BAD MEDICINE FOR DR. DRUGS CHARACTER ADAPTATIONS

OGRE
(Oliver Stottlemeyer Sr.)

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
15	DEX	15	12-	OCV:  5/DCV:  5
15	CON	10	12-
13	BODY	6	12-
10	INT	0	11-	PER Roll 11-/13-
11	EGO	2	11-	ECV:  4
10	PRE	0	11-	PRE Attack:  2d6
10	COM	0	11-

15	PD	12		Total:  15 PD (8 rPD)
6	ED	3		Total:  6 ED (0 rED)
3	SPD	5		Phases:  4, 8, 12
8	REC	4
50	END	10
30	STUN	1		Total Characteristic Cost:  73

Movement:	Running:	6"/12"
		Leaping:	3"/6"
		Swimming:	2"/4"

Cost	Powers & Skills
17	Heat Projection:  Elemental Control, 52-point powers, all slots Activation Roll 14- (-1/2)
23	1)  Heat Blast:  EB 12d6; Activation Roll 14- (-1/2), END 6
23	2)  Fireball:  EB 6d6, Area Of Effect (3" Radius; +1); Activation Roll 14- (-1/2), END 6
17	3)  Wall Of Heat:  FW (6 PD/6 ED; 12" long and 1" tall); Activation Roll 14- (-1/2), END 5
	 
8	Pistol:  RKA 1d6+1; OAF (-1), 8 Charges (-1/2), [8]
7	Crack Shot:  Armor Piercing (+1/2) for up to 20 Active Points of Pistol RKA; Requires A 
	Shooting Tricks Roll  (-1/2), END 1
4	Hard To Hurt:  Damage Resistance (8 PD)
15	Fueled By Anger:  Absorption 3d6  (physical, END)
4	Sharp Eared:  +2 PER with Hearing Group

	Skills
10	+2 with HTH Combat
4	Expert Shot:  +2 with Pistol
	 
3	Shooting Tricks:  Power 12-
5	Stealth 13-
11	Streetwise 15-

Total Powers & Skill Cost:  151
Total Cost:  224

150+	Disadvantages
10	Distinctive Features:  Ill-Mannered Clod (Concealable; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
25	Enraged:  when attacked (Very Common), go 11-, recover 11-
15	Hunted:  Local Police 8- (Mo Pow, NCI, Limited Geographical Area, Capture)
5	Physical Limitation:  No Formal Education (-3 to INT Rolls) (Infrequently, Slightly Impairing)
10	Psychological Limitation:  Deep Love For His Son (Dr. Drugs) (Common, Moderate)
20	Psychological Limitation:  Sadistic Bully (Very Common, Strong)
15	Social Limitation:  Secret ID (Frequently, Major)

Total Disadvantage Points:  224

Designer's Notes: A super-powered thug with fire powers? Who can't use that in their game? Ogre has a good start in both stats and powers, but personally I'd make him stronger (STR 20-30) to live up to that "ogre" moniker, and based on his character art (which features huge honkin' fists) I'd also give him some dice of HA defined as, you guessed it: "Huge Honkin' Fists." And since he's an ex-con and full-time street thug, add in some skills to reflect such things (for example KS: Campaign City Underworld).

His powers certainly have some interesting ideas. Supposedly, hitting him makes him (more) angry, which fuels his powers (hence the Absorption to END). You might want to limit his Absorption to HTH attacks only. Also, playing with the "anger fuels powers" angle, give him a one-time Aid (all fire powers) Triggered by his going Enraged. The Wall Of Heat needs a linked Damage Shield, and based on his Superworld character sheet he has both resistant PD and ED. The Armor Piercing on his gun is on his original character sheet, by the way. I added the RSR Limitation to make the effect more in line with 5th Edition builds of the same type.

(Ogre created by Ken Rolson, character sheet created by Michael Surbrook)

Ogre's Hero Designer File


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