DC COMICS CHARACTER ADAPTATIONS

DOCTOR FATE
(Kent Nelson)

Val	Char	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage; [2]
18	DEX	24	13-	OCV 6 DCV 6
29	CON	38	15-	
15	BODY	10	12-	
23	INT	13	14-	PER Roll 14-
17	EGO	14	12-	ECV: 6
20	PRE	10	13-	PRE Attack: 4d6
14	COM	2	12-	
				
20/31	PD	16		Total: 20/31 PD (0/11 rPD)
20/31	ED	14		Total: 20/31 ED (0/11 rED)
5	SPD	22		Phases:  3, 5, 8, 10, 12
10	REC	0		
58	END	0		
40	STUN	0		Total Characteristic Cost: 173
			
Movement:	Running:	6"/12"
		Flight:		25"/200"
		Leaping:	4"/8"
		Swimming:	2"/4"
	
Cost	Powers
42	VPP, 25 base + 17 control cost, Powers Can Be Changed As A Zero-Phase Action (+1); Limited Class 
	Of Powers Available (-1/2)	

85	Telekinesis (50 STR), Fine Manipulation, END 8
60	Flight 25", Improved Noncombat Movement (x8), END 6
33	Armor (11 PD/11 ED)	
		
	Perks
2	Contact: Lords of Order 11-
	
	Skills
8	+1 with All Combat

3	KS: Archaeology 14-
7	KS: Occult 18-
3	KS: Medicine 14-
5	Paramedic 15-
	
Total Powers & Skill Cost: 248
Total Cost: 421

150+	Disadvantages
10	Distinctive Features: Certain Magical Beings Can Sense Dr. Fate's Presence (Easily Concealed, Always 
	Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses)
15	DNPC: Inza Cramer 14- (Normal, Useful noncombat position or skills)
15	Hunted: Lords of Order 11- (More Powerful, NCI, Watching)
15	Psychological Limitation:  Honorable (Common, Strong)
20	Psychological Limitation:  Must Preserve Order (Common, Total)
10	Psychological Limitation:  Uncertain Of His Own Humanity:  Common, Moderate
15	Social Limitation:  Secret Identity—Kent Nelson (Frequently, Major)
171	Experience Points

Total Disadvantage Points: 421

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