
157	Telepathy:  Telepathy 14d6, Reduced Endurance (Half END; +1/4), Invisible Power Effects (Fully 
	Invisible; +1), END 7
5	Regeneration:  Healing 1 BODY (Can Heal Limbs); Extra Time (Regeneration-Only) 
	(1 Turn (Post-Segment 12); -1 1/4), Self Only (-1/2), END 1
19	Mental Defense (17 points total), Hardened (+1/4)
12	Catfooted:  +3 with any Stealth Related skills; Costs Endurance (Only Costs END to 
	Activate; -1/4), END 1
20	Linguistic Genius:  Universal Translator 14-
4	Seductive Looks:    +3 with Seduction Skills; One Particular Target That Can See Her (-1/2),
	Costs Endurance (Only Costs END to Activate; -1/4), Visible (Her features subtly change to match 
	the person's ideal image; -1/4), END 1
6	Eufiber Uniform:  Armor (3 PD/3 ED); Only While Holding Endurance (-1/2), IIF (-1/4)
12	Instant Change:  Cosmetic Transform 2d6 (uniform into any other outfit), Reduced 
	Endurance (0 END; +1/2); Limited Target (clothes; -1/4), END 1

	Martial Arts:
	Maneuver		OCV	DCV	Notes
4	Killing Strike		-2	+0	HKA 1/2d6
4	Martial Strike		+0	+2	5d6 Strike
3	Martial Throw		+0	+1	3d6 +v/5, Target Falls

	Perks
18	Contact:  Several within Project Proteus (13-) (Contact has:  very useful Skills or resources), 
	Organization Contact (+2)
2	Deep Cover
10	Money (Wealthy)
12	Reputation:  Member of Team Tomorrow (A large group, 14-) +4/+4d6
 
	Skills
9	+3 with Handguns
6	+2 with Martial Arts

5	Acrobatics 14-
5	Breakfall 14-
7	Bribery 15-
7	Bureaucratics 15-
3	Combat Driving 13-
1	Combat Piloting 8-
3	Computer Programming 14-
5	Conversation 14-
5	Criminology 15-
5	Deduction 15-
7	High Society 15-
4	KS:  Project Proteus 15-
5	Stealth 14-
1	Survival (Temperate/Subtropical Forests) 8-
1	TF:  Common Motorized Ground Vehicles, Small Planes
4	WF:  Common Melee Weapons, Small Arms

660	Total Powers & Skills Cost
744	Total Cost
 
300+	Disadvantages
10	Distinctive Features:  Extremely beautiful and covered with tattoos, Easily Concealed, Always 
	Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses
25	Hunted:  Project Utopia, More Powerful, 14- (Very Frequently), Watching, Extensive Noncombat 
	Influence, PC has a Public ID or is otherwise very easy to find
10	Physical Limitation:  Nova Physiology, Frequently, Slightly Impairing
10	Social Limitation:  "Public" Id, Frequently (11-), Minor
389	Experience Points

744	Total Disadvantage Points

Background/History: Alisson "Psyche" Pfaltzgraft is one of the original members of Team Tomorrow, part of the original 1999 lineup. She is the child of wealthy parents and hails from Chicago Illinois. Very little else is revealed about her. Neither her eruption nor her background are detailed very much. There are strong hints that she is a plant by Project Proteus, the "black ops" department inside Utopia. Her powers do fit their operating style and her flamboyant nature and manner of dress do make for a good cover, but the truth is yet to be revealed.

Powers/Tactics: Psyche is pretty much a classic mentalist. She can read minds, alter memories and control her target's action from miles away by channeling her power telepathically. Psyche can mentally "short out" a person's nervous system, causing them extreme pain and even killing them. Her intelligence has been increased dramatically, particularly her linguistics centers allowing to speak and understand nearly any language moments after encountering it. Her eruption also increased her natural sex appeal to super human levels. She can alter her appearance to match a person ideal of beauty with just a few moments of concentration. She is naturally stealthy and trained in combat but in Nova level combat can't do much directly. I see her as mainly operating as a "sniper" mentally and undercover or from stealth.

Appearance: A stunningly attractive women with blonde hair that falls past her shoulders, dark eyes and an athletic build. Psyche forgoes the usual colorful Team Tomorrow bodysuit. She prefers to shape her Eufiber into a black leather leotard complete with many straps and buckles that leaves her arms and legs bare. Her limbs are covered with intricate abstract tattoos. The leotard's low cut neckline shows that the tattoos continue across her shoulders and the tops of her breasts and likely adorn most of her body. A pair of leather boots and elbow length gloves complete the outfit.

Designer's Notes: Psyche is shown flying in illustration but given the creative liberties some White wolf artists take I didn't consider that enough evidence to give her flight. This write up is partially inspired from the Aberrant stats given her on Quantumcontiuum.com.

(Psyche created by White Wolf, character sheet created by Kim Foster [nexus@qx.net])


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