Val CHA Cost Roll Notes 25+30 STR 15 14-/20- Lift 800 kg/51.2 tons; 5d6/11d6 HTH Damage [2/3] 15 DEX 10 12- 20+15 CON 10 13-/16- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- 15 PRE 5 12- PRE Attack: 3d6 6 OCV 15 6 DCV 15 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 8+27 PD 6 Total: 8/35 PD (0/16 rPD) 8+27 ED 6 Total: 8/35 ED (0/16 rED) 8 REC 4 50 END 6 20+10 BODY 10 50 STUN 15 Total Characteristics Cost: 140 Movement: Running: 14m/28m Leaping: 6m/12m Swimming: 4m/8m Cost Powers & Skills Martial Arts: Sambo Maneuver OCV DCV Notes 4 Choke -2 +0 Grab One Limb; 2d6 NND 4 Escape +0 +0 40 STR/70 STR vs. Grabs 4 Fast Strike +2 +0 7d6/13d6 Strike 3 Hold -1 -1 Grab Two Limbs, 35 STR/65 STR for holding on 4 Reversal -1 -2 40 STR/70 STR to Escape; Grab Two Limbs 3 Slam +0 +1 5d6/11d6 +v/10, Target Falls 3 Take Down +2 +1 5d6/11d6 Strike; You Fall, Target Falls Metal Metamorphosis, all slots Linked (Metal Density; -½), Unified Power (-¼) 12 1) Metal Strength: +15 STR, Reduced Endurance (0 END; +½); Linked (Metal Density; -½), Unified Power (-¼) 49 2) Metal Toughness: +15 CON; Linked (Metal Density; -½), Unified Power (-¼) plus +10 BODY; Linked (Metal Density; -½), Unified Power (-¼) plus +8 ED; Linked (Metal Density; -½), Unified Power (-¼) plus +8 PD; Linked (Metal Density; -½), Unified Power (-¼) plus Resistant Protection (16 PD/16 ED); Linked (Metal Density; -½), Unified Power (-¼) 5 3) Metal Strike: HA +2d6; Linked (Metal Density; -½), Hand-To-Hand Attack (-¼), Unified Power (-¼), END 1 6 4) Super Dense: Knockback Resistance -10m; Linked (Metal Density; -½), Unified Power (-¼) 5 5) Stable Cellular Structure: Power Defense (12 points); Physical Alteration Only (-½), Linked (Metal Density; -½), Unified Power (-¼) 12 6) Metal Skin: LS (Immunity: Blistering Agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing); Linked (Metal Density; -½), Unified Power (-¼) 17 Metal Density: Density Increase (900 kg mass, +15 STR, +3 PD/ED, -6m KB), Persistent (+¼), Reduced Endurance (0 END; +½); Unified Power (Metal Metamorphosis; -¼) 13 X-Men Communicator: HRRP (Radio Group); Private Channels Only (-½), IIF (-¼) plus +6 with Cryptography; Encrypted Transmission (-1) Perks 10 X-Men: Contact: Charles Xavier (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 14- Skills 16 Combat Training: +2 with HTH Combat 9 Sambo Training: +3 with Sambo 4 Throwing: +2 OCV with thrown objects 9 Improvised Throw: +6 with thrown objects; Only to offset throwing penalties (range, balance, etc.) (-1) 3 Language: English (completely fluent) 0 Language: Russian (idiomatic) 0 TF: Common Motorized Ground Vehicles 9 Teamwork 15- Total Powers & Skill Cost: 204 Total Cost: 344 400+ Matching Complications Total Complications Points: 344
Background/History: Growing up on his parents' farm, Piotr Rasputin saw his older brother Mikhail become a Cosmonaut. Mikhail was later discovered to be a latent mutant with energy warping powers, and to keep him secret the government faked his death. In later years, Piotr learned that he too was a mutant, and could transform his flesh into steel, but he was content to use his powers to help his fellow farmers. When a transformed Piotr rescued his sister Illyana from a runaway tractor, he was approached by Professor Charles Xavier, who was recruiting mutants for a new team of X-Men to help save his original students from the sentient island Krakoa. Dubbed Colossus by Xavier, Piotr reluctantly joined this new team, which freed the original X-Men and helped defeat Krakoa. After the battle, Piotr remained with the X-Men in America, though he found it difficult to adjust to living in a different culture.
Powers/Tactics: Colossus can transform his body tissue into an organic, steel-like substance that grants him superhuman strength and a high degree of imperviousness to injury. His armored form can withstand ballistic penetration as well as temperature extremes from 70¼ above absolute zero (-390¼ F) to approximately 9000¼ F. Colossus cannot become partially or selectively armored; his body is either entirely converted, or not at all. Even his eyes become steel-like.
Through an act of will, Colossus can transform virtually instantaneously into his armored state, and can remain in that form for an as yet undetermined amount of time. Once in his armored form, Colossus remains so until he consciously wills himself back to normal. If he is rendered unconscious, however, he spontaneously reverts to his normal form. In his armored state, Colossus retains his normal human mobility, though his endurance and speed are enhanced. He does not need to breathe while transformed, but it is believed that he could not survive for long in a vacuum.
Appearance: 2.25m when transformed
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