Val CHA Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage [2] 34 DEX 72 16- OCV: 11/DCV: 11 20 CON 20 13- 20 BODY 20 13- 12 INT 2 11- PER Roll 14- 18 EGO 16 13- ECV: 6 20 PRE 10 13- PRE Attack: 4d6 8 COM -1 11- 12 PD 7 Total: 12 PD (0 rPD) 10 ED 6 Total: 10 ED (0 rED) 6 SPD 16 Phases: 2, 4, 6, 8, 10, 12 10 REC 2 40 END 0 43 STUN 0 Total Characteristic Cost: 185 Movement: Running: 10"/20" Leaping: 5"/10" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Freeform Mayhem Maneuver OCV DCV Damage 4 Basic Strike +0 +2 7d6 Strike 4 Block +2 +2 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Counterstrike +2 +2 7d6 Strike, Must Follow Block 4 Fast Strike +2 +0 7d6 Strike 3 Legsweep +2 -1 6d6 Strike, Target Falls 5 Offensive Strike -2 +1 9d6 Strike 40 Ace Toughness: Physical Damage Reduction, Resistant, 50%; STUN Only (-1/2) plus Energy Damage Reduction, Resistant, 50%; STUN Only (-1/2) 8 Increased Speed: Running +4" (10" total), END 1 7 Rapid Healing: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Minute (-1 1/2), Self Only (-1/2) 9 Sharp Senses: +3 PER with all Sense Groups Perks 3 Fringe Benefit: Federal/National Police Powers Talents 9 Coordinated Limbs: Ambidexterity (no Off Hand penalty) Skills 10 +2 with HTH Combat 3 Breakfall 16- 7 Deduction 13- 3 Interrogation 13- 5 KS: Football 14- 3 KS: Law 12- 0 Language: English (idiomatic; literate) 2 PS: Department of Justice Agent 11- 3 PS: Football Player 16- 5 Shadowing 12- 3 Stealth 16- 3 Streetwise 13- 9 Tactics 14- 2 WF: Small Arms Total Powers & Skill Cost: 162 Total Cost: 347 200+ Disadvantages 10 Distinctive Features: mis-matched facial features (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 25 Enraged: Berserk in combat (Very Common), go 8-, recover 14- 20 Hunted: United States Justice Department 14- (Mo Pow, NCI, Watching) 15 Psychological Limitation: Impulsive and Reckless, Tends To Act Without Thinking (Common, Strong) 10 Psychological Limitation: Lecherousness, a "Skirt Chaser" (Common, Moderate) 10 Psychological Limitation: Neatness Freak (Common, Moderate) 15 Psychological Limitation: Overconfident, Likes To Fight Tough, Powerful Foes (Common, Strong) 15 Reputation: powerful and dangerous government Ace, 14- 20 Social Limitation: Subject To Orders (Very Frequently, Major) 7 Executioner Bonus 347 Total Disadvantage Points
Description: Carnifex is of average height, standing 5'10" and weighing about 165 lbs. His face is a little off; the eyes aren't level, his jaw is canted, there is too much nose, and his chin is lacking a bit. His costume consists of a white body suit with a black hood, gloves, and boots. Carnifex's Ace powers include increased strength, speed, and the ability to regenerate from massive amounts of damage. Carnifex is also a master of hand to hand combat; although he hasn't studied any formal martial art, he just knows what move to make when he needs to make it. Thus, Carnifex's martial maneuvers function both as punches and kicks.
Campaign Use and Designer’s Notes: Carnifex is 3 points away from being a 350-point “starting” super. His attacks are a bit low, so you could drop his DEX from 34 to 30 (or even 26) and pour the points into Damage Classes and more HTH Levels. In any event, he’s a very effective and capable fighter and should give any PC martial artist pause.
(Carnifex created by John J Miller, character sheet created by Michael Surbrook)
Return to GURPS Wild Cards Character Adaptations