"Only a ninja can kill a ninja."
Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [1] 24 DEX 42 14- OCV: 8/DCV: 8 15 CON 10 12- 15 BODY 10 12- 15 INT 5 12- PER Roll 12- 23 EGO 26 14- ECV: 8 20 PRE 10 13- PRE Attack: 4d6 10 COM 0 11- 8 PD 5 Total: 8 PD (0 rPD) 6 ED 3 Total: 6 ED (0 rED) 4 SPD 6 Phases: 3, 6, 9, 12 6 REC 0 30 END 0 31 STUN 0 Total Characteristic Cost: 122 Movement: Running: 6"/12" Leaping: 5"/10" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Karate Maneuver OCV DCV Damage 4 Atemi Strike -1 +1 2 1/2d6 NND 4 Block +2 +2 Block, Abort 4 Disarm -1 +1 Disarm; 30 STR to Disarm 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Knife Hand -2 +0 HKA 1 1/2d6 3 Legsweep +2 -1 5d6 Strike, Target Falls 4 Punch/Snap Kick +0 +2 6d6 Strike 5 Side/Spin Kick -2 +1 8d6 Strike 4 +1 HTH Damage Class (already added in) 2 Weapon Element: Blades, Karate Weapons 75 Ninja Gadgets: Variable Power Pool, 60 base + 15 control cost, VPP Can Only Be Changed Between Adventures (-1/2), IIF (minimum; -1/4), Limited Class Of Powers Available (ninja gadgets and tools; -1/4) 7 Ninja Leap!: Leaping +2" (5" forward, 2 1/2" upward) (Accurate), END 1 Skills 6 +2 with Karate 3 Acrobatics 14- 3 Acting 13- 3 Breakfall 14- 3 Climbing 14- 5 Disguise 13- 3 KS: Karate 12- 5 KS: History Of Ninja And Ninjutsu 14- 5 Language: English (idiomatic; literate) 0 Language: Japanese (idiomatic; literate) 3 Language: Ninja Clan Codes And Symbols (completely fluent) 3 PS: Ninja 12- 3 Security Systems 12- 3 Shadowing 12- 3 Sleight Of Hand 14- 3 Stealth 14- 5 Tracking 13- 9 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Blowguns, Fukimi-Bari, Garrote Total Powers & Skill Cost: 188 Total Cost: 310 150+ Disadvantages 5 Distinctive Features: Ninja Night Suit (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 5 Hunted: Assorted Ninja Clans 11- (As Pow, Watching) 15 Hunted: Other Ninja Clans and/or Old Enemies 11- (As Pow, Harshly Punish) 20 Psychological Limitation: Code Of Vengeance (Very Common, Strong) 15 Social Limitation: Secret ID (as a ninja) (Frequently, Major) 90 Ninja Bonus 311 Total Disadvantage Points
Background/History: Born in 1948, Sho Kosugi is best known as the man who was the first to really cash in the the early eighties ninja craze. A California-based karate instructor, Kosugi was enlisted in 1981 by Golan and Globus (producers of pure shlock) to appear in Enter the Ninja. Following Enter's success, he appeared in a sequel, Revenge of the Ninja in 1982. The stage now being set, Kosugi ended up in a number of such films of the next few years, presenting a view of ninja and ninjutsu that is... somewhat inaccurate to say the least.
Kosugi has appeared in some of the lamest ninja flicks ever to grace the screen (or home video). A short list would include: Black Eagle (with Jean Claude van Damme), Enter the Ninja, The Master (a.k.a. Master Ninja, with Lee Van Cleef), Ninja 3: the Domination, Pray for Death, and Revenge of the Ninja.
Personality/Motivation: Kosugi's disadvantages are pretty generic, mainly because his characters are pretty generic. His big plot hook is his Code of Vengeance, where if someone harms his family (usually a rival ninja clan), Kosugi will dig out his old ninja gear and go on the war path, carving his way through the enemy till he reaches the ones' responsible. Occasionally he's the villain in the picture, but his Code still holds. The difference is he then pursues the heroes after they dispose of his boss and/or master.
Quote: "Only a ninja can kill a ninja."
Powers/Tactics: Although Kosugi did a lot of films about ninja, he apparently never really trained in taijutsu of ninjtusu, being a practitioner of karate. While there is nothing wrong with a ninja knowing karate (they are very adaptable), anything Kosugi does in his films has to be taken with a grain of salt. Of course, anything a ninja does in any film needs to be taken lightly (and not just American movies; Hong Kong and Japanese films tend to emphasize cool visuals as opposed to historical accuracy whenever ninja are involved).
Kosugi's fighting style is fairly conservative (no flashy spin kicks for him), consisting of Blocks followed by Punches and Snap Kicks. Atemi Strikes and the Knife Hand are usually finishing moves, doing far more damage then you'd think. Kosugi also likes to use weapons, and his biggest advantage in a fight is the sheer amount of ninja gadgets he carries. Swords, shuriken, flash and smoke bombs, Sho carries it all. He likes trick weapons as well, such as a bo that splits into two jo, which then produce concealed blades from somewhere. Naturally, a lot of this stuff is pure Hollywood.
Appearance: Kosugi is of average height with a trim build. He wears his hair about shoulder length, although it is sometimes shorter. When not acting as a ninja, Sho will dress in Western fashions. When acting as a ninja, he always wears his ninja night suit.
(Sho Kosugi created by Sho Kosugi (as well as Golan and Globus), character sheet created by Michael Surbrook)
Sho Kosugi's Hero Designer File
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