Val Char Cost Roll Notes 20 STR 10 13- Lift 400 kg; 4d6 HTH Damage; [2] 20 DEX 30 13- OCV 7 DCV 7 18 CON 16 13- 12 BODY 4 11- 18 INT 8 13- PER Roll 13- 15 EGO 10 12- ECV: 5 18 PRE 8 13- PRE Attack: 3 1/2d6 14 COM 2 12- 10/20 PD 6 Total: 10/20 PD (0/10 rPD) 10/20 ED 6 Total: 10/20 ED (0/10 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 8 REC 0 36 END 0 34 STUN 3 Total Characteristic Cost: 123 Movement: Running: 12"/48" Flight: 30"/120" Leaping: 4"/8" Swimming: 2"/4" Cost Powers Martial Arts Maneuver OCV DCV Notes 4 Martial Block +2 +2 Block, Abort 4 Martial Strike +0 +2 8d6 Strike 5 Offensive Strike -2 +1 10d6 Strike 5 Passing Strike +1 +0 6d6 +v/5; FMove 5 Passing Throw +0 +0 6d6 +v/5; Target Falls; FMove 8 +2 HTH Damage Classes (already added in) 24 Belt and Helmet: Telekinesis (33 STR), Fine Manipulation; Magnetism (-1), OIF (-1/2), END 6 13 Belt and Helmet: Force Field (10 PD/10 ED); OIF (-1/2), END 2 18 Roller Skates: Flight 30", x4 Noncombat; Only On Phone Lines (-2), OIF (-1/2), END 6 11 Roller Skates: Running +6" (12" total), x4 Noncombat (17 Active Points); OIF (-1/2), END 2 11 Gloves: Clinging (40 STR); OIF (-1/2) 10 Helmet: +24 versus Range Modifier for Hearing Group; Only To Listen In To Phone Conversations (-2), OIF (-1/2) 3 Helmet: Radio Transmission: Transmit with Hearing Group; OIF (-1/2) Skills 5 +1 with HTH Combat 4 +2 with Magnetic Belt 2 AK: New York City 11- 5 Criminology 14- 5 Deduction 14- 9 Inventor 16- 3 KS: Law 13- 3 PS: District Attorney 13- 5 Streetwise 14- 3 SS: Electromagnetics 13- Total Powers & Skill Cost: 165 Total Cost: 288 100+ Disadvantages 20 Psychological Limitation: Code vs. Killing (Common, Total) 20 Psychological Limitation: Heroic Code (Common, Total) 15 Psychological Limitation: Superpatriot (Common, Strong) 15 Social Limitation: Secret Identity—Larry Jordan (Frequently, Major) 20 Susceptibility: Getting Wet, 3d6 damage Instant (Common) 98 Experience Points Total Disadvantage Points: 288
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