Val CHA Cost Roll Notes 50 STR 40 19- Lift 25.6tons; 10d6 HTH Damage [5] 33 DEX 46 16- 23 CON 13 14- 33 INT 23 16- PER Roll 16- 20 EGO 10 13- 25 PRE 15 14- PRE Attack: 5d6 10 OCV 35 10 DCV 35 3 OMCV 0 7 DMCV 12 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 22 PD 10 Total: 22 PD (10 rPD) 18 ED 6 Total: 18 ED (10 rED) 16 REC 12 60 END 8 15 BODY 5 50 STUN 15 Total Characteristics Cost: 326 Movement: Running: 32m/64m Leaping: 26m/52m Swimming: 4m/8m Cost Powers & Skills Martial Arts: Atavistic Wrestling Maneuver OCV DCV Notes 4 Choke Hold -2 +0 Grab One Limb; 2 ½d6 NND 4 Martial Escape +0 +0 70 STR vs. Grabs 3 Martial Grab -1 -1 Grab Two Limbs, 65 STR for holding on 4 Reversal -1 -2 70 STR to Escape; Grab Two Limbs 5 Slam +0 +0 11d6 +v/10; Target Falls; FMove 3 Takedown +2 +1 11d6 Strike; You Fall, Target Falls 4 +1 HTH Damage Classes (already included) 30 Toughness: Resistant Protection (10 PD/10 ED) 8 Willpower: Mental Defense (8 points total) 10 Grasping Fingers & Toes: Clinging (normal STR) 15 Powerful Legs: Leaping +20m (26m forward, 13m upward) (Accurate), END 1 20 Powerful Legs: Running +20m (32m total), END 2 13 X-Men Communicator: HRRP (Radio Group); Private Channels Only (-½), IIF (-¼) plus +6 with Cryptography; Encrypted Transmission (-1) Perks 20 Vehicles & Bases Talents 3 Absolute Range Sense 5 Iron Will: Resistance (+5 to roll) 3 Handsome: +1/+1d6 Striking Appearance (vs. all characters) Skills 6 +2 with Atavistic Wrestling 3 AK: Muir Island 16- 3 Acrobatics 16- 3 Breakfall 16- 3 CK: New York City 16- 3 Climbing 16- 3 Combat Driving 16- 3 Combat Piloting 16- 3 Computer Programming 16- 3 Concealment 16- 3 Conversation 14- 3 Deduction 16- 3 Electronics 16- 3 Inventor 16- 4 Navigation (Air, Land, Space) 16- 3 Paramedics 16- 20 Science!: SS: All 16- 3 Shadowing 16- 3 Stealth 16- 3 Systems Operation 16- 7 TF: Common Motorized Ground Vehicles, Science Fiction & Space Vehicles, Combat Aircraft, Helicopters, Large Planes, Small Planes, Two-Wheeled Motorized Ground Vehicles 3 Tactics 16- 3 Teamwork 16- 3 Linguist 0 1) Language: English (idiomatic; literate) 2 2) Language: French (completely fluent) 2 3) Language: Italian (completely fluent) 2 4) Language: Latin (completely fluent) 2 5) Language: Russian (completely fluent) Total Powers & Skill Cost: 259 Total Cost: 585 400+ Matching Complications 10 Distinctive Features: Blue & Furry Mutant (Concealable; Extreme Reaction; Detectable Only By Technology Or Major Effort) 20 Hunted: Genocide Infrequently (Mo Pow; NCI; Harshly Punish) 20 Psychological Complication: Code Against Killing (Common; Total) 15 Psychological Complication: Protector of Innocents (Common; Strong) 0 Psychological Complication: Verbose (Uncommon; Strong) 15 Social Complication: Public Identity: Henry McCoy Frequently, Major 170 Experience Points Total Complications Points: 585
Background/History: When first introduced, the Beast—a mutant—possesses ape-like superhuman physical strength and agility and oversized hands and feet, though he otherwise appears to be a normal human being. Throughout his history, the Beast undergoes progressive transformations to his physiognomy, permanently gaining increasingly animalistic physical characteristics. These include blue fur, feline facial features, pointed ears, fangs, and claws. His physical power increases to even greater levels, as do his senses.
Despite his savage appearance, he is a brilliant man of the arts and sciences; he is a world authority on biochemistry and genetics, the X-Men's medical doctor, and the science and mathematics instructor at the Xavier Institute (the X-Men's headquarters and school for young mutants). He is also a mutant political activist. Fighting his bestial instincts and fears of social rejection, the Beast dedicates his physical and mental gifts to the creation of a better world for man and mutant. He also has a witty sense of humor.
The Beast's Hero Designer File
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