Val CHA Cost Roll Notes 20 STR 10 13- Lift 800 kg; 4d6 HTH Damage 13 DEX 9 12- OCV 4/DCV 4 16 CON 12 12- 18 BODY 16 13- 10 INT 0 11 PER Roll: 11- 10 EGO 0 11- ECV: 3 18 PRE 8 13- PRE Attack: 3 1/2d6 10 COM 0 11- 7 PD 3 7 PD (6 rPD) 6 ED 3 6 ED (0 rED) 4 SPD 17 Phases: 3, 6, 9, 12 8 REC 2 40 END 4 50 STUN 14 Total Characteristics Cost: 98 Movement: Running: 6"/12" Swimming: 0"/0" Cost Powers & Skills Martial Arts: Knife Fighting Maneuver OCV DCV Damage 5 Defensive Strike +1 +3 Weapon Strike 4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Martial Strike +0 +2 Weapon +2 DC Strike 5 Offensive Strike -2 +1 Weapon +4 DC Strike Use Art With Knives 13 Barubaru Rice Cracker: HKA 2d6 (3d6+1 with STR); OAF (Knives And Boots-1), Must Be Used With Move Through (-1/4), END 3 12 Knives: HKA 1 1/2d6 (plus STR); OAF (Knives: -1), END 2 74 Barubaru Splitting: Damage Reduction, Physical, Resistant, 75%; Only Against Edged Attacks (-1/2) plus Barubaru Festival: EB 6d6, Autofire (10 shots; +1); No Range (-1/2), Linked (-1/4), END 6 3 Barubaru Toughness: Damage Resistance (6 PD) 67 Barubaru Splitting: Summon 70-point Body Parts (x32 Number Of Beings), Reduced Endurance (0 END; +1/2), Amicable (Slavishly Devoted; +1); Loses a body part while being summoned (-1/2), Loses control of body part if out of sight (-1/4) plus Mind Link (Specific Group of Minds; Number of Minds (x32)); Feedback (STUN and BODY; -2) 28 Cut-Off: Desolidification; Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2), Only to escape someone's hand if grappled (-1/2) plus RKA 1d6, Autofire (5 shots; +1/2); No Range (-1/2), END 6 Perks 10 Leader of the Buggy Crew Talents 6 Simulate Death 14- Skills 11 Barubaru Emergency Escape: +4 with DCV; Requires A DEX Roll (-3/4) 3 Breakfall 12- 3 Bribery 13- 3 Climbing 12- 7 Contortionist 14- 3 Interrogation 13- 2 Navigation 11- 3 Persuasion 13- 2 Survival 11- 268 Total Powers & Skills Cost 364 Total Cost 150+ Disadvantages 15 Distinctive Features: Big Red Nose (Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses) 15 Enraged: When nose is insulted (Uncommon, go 11-, recover 11-) 20 Hunted: Marines, As Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence 15 Physical Limitation: Body Locks Up When Submerged In Water (Frequently, Greatly Impairing) 15 Psychological Limitation: Greedy (Common, Strong) 10 Psychological Limitation: Vengeful (Uncommon, Strong) 20 Social Limitation: Buggy, the Clown Pirate, Frequently (11-), Severe 15 Reputation: The Clown Pirate, Frequently (11-), Extreme 10 Unluck: 2d6 79 Barubaru Man Bonus 364 Total Disadvantages Points
Background/History: Buggy the clown pirate used to be a pirate with the pirate Shanks, both just new recruited pirates. When they attacked a ship, he discovered a map of the Grand Line on one of the enemy pirates. He hid it away, telling no one.
After the plundering of the ship, the crew rejoiced in a boisterous party. Buggy did not join them, he only waited on top of the cabin fondling his newly discovered Grand Line map. Shanks approached him and began to talk about the future, how one day they will own there own ship. More importantly, Shanks told Buggy about the Devil's Fruit that was found on defeated ship. The fruit along was worth 1,000,000 Berries. He also told him that it gave anyone who ate the fruit, the powers of the devil but also suffered the wrath of the sea. He commented to himself, how can one become a pirate if he can't swim?
The following day, Buggy replaced the fruit with a fake one. He gathered the crew together and displayed that he was a true pirate. He ate the Devil's Fruit. When the fruit didn't effect him, everyone thought the fruit was a fake in the first place and just ignored the findings.
Buggy than planned his escape, he had a Devil's Fruit to sell as well as the map to the Grand Line. He was set to become a great pirate. When he was about to escape, Shanks approached him again. Buggy hide the fruit in his mouth. Shanks didn't notice anything wrong and left without much resistance... only to return a few seconds later with a large slap on the back. This reaction forced the fruit down Buggy's throat. He also feel overboard only to be saved by Shanks. Being the revengeful type, Buggy never forgave Shanks.
Personality/Motivation: Buggy has a big red nose and is detected easily by the bare eye. This is not an effect of the Devil's Fruit, just probably really bad genetics. He is very sensitive about the fact and will attack anyone who even seems like they might be slighting his nose. Buggy is very vengeful, he will strike at anyone even if it isn't there fault, like Shanks and Luffy. He is also quite unlucky, a bad combination with his arch-nemesis Luffy having excellent luck. He is also a well known pirate of East Blue. He is hunted by the Marines and feared by the local population. He is also a man who has ate the Devil's Fruit and when he enters water he sinks like a rock and loses all control of his body.
Powers/Tactics: Buggy ate the devil's fruit and has acquired the wrath of sea as well as the powers of the Devil. He ate the Barubaru (meaning to be cut) fruit. He has the ability to split his body as well as allow others to cut his body. He can an part of his except maybe his head. He is also skilled in a form of knife combat that he uses a three blades in a single hand, each between two fingers. Like most character who have consumed a devil's fruit he has used a few tricks that help him survive in combat:
Buggy does not fight fair. He fights dirty and wishes his crew members to as fight the same way. He will use his powers so that it will give him the greatest advantage. He will also attack from behind with a detached hand.
Appearance: Buggy has a huge red nose that looks much like a clown's nose. In fact, this looks artificial but it is in fact his real nose. A fact that he despises. He has blue face paint covering his face that fortifies his clown motif. On top of his head rests a captain's hat with a jolly roger center. He has two blue tassels that drape from the hat. He wears an orange and green captain's coat with golden embroidering. Underneath, he wears a short sleeved red and white skin tight shirt with a turquoise sash that keeps his light blue hands attached. He wears red and white socks, matching his shirt. He also tends to wear pointed shoes. He is above human average, standing slightly above Luffy.
Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage 13 DEX 9 12- OCV 4 DCV 4 10 CON 0 11- 5 BODY -10 10- 3 INT -7 10- PER Roll: 10- 10 EGO 0 11- ECV: 3 10 PRE 0 11- PRE Attack: 2d6 10 COM 0 11- 6 PD 3 6 PD (6 rPD) 4 ED 2 4 ED (0 rED) 4 SPD 17 Phases: 3 ,6 ,9 , 12 8 REC 6 20 END 0 18 STUN 0 Total Characteristics Cost: 20 Movement: Flight: 6" Running: 0" Swimming: 0" Cost Powers & Skills 27 Smaller Parts: Shrinking (0.495 m tall, 0.248 m wide, 1.5590 kg mass, +6" KB, +4 DCV, -4 PER Rolls to perceive character), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Always On (-1/2) 12 Knives: HKA 1 1/2d6 (plus STR); OAF (-1), END, 2 40 Barubaru Splitting: Damage Reduction, Physical, Resistant, 75%; Only Against Edged Attacks (-1/2) 3 Barubaru Toughness: Damage Resistance (6 PD) 20 Unthinking: Mental Defense (22 points total) 12 Mysterious Flight: Flight 6", END 1 -12 Running -6" -2 Swimming -2" 28 Cut-Off: Desolidification; Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2), Only to escape someone's hand if grappled (-1/2) plus RKA 1d6, Autofire (5 shots; +1/2); No Range (-1/2), END 6 128 Total Powers & Skills Cost 148 Total Cost 75+ Disadvantages 10 Physical Limitation: Body Locks Up When Submerged In Water (Infrequently,Greatly Impairing) 25 Physical Limitation: Mute (All the Time, Fully Impairing) 20 Distinctive Features: Detached Body Part (Not Concealable, Extreme Reaction, Detectable By Commonly-Used Senses, Hard to See) 15 Vulnerability: 2 x Effect From Entangles (Very Common) 3 Experience 148 Total Disadvantages Points
Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage 13 DEX 9 12- OCV 4 DCV 4 10 CON 0 11- 5 BODY -10 10- 3 INT -7 10- PER Roll: 10- 10 EGO 0 11- ECV: 3 10 PRE 0 11- PRE Attack: 2d6 10 COM 0 11- 6 PD 3 6 PD (6 rPD) 4 ED 2 4 ED (0 rED) 4 SPD 17 Phases: 3 ,6 ,9 , 12 8 REC 6 20 END 0 18 STUN 0 Total Characteristics Cost: 20 Movement: Flight: 6" Running: 6" Swimming: 0" Cost Powers & Skills 27 Smaller Parts: Shrinking (0.495 m tall, 0.248 m wide, 1.5590 kg mass, +6" KB, +4 DCV, -4 PER Rolls to perceive character), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Always On (-1/2) 12 Boot Knives: HKA 1 1/2d6 (plus STR); OAF (-1), END, 2 40 Barubaru Splitting: Damage Reduction, Physical, Resistant, 75%; Only Against Edged Attacks (-1/2) 3 Barubaru Toughness: Damage Resistance (6 PD) 20 Unthinking: Mental Defense (22 points total) 12 Mysterious Flight: Flight 6", END 1 -2 Swimming -2" 112 Total Powers & Skills Cost 132 Total Cost 75+ Disadvantages 10 Physical Limitation: Body Locks Up When Submerged In Water (Infrequently, Greatly Impairing) 25 Physical Limitation: Mute (All the Time, Fully Impairing) 15 Physical Limitation: No Fine Manipulation 20 Distinctive Features: Detached Body Part (Not Concealable, Extreme Reaction, Detectable By Commonly-Used Senses, Hard to See) 15 Vulnerability: 2 x Effect From Entangles (Very Common) 160 Total Disadvantages Points
Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage 13 DEX 9 12- OCV 4 DCV 4 10 CON 0 11- 5 BODY -10 10- 3 INT -7 10- PER Roll: 10- 10 EGO 0 11- ECV: 3 10 PRE 0 11- PRE Attack: 2d6 10 COM 0 11- 6 PD 3 6 PD (6 rPD) 4 ED 2 4 ED (0 rED) 4 SPD 17 Phases: 3 ,6 ,9 , 12 8 REC 6 20 END 0 18 STUN 0 Total Characteristics Cost: 20 Movement: Flight: 6" Running: 0" Swimming: 0" Cost Powers & Skills 27 Smaller Parts: Shrinking (0.495 m tall, 0.248 m wide, 1.5590 kg mass, +6" KB, +4 DCV, -4 PER Rolls to perceive character), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Always On (-1/2) 12 Knives: HKA 1 1/2d6 (plus STR); OAF (-1), END, 2 40 Barubaru Splitting: Damage Reduction, Physical, Resistant, 75%; Only Against Edged Attacks (-1/2) 3 Barubaru Toughness: Damage Resistance (6 PD) 20 Unthinking: Mental Defense (22 points total) 12 Mysterious Flight: Flight 6", END 1 -12 Running -6" -2 Swimming -2" 100 Total Powers & Skills Cost 120 Total Cost 75+ Disadvantages 10 Physical Limitation: Body Locks Up When Submerged In Water (Infrequently, Greatly Impairing) 25 Physical Limitation: Mute (All the Time, Fully Impairing) 15 Physical Limitation: No Fine Manipulation 20 Distinctive Features: Detached Body Part (Not Concealable, Extreme Reaction, Detectable By Commonly-Used Senses, Hard to See) 15 Vulnerability: 2 x Effect From Entangles (Very Common) 160 Total Disadvantages Points
Val CHA Cost Roll Notes 0 STR -10 9- Lift 25 kg; 0d6 HTH Damage 13 DEX 9 12- OCV 4 DCV 4 10 CON 0 11- 5 BODY -10 10- 10 INT 0 11- PER Roll: 11- 10 EGO 0 11- ECV: 3 10 PRE 0 11- PRE Attack: 2d6 10 COM 0 11- 6 PD 3 6 PD (6 rPD) 2 ED 0 2 ED (0 rED) 4 SPD 17 Phases: 3 ,6 ,9 , 12 2 REC 0 20 END 0 11 STUN 1 Total Characteristics Cost: 10 Movement: Flight: 6" Running: 0" Swimming: 0" Cost Powers & Skills 27 Smaller Parts: Shrinking (0.495 m tall, 0.248 m wide, 1.5590 kg mass, +6" KB, +4 DCV, -4 PER Rolls to perceive character), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Always On (-1/2) 3 Barubaru Toughness: Damage Resistance (6 PD) 12 Mysterious Flight: Flight 6", END 1 -12 Running -6" -2 Swimming -2" Skills 3 Bribery 11- 3 Interrogation 11- 2 Navigation 11- 3 Persuasion 11- 2 Survival (Marine) 11- 41 Total Powers & Skills Cost 51 Total Cost 75+ Disadvantages 25 Distinctive Features: Floating Head, Not Concealable, Extreme Reaction, Detectable By Commonly-Used Senses 15 Enraged: When nose is insulted, Uncommon, go 11-, recover 11- 10 Physical Limitation: Body Locks Up When Submerged In Water (Infrequently, Greatly Impairing) 25 Physical Limitation: No Fine Manipulation, All the Time, Fully Impairing 15 Psychological Limitation: Greedy, Common, Strong 10 Psychological Limitation: Vengeful, Uncommon, Strong 175 Total Disadvantages Points
Val CHA Cost Roll Notes 19 STR 9 13- HTH Damage 4d6 END [2] 13 DEX 9 12- OCV 4 DCV 4 10 CON 0 11- 10 BODY 0 11- 3 INT -7 10- Perception Roll: 10- 10 EGO 0 11- Base ECV: 3 10 PRE 0 11- Base Presence Attack: 2d6 10 COM 0 11- 6 PD 2 6 PD (6 rPD) 2 ED 0 2 ED (0 rED) 4 SPD 17 Phases: 3, 6, 9, 12 6 REC 0 20 END 0 25 STUN 0 Total Characteristics Cost: 30 Movement: Running: 6" Swimming: 0" Cost Powers & Skills 13 Smaller Parts: Shrinking (1 m tall, 0.495 m wide, 12.4740 kg mass, +3" KB, +2 DCV, -2 PER Rolls to perceive character), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Always On (-1/2) 12 Boot Knives: HKA 1 1/2d6 (plus STR); OAF (-1), END, 2 40 Barubaru Splitting: Damage Reduction, Physical, Resistant, 75%; Only Against Edged Attacks (-1/2) 3 Barubaru Toughness: Damage Resistance (6 PD) 20 Unthinking: Mental Defense (22 points total) -2 Swimming -2" 86 Total Powers & Skills Cost 116 Total Cost 75+ Disadvantages 15 Distinctive Features: Only The Bottom Half Of The Body, Concealable (Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses) 10 Physical Limitation: Body Locks Up When Submerged In Water (Infrequently, Greatly Impairing) 25 Physical Limitation: Mute (All the Time, Fully Impairing) 25 Physical Limitation: No Fine Manipulation, All the Time, Fully Impairing 15 Vulnerability: To Entangles (Very Common, x1 1/2 Effect) 165 Total Disadvantages Points
Val CHA Cost Roll Notes 19 STR 9 13- HTH Damage 4d6 END [2] 13 DEX 9 12- OCV 4 DCV 4 10 CON 0 11- 10 BODY 0 11- 10 INT 0 11- Perception Roll: 11- 10 EGO 0 11- Base ECV: 3 10 PRE 0 11- Base Presence Attack: 2d6 10 COM 0 11- 6 PD 2 6 PD (6 rPD) 2 ED 0 2 ED (0 rED) 4 SPD 17 Phases: 3, 6, 9, 12 6 REC 0 20 END 0 25 STUN 0 Total Characteristics Cost: 37 Movement: Running: 0" Swimming: 0" Cost Powers & Skills 13 Smaller Parts: Shrinking (1 m tall, 0.495 m wide, 12.4740 kg mass, +3" KB, +2 DCV, -2 PER Rolls to perceive character), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Always On (-1/2) Martial Arts: Knife Fighting Maneuver OCV DCV Damage 5 Defensive Strike +1 +3 Weapon Strike 4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Martial Strike +0 +2 Weapon +2 DC Strike 5 Offensive Strike -2 +1 Weapon +4 DC Strike Use Art With Knives 12 Knives: HKA 1 1/2d6 (plus STR); OAF (-1), END, 2 40 Barubaru Splitting: Damage Reduction, Physical, Resistant, 75%; Only Against Edged Attacks (-1/2) 3 Barubaru Toughness: Damage Resistance (6 PD) -12 Running: -6" -2 Swimming -2" 28 Cut-Off: Desolidification; Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2), Only to escape someone's hand if grappled (-1/2) plus RKA 1d6, Autofire (5 shots; +1/2); No Range (-1/2), END 6 Skills 3 Bribery 11- 3 Interrogation 11- 2 Navigation 11- 3 Persuasion 11- 2 Survival 11- 113 Total Powers & Skills Cost 150 Total Cost 75+ Disadvantages 15 Distinctive Features: Only The Top Half Of The Body, Concealable (Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses) 15 Enraged: When nose is insulted (Uncommon, go 11-, recover 11-) 10 Physical Limitation: Body Locks Up When Submerged In Water (Infrequently, Greatly Impairing) 15 Psychological Limitation: Greedy, Common, Strong 10 Psychological Limitation: Vengeful, Uncommon, Strong 10 Unluck: 2d6 15 Vulnerability: To Entangles (Very Common, x1 1/2 Effect) 165 Total Disadvantages Points
Notes: Above is Buggy's Parts that he will most likely summon with his "Barubaru Splitting" power. When Buggy splits the cut looks like it is sealed with flesh. Something that I noticed about his splitting powers is that he himself cannot fly, but his parts do have that ability. This means that some form of him must be in contact with the ground. While I did not incorporate this into the point cost, I think it's worth mentioning as SFX.
(Buggy created by Eiichiro Oda, character sheet by Matthew McCloud)
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