Val CHA Cost Roll Notes 54 STR 44 20- Lift 44.6 tons; 10 1/2d6 HTH Damage [5] 17 DEX 21 12- OCV: 6/DCV: 6 25 CON 30 14- 25 BODY 30 14- 23 INT 13 14- PER Roll 14- 18 EGO 16 13- ECV: 6 20 PRE 10 13- PRE Attack: 4d6 12 COM 1 11- 30 PD 19 Total: 30 PD (30 rPD) 30 ED 25 Total: 30 ED (30 rED) 4 SPD 13 Phases: 3, 6, 9, 12 16 REC 0 50 END 0 65 STUN 0 Total Characteristic Cost: 222 Movement: Running: 6"/12" Leaping: 10"/20" Swimming: 2"/4" Cost Powers & Skills 13 Great Strength: Reduced Endurance (1/2 END; +1/4) for up to 54 Active Points of STR 30 Increased Mass: Damage Resistance (30 PD/30 ED) 2 Increased Mass: Knockback Resistance -1" 7 Rapid Healing: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Minute (-1 1/2), Self Only (-1/2) 11 Altered Metabolism: LS (Immunity: All terrestrial diseases and biowarfare agents; Sleeping: Character only has to sleep 8 hours per week) Perks 5 Money: Well Off 4 Reputation: Harlem Hammer; One of the world's strongest men (world wide) 11-, +2/+2d6 Skills 6 +2 with Block, Haymaker, Punch 2 CK: New York City 11- 3 KS: Assorted Esoteric Information And Trivia 14- 3 KS: Automobiles And Automotive Repair 14- 0 Language: English (idiomatic; literate) 3 Mechanics 14- 2 PS: Auto Mechanic 11- 4 TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Tracked Military Vehicles 3 Trading 13- Total Powers & Skill Cost: 98 Total Cost: 320 200+ Disadvantages 15 Dependence: Heavy Metal Salts Takes 1d6 BODY Damage (Extremely Difficult To Obtain, 1 Hour) 5 Physical Limitation: Heavy (~475 lbs) (Infrequently, Slightly Impairing) 5 Physical Limitation: Increased Metabolism: Eats Four Times The Human Norm, Body Temperature Of 106 Degrees (Infrequently, Slightly Impairing) 15 Psychological Limitation: Dislikes Doctors, Scientists, Hospitals And Laboratories (Common, Strong) 10 Psychological Limitation: Prefers To Be Left To Himself (Common, Moderate) 70 Experience Points 320 Total Disadvantage Points
Description: The Hammer is tall and very heavy, standing 6'1" and weighing 475 lbs. His wild card power has granted him massive physical strength and virtual immunity to physical harm. It has also altered his metabolism, replacing his skeletal structure with heavy metal compounds, and allowing him to regenerate from any physical damage that occurs to him. He barely has to sleep, is virtually tireless, and is somewhat faster than normal people. The Hammer prefers to keep out of the public eye. He thinks of himself as a joker and wants little to do with the typical ace 'heroics.’
Campaign Use and Designer’s Notes: The Hammer appeared briefly in the novels, but I do recall a very HERO System moment in one story. Hammer gets hit with most of an Ak-47’s magazine and slowly slumps to the ground afterwards. He’s out cold due to the sheer number of shots but is otherwise unharmed. Just like a Champions brick taking a mass of STUN, but no BODY.
As written, Hammer makes for a good low-point brick, although you could ups his DEX to 18 or 20 and his CSLs to HTH if you wanted him to be more in line with 350-point supers.
Harlem Hammer's Hero Designer File
(Harlem Hammer created by Victor Milan, character sheet created by Michael Surbrook)
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