EUROPEAN ENEMIES CHARACTER REVISIONS

SPECTOR

Val	CHA	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 [HTH Damage 1]
20	DEX	30	13-	OCV:  7/DCV:  7
15	CON	10	12-
10	BODY	0	11-
15	INT	5	12-	PER Roll 12-
15	EGO	10	12-	ECV:  5
10	PRE	0	11-	PRE Attack:  2d6
10	COM	0	11-

7	PD	5		Total:  7 PD (0 rPD)
7	ED	4		Total:  7 ED (0 rED)
6	SPD	50		Phases:  2, 4, 6, 8, 10, 12
15	REC	30
40	END	5
23	STUN	0		Total Characteristics Cost:  149

Movement:	Running:	6"/12"
		Leaping:	2"/4"
		Swimming:	2"/4"
		Teleportation:	20"/80"

Cost	Powers & Skills
22	Assault Rifle:  RKA 2d6, 15 Charges (+0), Autofire (5 shots; +1/2); OAF (-1), [15]
110	Teleportation Device:  Teleportation 20", x4 Increased Mass, x4 Noncombat, Armor 
	Piercing (+1/2), Ranged (+1/2), Usable As Attack (no defense given; +1); IAF (-1/2), END 16
1	Teleportation: Fixed Location (1 Locations)
5	Teleportation: Floating Fixed Location (1 Locations)
27	Teleportation Device:  Desolidification  (affected by energy blasts); IAF (-1/2), END 4

	Talents
18	Danger Sense (self only, in combat) 15-

	Skills
8	+4 with Assault Rifle

5	AK: Yugoslavia 14-
3	Bureaucratics 11-
3	Concealment 12-
11	Demolitions 16-
3	Electronics 12-
3	Language:  English (completely fluent)
0	Language:  Serbo-Croatian (idiomatic; literate)
3	Lockpicking 13-
3	Security Systems 12-
3	Shadowing 12-
3	Stealth 13-
11	Streetwise 15-

Total Powers & Skill Cost:  242
Total Cost:  391

200+	Disadvantages
20	Hunted:  CIA 8- (Mo Pow, NCI, Capture)
20	Hunted:  Yugoslavian Government 8- (Mo Pow, NCI, Capture)
20	Normal Characteristic Maxima
20	Psychological Limitation:  Always Obeys Orders of Superiors in the Serbian Liberation 
	Force (Common, Total)
20	Psychological Limitation:  Likes To Kill And Destroy Things (Very Common, Strong)
10	Psychological Limitation:  Vengeful (Common, Strong)
10	Reputation:  Serbian terrorist, 11-
15	Social Limitation:  Secret ID (Frequently, Major)
5	Unluck: 1d6
30	Vulnerability:  2 x Effect from PRE Attacks (Very Common)
21	Experience Points

391	Total Disadvantage Points

Designer's Notes:

1) Spector paid 30 points to have his 6 Speed. This is fine, until we see he has Normal Characteristic Maxima. His 6 Speed now costs 50 points. On top of his, he paid 20 points for his 15 REC. Taking Normal Characteristic Maxima into account this becomes 30 points.

2) Spector's rifle is presented exactly it was in the original text. Much like Godfather's submachine gun, it's not based on any real weapon I know of, and Autofire combined with only 15 shots seems remarkably useless.

3) Spector's Teleportation Device was rebuilt to conform 5th Edition. No defense was given to the Useable As Attack Advantage, while it was originally listed as being able to teleport x6 human mass, which is impossible under the rules.

4) Yes, Spector's Desolidification is vulnerable to ... Energy Blast. I kid you not.

5) Originally, Spector paid 8 points for his +2 with rifle. The errata sheet states that this is meant to be +4 OCV with his assault rifle. He many not have a lot of shots, but he sure can make them count.

6) Fixed the point values for all Disadvantages. I'd like to point out that nothing in his origin or personality explains his Vulnerability. In fact, his Psychological Limitations argue against it.

7) The original version of Spector cost 400 points. He now costs 391, a 9-point decrease.

8) Assessment: Let's start at the top. Spector has a 6 SPD, and Normal Characteristic Maxima. Why? One or the other has to go. Personally, I say the 6 SPD, as his origin doesn't support it. In addition note that 15 REC. Why? (Want to know why? So Spector can use the Teleportation Device more than once or twice a battle). Spector's Teleport should be based on an END Reserve, not his personal END.

As a side note, the text talks about how Spector will use "his weapons" but prefers his assault rifle. Note they don't list anything else but his rifle on the sheet. I also point out that Spector may belong to the Serbian Liberation Force, but I doubt it's initials are SLF.


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