Val CHA Cost Roll Notes 13 STR 3 12- Lift 151.6 kg; 2 1/2d6 HTH Damage [1] 18 DEX 24 13- OCV: 6/DCV: 6 16 CON 12 12- 14 BODY 8 12- 23 INT 13 14- PER Roll 14- 28 EGO 36 15- ECV: 9 20 PRE 10 13- PRE Attack: 4d6 14 COM 2 12- 5 PD 2 Total: 5 PD (0 rPD) 5 ED 2 Total: 5 ED (0 rED) 4/12 SPD 12 Phases: 3, 6, 9, 12/ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 6 REC 0 32/152 END 0 30 STUN 1 Total Characteristic Cost: 125 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 220 Telepathic/Telekinetic Powers: Variable Power Pool, 100 base + 120 control cost, No Skill Roll Required (+1), Powers Can Be Changed As A Zero-Phase Action (+1); Limited Class Of Powers Available (telepathic/telekinetic effects; -1/4) Martial Art: Karate Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Disarm -1 +1 Disarm; 23 STR to Disarm 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 3 Legsweep +2 -1 3 1/2d6 Strike, Target Falls 4 Punch/Snap Kick +0 +2 4 1/2d6 Strike 5 Side/Spin Kick -2 +1 6 1/2d6 Strike 53 Slowing Time: +8 SPD; Costs Endurance (-1/2), END 8 42 Mana Reserve: Endurance Reserve (120 END, 120 REC) Reserve: Visible (forehead bulges in relation to amount of mana he has stored; -1/4); REC: Extra Time (1 Hour, Only to Activate, Character May Take No Other Actions, tantric ritual; -1 3/4), Gestures, Requires Gestures throughout (Requires both hands; tantric ritual; -1) 10 Strong Will: Mental Defense (16 points total) Perks 10 Money: Wealthy Skills 12 +4 with Telepathic/Telekinetic Powers 2 CK: New York City 11- 5 High Society 14- 3 KS: Occultism 14- 3 KS: Sexual Techniques 14- 0 Language: English (idiomatic; literate) 5 Language: Japanese (idiomatic; literate) 3 PS: Pimp 14- 3 PS: Sexual Techniques 14- 3 SS: Accounting 14- 5 Seduction 14- 7 Streetwise 15- 5 Trading 14- 1 WF: Handguns Total Powers & Skill Cost: 416 Total Cost: 541 200+ Disadvantages 30 DNPC: his geisha 11- (Normal; Group DNPC: x8 DNPCs) 10 Distinctive Features: bulging forehead (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Hunted: The Astronomer 8- (Mo Pow, Limited Geographical Area, Harshly Punish) 15 Psychological Limitation: Impulsive, Tends To Be Reckless In Combat (Common, Strong) 15 Psychological Limitation: Protective Of His Women (Common, Strong) 15 Psychological Limitation: Tends To Avoid The Outside World, Tries To Stay To Himself (Common, Strong) 5 Reputation: pimp, 8- 241 Experience Points 541 Total Disadvantage Points
Description: Fortunato is a middle-aged man who stands 6'4" and weighs 170 lbs. Of Japanese-Negro parentage, he has light brown skin, black hair, and eyes with epicanthic folds. He normally dresses in fine suits or kimonos decorated with mystical symbols. Fortunato's wild card has granted him immense telepathic powers. He can control minds, fly, create force walls, throw mental blasts, read the future (and the past), slow time (his SPD increase), and generally has a whole host of powers to call upon. Tachyon states that he is Earth's most powerful mental/telepathic wild card (Starshine may be the most powerful non-mental). Fortunato derives all his power from tantric "sex" magic. Tantric rituals feed his END Reserve, which then allow him to utilize his power pool.
Campaign Use and Designer’s Notes: The easiest way to port Fortunato over to your typical supers setting is to simply drop the wild card part of his origin, and make him a genuine sorcerer. This enables you to drop him into Champions, Fantasy Hero, and urban fantasy settings with ease.
Oddhat comments:
Just a personal preference: For Fortunato, I'd give him an END reserve, then put the limitations on the END Reserve's Recovery rather than on the reserve itself. The reserve can be freely used when charged; it's the recovery that takes extra effort. You can even visually see when his reserve is full or empty by how much his head is bulging.
It's part of the "limited class of powers" limitation on his VPP that powers drawing on personal END and used when the reserve is empty have increased END cost, making him almost helpless when not charged.
Fedifensor replies:
I'd also reduce the Extra Time to 5 minutes. He's "done it" in a hurry before, when he needed to get powered up.
Fortunato's Hero Designer File
(Fortunato created by Lewis Shiner, character sheet created by Michael Surbrook)
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