Val CHA Cost Roll Notes 110 STR 100 31- Lift 104.9 ktons; 22d6 HTH Damage 23 DEX 39 14- OCV: 8/DCV: 8 55 CON 90 20- 27 BODY 34 14- 28 INT 18 15- PER Roll 15- 30 EGO 40 15- ECV: 10 40 PRE 30 17- PRE Attack: 8d6 12 COM 1 11- 45 PD 23 Total: 45 PD (30 rPD) 45 ED 34 Total: 45 ED (30 rED) 6 SPD 27 Phases: 2, 4, 6, 8, 10, 12 33 REC 110 END 110 STUN Total Characteristic Cost: 436 Movement: Running: 6"/12" Flight: 30"/60" Leaping: 22"/44" Swimming: 2"/4" Cost Powers & Skills 220 The Power of The Mind: Variable Power Pool (Mentalism Powers), 100 base + 120 control cost, Cosmic (+2); Limited Special Effect (Mental Powers; -1/4) 120 The Power of the Form: VPP (Shapeshifting Powers), 60 base + 60 control cost, Cosmic (+2); all slots Self Manipulation/Shape Shifting Powers Only (-1/2) 150 Master Telepath: Multipower, 150-point reserve 15m 1) Brain Drain: Drain EGO 3d6, Ranged (+1/2), Based On EGO Combat Value (Mental Defense; Mental Defense applies; +1), END 7 5u 2) Group Hallucination: Sight, Hearing, Touch, Smell/Taste, Radio and Mental Groups Images x4" Radius (+1/2), +/-3 to PER Roll; Only Perceived By Persons Originally In Affected Area (-1/4), END 7 6u 3) Mental Paralysis: Entangle 4d6, 4 DEF, Takes No Damage From Attacks Physical Attacks (+1/4), Works Against EGO, Not STR (+1/4), Based On EGO Combat Value (Mental Defense; Mental Defense applies; +1); Mental Defense Adds To EGO (-1/2), Cannot Form Barriers (-1/4), END 10 22m 4) Mind Probe: Telepathy 20d6 (Alien and Human classes of minds), END 11 13u 5) Mind Scanning: Mind Scan 20d6 (Alien and Human classes of minds) plus +10 with Mind Scan, END 11 22m 6) Mindscapes: Mental Illusions 20d6 (Alien and Humans classes of minds), END 11 9u 7) Psionic Surgery: Major Transform 4d6 (Add, Remove, or Alter Memories and Psych Limitations), Works Against EGO, Not BODY (+1/4), Based On EGO Combat Value (Mental Defense; Mental Defense applies; +1); Limited Target (Humans; -1/2), END 13 14m 8) Psychic Assault: Ego Attack 6d6 (Alien and Human classes of minds) , END 7 2u 9) Sensory Link: Clairsentience (Sight, Hearing And Smell/Taste Groups), Mobile Perception Point; Only Through The Senses Of Others (-1/2), Blackout (-1/2), END 4 8m 10) Universal Mental Link II: Mind Link , Alien and Human classes of minds, Any Willing Target, Number of Minds (x8) 50 Can Phase Through Walls: Desolidification (affected by Gravity; Density; Magic Based Powers), Costs END Only To Activate (+1/4), END 4 180 Can Fly Through The Air: Flight 30", Variable Advantage (+1 Advantages; Typical DC Movement Power ; +2), END 18 42 The J'onn We All Know And Love: Shape Shift (Sight, Smell/Taste, Touch and Hearing Groups), Cellular, Instant Change, Costs END Only To Change Shape (+1/4), END 3 Notes: This is the Form we are most used to. His mostly human form. 77 The Many Forms of J'onn J'onzz: Shape Shift (Sight, Smell/Taste, Touch, Hearing and Mental Groups, any shape), Cellular, Instant Change, Makeover, Reduced Endurance (1/2 END; +1/4), END 3 Notes: Can add or subtract 10 pts of COM (+10/-10) Martian Vision 15 1) I Can See For Miles And Miles: +10 versus Range Modifier for Sight 10 2) I Can See That, Superman: N-Ray Perception (Sight Group) Notes: Negated by ? 90 3) Martian Energy Vision: RKA 6d6, END 9 10 4) Protected Vision: Sight Group Flash Defense (10 points) Superpowerful Mind 29 1) Astral Form: Duplication (creates 350-point form), Altered Duplicates (All of Duplicate's points spent differently; +1); Extra Time (1 Hour, Only to Activate Constant or Persistent Power, -1 1/2), Original Character Is Incapacitated And Helpless While Duplicate Exists (-1), Feedback (All Duplicates Take Damage When Struck; -1), Costs Endurance (Only Costs END to Activate; -1/4), END 14 13 2) Mental Bastion: Power Defense (20 points); Only Works Against Limited Type Of Attack attacks versus, or involving mental/psionic powers (-1/2) 20 3) Powerful Mentalist: Mental Defense (26 points total) 17 4) Psychic Translator: Universal Translator 20-; Must Involve Minds (-1/2) 10 5) Pure Mind: Lack Of Weakness (-10) for Mental Defense Supertough Form 30 1) Absolute Control Over Physical Being: Power Defense (30 points) 13 2) Bracing: Knockback Resistance -10"; Costs Endurance (-1/2), END 2 30 3) Can Take A Beating: Energy Damage Reduction, Resistant, 50% 30 4) Can Take A Beating: Physical Damage Reduction, Resistant, 50% 59 5) Nearly Invulnerable Flesh: Hardened (+1/4) applied to PD plus Hardened (+1/4) applied to ED plus Damage Resistance (30 PD/30 ED), Hardened (+1/4) 27 6) Seemingly Invulnerable: Life Support (Eating: Character only has to eat once per week; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) Perks 10 Contribution to Watchtower 2 Ayup, At Least One: Deep Cover 1 John Jones: False Identity 10 Fringe Benefit: Membership: Justice League of America; Senior Member 3 Well-Connected 1 1) Contact: Dr Samuel Erdel 8- 23 2) Contact: Justice League (Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) 13- 14 3) Contact: United Nations (Contact has useful Skills or resources), Organization Contact (x3) 13- Talents 5 A Martian Never Forgets: Eidetic Memory 3 Calculates in his head: Lightning Calculator 11 Enhanced Speed: Lightning Reflexes: +7 DEX to act first with All Actions Skills 32 +4 with All Combat 3 Analyze: Superpowers 15- 3 Combat Piloting 14- 3 Computer Programming 15- 3 Criminology 15- 3 Cryptography 15- 3 Deduction 15- 3 Forensic Medicine 15- 3 Linguist 2 Navigation (Pick Something) 15- 3 Persuasion 17- 3 The Power of the Body: Power: Shapeshifting Powers 15- 3 The Power of the Mind: Power: Mental Powers 15- 3 The Power of the Power to the Second Power: Power: Brick Tricks 14- 3 Professional Skill: Detective 15- 3 Streetwise 17- 3 Systems Operation 15- 3 Tactics 15- 3 Teamwork 14- 3 Tracking 15- 3 Scholar 1 1) KS: Knowledge Skill: Earth History 11- 1 2) KS: Knowledge Skill: Earth Superheroes 11- 1 3) KS: Knowledge Skill: Martian History 11- 1 4) KS: Knowledge Skill: Martian Philosophy 11- 3 Scientist 2 1) Science: Aeronautics 15- 2 2) Science: Archaeology 15- 2 3) Science: Biochemistry 15- 2 4) Science: Biology 15- 2 5) Science: Chemistry 15- 2 6) Science: Inorganic Chemistry 15- 2 7) Science: Mathematics 15- 2 8) Science: Medicine 15- 2 9) Science: Microbiology 15- 2 10) Science: Nuclear Physics 15- Total Powers & Skill Cost: 1559 Total Cost: 1995 550+ Disadvantages 10 Distinctive Features: Green Martian: Easily Concealed, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 20 Hunted : Martian Manhunter's Rogues Gallery 11- (Frequently) (As Pow, NCI, Harshly Punish) 15 Hunted: JLA Foes 8- (Occasionally) (Mo Pow, Harshly Punish) 0 Psychological Limitation: Fear of Fire Common, Total Notes: This is an Off and On Disad. Currently it is off. 20 Psychological Limitation: Code Vs Killing Common, Total 15 Psychological Limitation: Devoted and Dedicated to the Justice League, it's members and it's legacy (Common, Strong) 15 Public Identity: Jo'nn Jon'zz: Frequently (11-), Major 15 Reputation: Alien, 14- 30 Susceptibility: Fire, 3d6 damage per Phase Common 1305 Experience Points Total Disadvantage Points: 1995
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