Val CHA Cost Roll Notes 13 STR 3 12- Lift 151.6 kg; 2 1/2d6 HTH Damage [1] 17 DEX 21 12- OCV: 6/DCV: 6 18 CON 16 13- 12 BODY 4 11- 15 INT 5 12- PER Roll 12- 13 EGO 6 12- ECV: 4 18 PRE 8 13- PRE Attack: 3 1/2d6 18 COM 4 13- 6/32 PD 3 Total: 6/32 PD (0/26 rPD) 5/31 ED 1 Total: 5/31 ED (0/26 rED) 4 SPD 13 Phases: 3, 6, 9, 12 7 REC 0 46 END 5 30 STUN 2 Total Characteristic Cost: 91 Movement: Running: 6"/12" Flight: 24"/48" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 30 Wind Manipulation: Elemental Control, 60-point powers 30 1) Wind Jet: EB 12d6, END 6 40 2) Wind Blast: EB 8d6, Double Knockback (+3/4), END 7 20 3) Strong Winds: Telekinesis (35 STR), Reduced Endurance (1/2 END; +1/4); Half Power If Used Indoors (-1/2), Affects Whole Object (-1/4), END 2 22 4) Wind Wall: FF (20 PD/20 ED), Reduced Endurance (1/2 END; +1/4); Half Power If Used Indoors (-1/2) plus +2 with DCV, END 2 20 5) Wind Riding: Flight 24", Reduced Endurance (1/2 END; +1/4); Half Power If Used Indoors (-1/2) 2 9 Kevlar Body Armor: Armor (6 PD/6 ED); Activation Roll 14- (-1/2), OIF (-1/2) 3 Helmet Goggles: IR Perception (Sight Group); OIF (-1/2) 7 Helmet Radio: Radio Perception/Transmission (Radio Group); OIF (-1/2) Skills 12 +4 with Wind Manipulation 3 Bureaucratics 13- 7 High Society 15- 3 KS: Golf 12- 0 Language: English (idiomatic; literate) 3 PS: Golfing 12- 1 TF: Parachuting, Basic 5 Trading 14- 1 WF: Shotguns Total Powers & Skill Cost: 216 Total Cost: 307 200+ Disadvantages 20 Normal Characteristic Maxima 15 Psychological Limitation: Egotistical (Common, Strong) 15 Psychological Limitation: Glory Hound, Likes To Be In The Media Eye (Common, Strong) 15 Social Limitation: Public Identity (Frequently, Major) 42 Experience Points 307 Total Disadvantage Points
Description: Cyclone is moderately tall and muscular, standing 5'11" and weighing 170 lbs. A well known ace from the West Coast, he possess the ability to create and control winds. Thus, he can fly, generate powerful wind gusts, pick up objects, are create a defensive shield. He has a daughter, Mistral, with virtually the same powers as himself.
Campaign Use and Designer’s Notes: Cyclone needs about 43 points to bring him up to 350 points. I recommend more DEX and CON for starters. As for Mistral, she should have the same Elemental Control and costume, but characteristics more in line for a fairly normal young woman (although you can keep the 18 COM). Interestingly, while the wild card does re-write one’s DNA, the specific powers it grants aren’t inheritable. So just because Cyclone can control winds, his daughter shouldn’t. The theory is he subconsciously manipulated Mistral’s DNA while she was still in the womb.
(Cyclone created by Steve Perrin, character sheet created by Michael Surbrook)
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