THE ANIMATED JUSTICE LEAGUE

J'ONN JONNZ

Val Char Cost
30/50 STR 20
21 DEX 33
30 CON 40
30 BODY 40
18 INT 8
23 EGO 26
18 PRE 8
10 COM 0
11/30 PD 5
11/30 ED 5
4 SPD 9
12 REC 0
60 END 0
60 STUN 0
6" RUN 0
2" SWIM 0
6"/10" LEAP 0

Characteristics Cost: 194

Cost Power END
107 Martian Powers: Multipower, 107-point reserve
21m 1) Soul Searching: Mind Scan 19d6+1 (Human and Alien classes of minds) (107 Active Points) 11
5u 2) Mind Probe: Telepathy 8d6 (Human and Alien classes of minds) (50 Active Points) 5
3u 3) Mind Meld: Mind Link , Human and Alien classes of minds, Any Willing Target, Any distance, Number of Minds (x2) (35 Active Points) 0
5u 4) Mental Assault: Ego Attack 4d6 (Human and Alien classes of minds) (50 Active Points) 5
3u 5) Reinforced Mental Shields: Mental Defense (25 points total), Hardened (+1/4), Usable Simultaneously (up to 2 people at once; +1/2), Ranged (+1/2) (51 Active Points); Costs Endurance (-1/2) 5
6u 6) Density Max: (Total: 65 Active Cost, 65 Real Cost) Density Increase (1,600 kg mass, +20 STR, +4 PD/ED, -4" KB), Cannot be used simultaneously with Transparency, Phase, or Phase Through (+0) (Real Cost: 20) plus Armor (15 PD/15 ED), Cannot be used simultaneously with Transparency, Phase, or Phase Through (+0) (Real Cost: 45) 2
6u 7) Transparency: Invisibility to Sight, Mental and Touch Groups, Danger Sense and Combat Sense , No Fringe, Reduced Endurance (1/2 END; +1/4) (57 Active Points) 2
5u 8) Phase: Desolidification (affected by Fire/Intense Heat and Mental Powers), Reduced Endurance (1/2 END; +1/4) (50 Active Points) 2
3u 9) Phase Through: Hand-To-Hand Attack (PD) +8d6, Doesn't affect things he couldn't pass through with Phase (+0), Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2), No Knockback (-1/4) 0
5u 10) Body Manipulation: Shape Shift (Sight, Hearing, Smell/Taste, Touch and Radio Groups, Any Living Thing & Minor Changes to Own Body), Imitation, Costs END Only To Change Shape (+1/4) (52 Active Points) 4
5u 11) Shape Shift Enhancement: (Total: 55 Active Cost, 55 Real Cost) Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, 400 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide) (Real Cost: 10) plus Shrinking (1 m tall, 12.5 kg mass, -2 PER Rolls to perceive character, +2 DCV, takes +3" KB) (Real Cost: 10) plus Killing Attack - Hand-To-Hand 1d6+1 (2 1/2d6 w/STR) (Real Cost: 20) plus Extra Limbs (6) (Real Cost: 5) plus Stretching 2" (Real Cost: 10) [Notes: This slot is used to represent characteristics of forms assumed with the Body Manipulation power (-0). Since this was not purchased as Linked, any of the powers in this package can be used to represent a change in shape which is still obviously J'onn and therefore does not get the Shape Shift benefits.] 5
30 Flight: Flight 10", Variable Advantage (+1/4 Advantages; +1/2) (30 Active Points) 3
17 Martian Physiology: Life Support (Longevity 1600 Years; Safe in Intense Cold; Safe in Low Pressure; Self-Contained Breathing) [Notes: Safe in Low Pressure does NOT include Safe in Vacuum, and is therefore a 1-point adder for Life Support.] 0
6 JL Communicator: Radio Perception/Transmission (Radio Group) (10 Active Points); Sense Affected As More Than One Sense Hearing Group (-1/2), IIF Durable Expendable (Easy to obtain new Focus; Earpiece Transceiver; -1/4) 0

Powers Cost: 227

Cost Skill
3 Acting 13-
3 Bureaucratics 13-
3 Combat Piloting 13-
6 +3 with Phase Through
3 Concealment 13-
3 Contortionist 13-
3 Conversation 13-
1 Language: English (imitate dialects) (5 Active Points)
3 Forensic Medicine 13-
2 AK: Mars 11-
6 Language: Martian (imitate dialects; literate)
3 Mimicry 13-
2 Navigation (Space) 13-
3 Paramedics 13-
1 PS: Doctor 8-
2 PS: Guardian 11-
2 PS: Scientist 11-
2 SS: Biology 11-
2 SS: Medicine 11-
3 Shadowing 13-
5 +1 with all INT-based, Science, and Knowledge Skills
8 +1 with all non-combat Skills
3 Stealth 13-
4 Survival (Mars-like Environments, Underground) 13-
3 Systems Operation 13-
3 Tracking 13-
2 TF: Science Fiction & Space Vehicles, Combat Aircraft
3 WF: Martian Hi-Tech Weapons, Vehicle Weapons

Skills Cost: 87

Cost Perk
5 Fringe Benefit: Membership in the JL
3 Anonymity

Perks Cost: 8

Cost Talent
9 Ambidexterity (no Off Hand penalty)

Talents Cost: 9

Total Character Cost: 525

Val Disadvantages
20 Accidental Change: Shape Change to natural Martian form when unconscious at Level 4 Always (Uncommon)
10 Dependent NPC: The Justice League 8- (As powerful as the PC; Useful Noncombat Position or Skills; Group DNPC: x8 DNPCs)
5 Distinctive Features: Hybrid form causes Major Reaction, natural form causes Extreme Reaction (Easily Concealed; Extreme Reaction; Detectable Only By Technology Or Major Effort)
20 Hunted: The Dominion 8- (Mo Pow, NCI, Harshly Punish)
10 Physical Limitation: Really Alien Physiology, makes medical intervention difficult (Infrequently, Greatly Impairing)
15 Psychological Limitation: Code Versus Killing (Common, Strong)
25 Susceptibility: Presense of Fire (1") or Temperature over 120¼F, 1d6 damage per Segment (Common)
30 Vulnerability: 2 x STUN Fire/Heat-based Attacks (Very Common)
30 Vulnerability: 2 x BODY Fire/Heat-based Attacks (Very Common)
5 Vulnerability: 1 1/2 x Effect Presence Attacks and Mental effects which exploit his memories of his lost family and culture (Uncommon)


Disadvantage Points: 170
Base Points: 200
Experience Required: 155
Total Experience Available: 155
Experience Unspent: 0


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