Val CHA Cost Roll Notes 8/40 STR -2 11-/17- Lift 75.8 kg/6400 kg; 1 1/2d6/8d6 HTH Damage [1/4] 8/20 DEX -6 11-/13- OCV: 3/7/DCV: 3/7 10/23 CON 0 11-/14- 8 BODY -4 11- 15 INT 5 12- PER Roll 12- 11 EGO 2 11- ECV: 4 10/20 PRE 0 11-/13- PRE Attack: 2d6/4d6 8 COM -1 11- 2/22 PD 0 Total: 2/22 PD (0/20 rPD) 2/22 ED 0 Total: 2/22 ED (0/20 rED) 2/5 SPD 2 Phases: 6, 12/3, 5, 8, 10, 12 4 REC 0 20 END 0 17 STUN 0 Total Characteristic Cost: -4 Movement: Running: 6"/12" Flight: 25"/200" Leaping: 1"/2"/8"/16" Swimming: 20"/40" Cost Powers & Skills Mock Turtle Armor, all slots OIF (powered armor; -1/2) 16 1) +32 STR; No Figured Characteristics (-1/2), OIF (powered armor; -1/2), END 3 18 2) +12 DEX; No Figured Characteristics (-1/2), OIF (powered armor; -1/2) 13 3) +13 CON; No Figured Characteristics (-1/2), OIF (powered armor; -1/2) 7 4) +10 PRE; OIF (powered armor; -1/2) 20 5) +3 SPD; OIF (powered armor; -1/2) 53 Wrist Blasters: EB 8d6, Autofire (5 shots; +1/2), 64 Charges (+1/2); OIF (powered armor; -1/2), [64] 40 Turtle's Shell: Armor (20 PD/20 ED); OIF (powered armor; -1/2) 40 Shell Jets: Multipower, 60-point reserve, all slots OIF (powered armor; -1/2) 8m 1) Stratosphere Mode: Flight 25", x8 Noncombat; OIF (powered armor; -1/2), END 6 2m 2) Ocean Floor Mode: Swimming +18" (20" total); OIF (powered armor; -1/2), END 2 12 Sensor Suite: IR Perception (Sight Group); OIF (powered armor; -1/2) plus UV Perception (Sight Group); OIF (powered armor; -1/2) plus HRRP (Radio Group); Affected As Sight/Hearing Group As well As Radio Group (-1/2), OIF (powered armor; -1/2) 13 All-Environment Shell: LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing); OIF (powered armor; -1/2) 10 Power Supply: Endurance Reserve (50 END, 10 REC); OIF (powered armor; -1/2) Skills 10 +2 with Mock Turtle Armor systems 2 CK: London 11- 3 Electronics 12- 2 KS: Fantasy Literature 11- 0 Language: English (idiomatic; literate) 3 Mechanics 12- 2 PS: Engineer 11- 3 Streetwise 11- (13-) 0 TF: Small Motorized Ground Vehicles 3 Scientist 3 1) SS: Electronic Engineering 13- 3 2) SS: Geology 13- 3 3) SS: Mathematics 13- 3 4) SS: Mechanical Engineering 13- 3 5) SS: Metallurgy 13- 3 6) SS: Physics 13- 298 Total Powers & Skills Cost 294 Total Character Cost 150+ Disadvantages 20 Hunted: British Authorities 8- (Mo Pow, NCI, Capture) 20 Normal Characteristic Maxima 20 Psychological Limitation: In Love With Lucia (Common, Total) 15 Psychological Limitation: More Than A Touch Clueless (Common, Strong) 15 Psychological Limitation: Seeks Adventure (Common, Strong) 5 Reputation: powered armor thief and criminal, 8- 10 Rivalry: Professional (With Those Who Adopt "Alice In Wonderland/Tenniel" Themes; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry) 15 Social Limitation: Secret Identity (Dr. Martin Chefwick) (Frequently, Major) 24 Mock Turtle Is Really Neat! He's Filled With Human Meat! Bonus 294 Total Disadvantage Points
Background/History: As a child Martin Chefwick wanted to get lost. He knew that if he fell into the right mirror, locked himself in the right wardrobe, or wandered down the right street, he'd end up in a magical land of make-believe. Just like in the storybooks. Of course, he never did find his Emerald City, but he did eventually graduate to exploring new worlds: such as engineering, mathematics, and physics.
Upon graduating from college with a doctorate in engineering, Martin went to work for a World Petrol, and while there designed and built an all-environment suit, capable of diving deep into the sea or travel into the stratosphere. His employers loved the suit concept, but refused to allow Martin to be the test pilot. Martin then did what every self-respecting scientist does in his situation in the comics: he stole his suit and became a super criminal.
Personality/Motivation: Martin would like nothing better than a life of adventure. The only problem is, he can't get to the magical worlds of make believe and is stuck here on Earth living a fairly mundane and boring existence. So he's decided to take up the life of a high-tech highwayman, robbing from the rich and giving to, well, himself partially, and his love, Lucia.
However, Martin's desire to impress Lucia and to be a modern-day Robin Hood has had several side effects. One is that he's is fairly blind to what Lucia really is and what she really wants. The fact she's a crime lord all her own never really dawns on him... until it's too late. The second is that he can be talked into just about anything by playing on his intelligence (asking him if he can fix something for example), or his skills as a scientist/adventurer.
Quote: "Maybe I couldn't find the Emerald City, or be a bold adventurer—but I could be a daring rogue!"
Powers/Tactics: Martin's Mock Turtle armor is fairly conventional as armored suits go. It increases his strength (he's seen smashing through a small ship), provides a defensive function (he is able to survive a direct hit from an energy weapon), has a flight pack that allows him to cross the Atlantic (and the entirety of the US), as well as dive into the depths of the Thames (and other bodies of water). The suit's offensive system seems to be a set of tubes mounted around the forearms. They fire some sort of energy burst in pulses, which isn't very damaging, but can knock a normal man down and render him unconscious.
The rest of the suit's systems are based on the idea it started out as an all-environment suit. Martin mentions the suit having an internal computer, but other than tracking how long he was in the air during a battle, we never find out what exactly it can do. Of course, this does mean you are free to have to almost anything. Talents such as "Absolute Time Sense" and "Bump Of Direction" seem a natural for inclusion, as well as anything else you'd like it to do.
Martin prefers to be a thief, and will run from most battles, as he;'d rather live to fight another day then pound on an enemy. If he does attack, it is usually from a concealed spot or by surprise. Martin himself is also a respectable engineer, but not any sort of super genius. He takes his time to develop his ideas.
Appearance: Outside of his armor, Martin Chefwick is a normal (if thin) man of average height, with blue eyes, blond hair, and a somewhat beak-like profile to his face. The Mock Turtle armor is an emerald green with a plated torso and a shell on the back. The helmet has large translucent silver/green eyes, while the arms and legs have a scaled look to them. Large clusters of cylinders surround the forearms and lower legs.
Designer's Notes: Mock Turtle is seen in only one chapter of the Astro City story Tarnished Angel In it, he gives his origin and life story, allowing on to get a fairly complete idea of who he is and what his armor can do. Pity he's killed in the next chapter... Anyway, as I mention above, the suit is open to a broad degree of interpretation about additional suit systems, and you could redo it to make it more "realistic" (for example, making everything run off of the Endurance Reserve). Martin could also do with a base, containing a lab to keep his suit in working order. Oh, and Lucia, as the Red Queen, goes from a love interest to a More Powerful Hunted in fairly short order once the whole game is up.
(Mock Turtle created by Kurt Busiek, Brent Eric Anderson and Alex Ross, character sheet created by Michael Surbrook)
Mock Turtle's Hero Designer File
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