ASIAN ACTION HEROES

DARNA

Val	Char	Cost	Roll	Notes
50	STR	0	19-	Lift 25.6 tons; 10d6 HTH Damage [5]
13	DEX	6	12-
33	CON	3	16-
13	INT	3	12-	PER Roll 12-
13	EGO	3	12-
25	PRE	5	14-	PRE Attack:  5d6

8	OCV	0	
8	DCV	0	
3	OMCV	0	
3	DMCV	0	
4	SPD	20		Phases:  3, 6, 9, 12

2+18	PD	0		Total:  2/20 PD (0/18 rPD)
2+18	ED	0		Total:  2/20 ED (0/18 rED)
15	REC	0
70	END	0
20	BODY	0
60	STUN	0  		Total Characteristics Cost:  40

Movement:	Running:	12m/24m 
		Flight:		48m/1536m
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost    Powers & Skills
	The Power of Darna!, all slots Only In Alternate Identity (-¼), Unified Power (-¼)	
	Notes:  Must shout "Darna" to transform, "Narda" to change back. In the movies and TV series, 
	Narda must swallow her stone each time she transforms. In the Golden Age Comic, she only had to 
	swallow the stone the first time she changed.
74	1)  Strength of Nanolay:  +40 STR; Only In Alternate Identity (-¼), Unified Power (-¼) plus 
	+20 CON; Only In Alternate Identity (-¼), Unified Power (-¼) plus +10 BODY; Only In Alternate 
	Identity (-¼), Unified Power (-¼) plus +50 END; Only In Alternate Identity (-¼), Unified Power (-¼) 
	plus +40 STUN; Only In Alternate Identity (-¼), Unified Power (-¼) plus +11 REC; Only In Alternate 
	Identity (-¼), Unified Power (-¼)
11	2)  Alure of Diyan Masalanta:  +10 PRE; Only In Alternate Identity (-¼), Unified Power (-¼) plus 
	+2/+2d6 Striking Appearance (vs. all characters); Only In Alternate Identity (-¼), Unified Power (-¼)
30	3)  Thunder of Ribung Linti:  Blast 15d6; Increased Endurance Cost (x3 END; -1), Only In Alternate 
	Identity (-¼), Unified Power (-¼), END 21
	Notes:  Use of The Thunder is exhausting; Darna rarely calls on it.
89	4)  Shield of Alunsina:  Damage Negation (-6 DCs Physical, -6 DCs Energy); Only In Alternate Identity (-¼), 
	Unified Power (-¼) plus Resistant Protection (18 PD/18 ED); Only In Alternate Identity (-¼), Unified 
	Power (-¼) plus Life Support  (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; 
	Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing); Only In Alternate 
	Identity (-¼), Unified Power (-¼)
95	5)  Speed of Amihan:  Flight 48m, Position Shift, x32 Noncombat, Combat Acceleration/Deceleration (+¼); 
	Only In Alternate Identity (-¼), Unified Power (-¼) plus +5 OCV; Only In Alternate Identity (-¼), 
	Unified Power (-¼) plus +5 DCV; Only In Alternate Identity (-¼), Unified Power (-¼), END 9

	Mano Mano / Escrima
	Maneuver	OCV	DCV	Notes
4	Body Shift	--	+5	Dodge, Affects All Attacks, Abort
4	De Cadena	+2	+2	Block, Abort
4	Punch/Snap Kick	+0	+2	12d6 Strike
5	Side/Spin Kick	-2	+1	14d6 Strike

10	Chosen:  Luck 2d6

	Perks
4	Reputation:  It's Darna! Defender of the Philippines! (A medium-sized group) 14-, +2/+2d6

	Talents
3	Beautiful:  +1/+1d6 Striking Appearance (vs. all characters)

	Skills
3	Charm 14-
3	Persuasion 14-
9	Writers Forgot She Could Do That:  Power:  Mystical Warrior 15-
	Notes:  Darna often comes up with odd one-off uses of her powers that are never seen again.
3	Linguist
3	1)  Language:  Cantonese (completely fluent; literate)
3	2)  Language:  English (completely fluent; literate)
1	3)  Language:  Japanese (fluent conversation)
1	4)  Language:  Mandarin (fluent conversation)
1	5)  Language:  Spanish (fluent conversation)
0	6)  Language:  Tagalog (idiomatic; literate)

Total Powers & Skill Cost:  360
Total Cost:  400

400+	Matching Complications (75)
15	Dependent NPC:  Ding (brother), Grandmother 8- (Normal; Group DNPC: x2 DNPCs)
25	Hunted:  Rogues Gallery Frequently (Mo Pow; NCI; Harshly Punish)
20	Psychological Limitation:  Heroic, Protects the Innocent, Defends the Weak (Very Common; Strong)
15	Social Limitation:  Secret Identity: Narda Ravelo (Frequently; Major)

Total Complications Points:  75
Darna

Background/History: Sometimes she remembers it one way, sometimes another, but the heart of the story is always the same.

Orphans Narda and Ding lived with their grandmother in a small village near Manila.

One clear night, Narda, still a child, saw a falling star, and hear the crash of a meteor nearby. Running to investigate, she found a glowing white stone. On the stone were strange characters, letters of no Earthly language, that somehow Narda could read. The word was a name. The name was Darna.

Without knowing why, Narda swallowed the stone and shouted the name. The child vanished, replaced by a supernatural warrior woman. A legend began.

Over the years, Darna fought snake goddesses, gangsters, strange cults and monsters of every description. At first Darna and Narda were two people sharing a single body, but as time went on their personalities merged, and now the adult Narda is almost identical to Darna. Ding and Grandmother still remain in Narda's life, and Darna has become the champion of the Philippines.

Personality/Motivation: Kind hearted and a devout Catholic, Narda sees no choice but to use the powers of Darna to protect the innocent. She deeply loves her grandmother and little brother, and has shown romantic interest in a number of heroic men. While Darna does her best to protect all lives, she can be more pragmatic than American comic book superheroes.

Quote: "I will not let you hurt anyone!"

Powers/Tactics: This version of Darna has a number of powers drawn from Gods & Goddesses of the Philippines. These include superhuman strength, near-invulnerability, flight, and the ability to influence others. Darna's headdress can be used to fire blasts of concussive energy.

Against most foes Darna will wade in punching, relying on her strength, toughness and cinematic martial arts to see her through. Tougher foes might be hit with concussive blasts from her headdress, and the most dangerous will be targeted by flying Move Throughs. Against foes she can't overcome directly, she will attempt to use Charm and Persuasion. She also has a surprising knack for coming up with unusual applications of her abilities. Darna is fast enough to abort to a Dodge or Dive For Cover when facing those few enemies powerful enough to seriously harm her.

Campaign Use: This version of Darna is based on Mars Ravelo's original character "Varga" created in 1947 in the Philippines (Varga was inspired by Captain Marvel; other influences included Wonder Woman, Superman, and in her later incarnations Japanese TV Superheroes). The name change from "Varga" to "Darna" came early in the character's publication history. This version of the character is scaled to fit into a convention game. With a 60+ year publication history along with several movies and TV series, despite her American inspiration, Darna is a true Filipina Heroine.

This write up does not include the long list of powers and weaknesses Darna has gained and lost in her long fictional history; it is based primarily on the Golden Age comics version, incorporating elements from later versions. The 2005 TV Darna was an alien; the 2009 TV Darna has a rich history as the latest in a long line of semi-mystical "Darna Warriors".

Appearance: Narda is an attractive Filipina apparently in her early twenties. As Darna, she becomes astonishingly beautiful. Narda normally dresses conservatively, while Darna wears a revealing costume in red (see picture).

Darna's Hero Designer File


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