MARVEL COMICS CHARACTER ADAPTATIONS

DOCTOR DRUID

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
13	DEX	6	12-
20	CON	10	13-
23	INT	13	14-	PER Roll 14-
25	EGO	15	14-
20	PRE	10	13-	PRE Attack:  4d6

6	OCV	15	
8	DCV	25	
8	OMCV	15	
10	DMCV	21	
5	SPD	30		Phases:  3, 5, 8, 10, 12

14+6	PD	8		Total:  14/20 PD (4/10 rPD)
14+6	ED	8		Total:  14/20 ED (4/10 rED)
10	REC	6
50	END	6
14	BODY	4
40	STUN	10		Total Characteristics Cost:  209

Movement:	Running:  14m/28m 
		Flight:  14m/38m/448m/1216m
		Leaping:  4m/8m
		Swimming:  4m/8m

Cost	Powers & Skills
	Druidic Bonds, all slots Unified Power (Druidry; -¼)	
7	1)  Barkskin:  Resistant Protection (4 PD/4 ED); Nonpersistent (-¼), Perceivable (Barklike Skin; -¼), 
	Unified Power (Druidry; -¼)	
11	2)  Wings Of The Wind:  Flight 14m; Unified Power (Druidry; -¼), END 1
8	3)  Ancient Armor:  Power Defense (10 points); Unified Power (Druidry; -¼)	
8	4)  Morrigan's Id:  Mental Defense (10 points total); Unified Power (Druidry; -¼)	
24	5)  Voice Of The Mind:  Mind Link , Any Willing Target, Number of Minds (x8); Unified Power (Druidry; -¼)	
11	6)  Cosmic Awareness:  Danger Sense (immediate vicinity, out of combat, Function as a Sense); 
	1 Recoverable Charge (Only 1 vision per scene; -1 ¼), Unified Power (Druidry; -¼) 14-	
3	7)  Druidsense:  Detect Magic 14- (Unusual Group); Concentration (0 DCV; -½), Unified Power (Druidry; -¼)	
9	8)  Voice of the World:  Universal Translator 14-; Concentration, Must Concentrate throughout use 
	of Constant Power (0 DCV; -1), Unified Power (Druidry; -¼)	
5	9)  Voice of the Dead:  Forensic Medicine 20-; Concentration, Must Concentrate throughout use of 
	Constant Power (0 DCV; Character is totally unaware of nearby events; -1 ½), Unified Power (Druidry; -¼)	
17	10) Ancient Body Controls:  LS  (Eating: Character does not eat; Expanded Breathing: Underwater; 
	Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in 
	Intense Cold; Safe in Intense Heat; Sleeping: Character does not sleep); Only while working for 
	the Earth (-½), Unified Power (Druidry; -¼)	
	 	
35	Calling the Triple Goddess:  Multipower, 61-point reserve, all slots Unified Power (Druidry; -¼), 
	Incantations (-¼), Gestures (-¼)	
1f	1)  Walking the Ley Lines:  Extra-Dimensional Movement (Related Group of Dimensions, Any Location), 
	x4 Increased Weight; Extra Time (1 Hour, Only to Activate, Character May Take No Other Actions, -1 ¾), 
	Gestures, Requires Gestures throughout (Requires both hands; -1), No Conscious Control (Only Effects 
	cannot be controlled; -1), Concentration (0 DCV; -½), Leaves A Trail (-¼), Unified Power (Druidry; -¼),
	Incantations (-¼), END 4
3f	2)  Wisdom of Morrigan:  Aid  OCV or DCV (5pts), and Tactical Skills (3pts) 4d6, Expanded Effect 
	(x2 Characteristics or Powers simultaneously) (+½), Delayed Return Rate (points return at the rate 
	of 5 per Minute; +1); Unified Power (Druidry; -¼), Incantations (-¼), Gestures (-¼), END 6
3f	3)  Morrigan's Pain:  Mental Blast 3d6 (Human class of minds), Affects Desolidified Any form of 
	Desolidification (+½), Constant (+½); Unified Power (Druidry; -¼), Incantations (-¼), Gestures (-¼), END 6
3f	4)  Banshee's Scream:  Mental Blast 4d6 (Human class of minds), Area Of Effect (8m Radius; +½); 
	No Range (-½), Unified Power (Druidry; -¼), Incantations (-¼), Gestures (-¼), END 6
3f	5)  The Knowing:  Mind Scan 12d6; Unified Power (Druidry; -¼), Incantations (-¼), Gestures (-¼), END 6
3f	6)  Mind's Eye of Morrigan:  Telepathy 12d6; Unified Power (Druidry; -¼), Incantations (-¼), 
	Gestures (-¼), END 6
3f	7)  Macha's Voice:  Mind Control 12d6; War, Politics, or Male-Female Relations Only (-½), Unified 
	Power (Druidry; -¼), Incantations (-¼), Gestures (-¼), END 6
3f	8)  Macha's Radiance:  Mind Control 7d6, Mass Hypnosis, Area Of Effect (8m Radius; +½), Selective (+¼); 
	No Range (-½), Unified Power (Druidry; -¼), Incantations (-¼), Gestures (-¼), END 6
3f	9)  Macha's Vision:  Mental Illusions 12d6; Unified Power (Druidry; -¼), Incantations (-¼), 
	Gestures (-¼), END 6
2f	10) Macha's Wistful Passage:  Invisibility to Sight and Mental Groups, Spatial Awareness, Ultrasonic 
	Perception, Combat Sense, Danger Sense and Detect , No Fringe; Requires A Roll (Attack roll; OMCV 
	vs. DMCV; -½), Unified Power (Druidry; -¼), Incantations (-¼), Gestures (-¼), END 5
3f	11) Rage of Badb:  Aid  STR & OCV 4d6, Expanded Effect (x2 Characteristics or Powers simultaneously) (+½), 
	Delayed Return Rate (points return at the rate of 5 per Minute; +1); Unified Power (Druidry; -¼), 
	Incantations (-¼), Gestures (-¼), END 6
1f	12) Babd's Armor:  Resistant Protection (6 PD/6 ED/1 Flash Defense:  Sight Group) (Impermeable, 
	Protect Carried Items); Costs Endurance (-½), Unified Power (Druidry; -¼), Incantations (-¼), 
	Gestures (-¼), END 3
	 	
42	Power of the Ancients:  Multipower, 63-point reserve, all slots Unified Power (Druidry; -¼), Gestures (-¼)	
4f	1)  Skyriding:  Flight 12m, Position Shift, x4 Noncombat, No Turn Mode (+¼), Usable Simultaneously 
	(up to 32 people at once; +1 ½), Grantor can take back power at any time, Recipient must remain 
	within Line of Sight of Grantor; Unified Power (Druidry; -¼), Gestures (-¼), END 6
4f	2)  Skymaster:  Flight 24m, Position Shift, x32 Noncombat, No Turn Mode (+¼); Unified Power 
	(Druidry; -¼), Gestures (-¼), END 6
4f	3)  Psychokinetic Blast:  Blast 8d6, Double Knockback (+½); Unified Power (Druidry; -¼), Gestures (-¼), END 6
4f	4)  Ancient's Hand:  Telekinesis (40 STR); Unified Power (Druidry; -¼), Gestures (-¼), END 6
4f	5)  Earth's Hand:  Telekinesis (25 STR), Affects Porous, Fine Manipulation; Unified Power (Druidry; -¼), 
	Gestures (-¼), END 6
4f	6)  Banishment of the Ancient One:  Dispel 14d6, Magic Powers (+½); Unified Power (Druidry; -¼), 
	Gestures (-¼), END 6
	 	
8	Avengers Communicator:  Radio Perception/Transmission (Radio Group); IIF (-¼)

	Perks
1	MD:  Fringe Benefit:  License to practice Medicine

	Talents
3	Absolute Time Sense

	Skills
12	Master Druid:  +2 with all Mental Powers

3	Deduction 14-
3	High Society 13-
3	Paramedics 14-
3	Persuasion 13-
7	Sleight Of Hand 16-; Stage Magic/Illusion Only (-½)
3	Jack of All Trades
2	1)  PS: Academic 14-
2	2)  PS: MD 14-
2	3)  PS: Psychiatrist 14-
2	4)  PS: Stage Magician 14-
3	Linguist
0	1)  Language:  English (idiomatic; literate)
3	2)  Language:  Gaelic (idiomatic)
2	3)  Language:  Greek (completely fluent)
1	4)  Language:  Latin (completely fluent)
2	5)  Language:  Tibetan (completely fluent)
3	Scientist
2	1)  SS:  Biology 14-
2	2)  SS:  Medicine 14-
2	3)  SS:  Psychology 14-
3	Scholar
2	1)  Druidic Lore:  KS: Ancient One 14-
2	2)  KS: Celtic Lore 14-
2	3)  KS: Mystic World 14-
2	4)  KS: Occult 14-

Total Powers & Skill Cost:  320
Total Cost:  529

400+	Matching Complications
20	Hunted:  Nekra & Hellstorm Infrequently (Mo Pow; PC has a Public ID or is otherwise very easy to 
	find; Harshly Punish)
10	Hunted:  Ravonna/Nebula/Terminatrix Infrequently (As Pow; PC has a Public ID or is otherwise very 
	easy to find; Mildly Punish)
10	Psychological Complication:  Quest to Augment Power (Uncommon; Strong)
5	Psychological Complication:  Seeks to Prove Himself Worthy of Avengers (Uncommon; Moderate)
10	Rivalry:  Professional (Dr. Strange; Rival is More Powerful; Seek to Outdo Rival; Rival Aware of 
	Rivalry)
5	Susceptibility:  Prolonged contact with cold iron 1 pip Magical Drain (delayed return 5/minute) 
	per Minute (Uncommon)
5	Vulnerability:  1 ½ x BODY Cold Iron (Uncommon)
10	Vulnerability:  2 x STUN Cold Iron (Uncommon)
129	Experience Points

Total Complications Points:  529
Doctor Druid

Background/History: Anthony Druid got his medical degree from Harvard, then went on to study psychiatry. He retired from his psychiatric practice after several years to devote more time to his growing interest in the occult. He supported himself by writing popular books on psychology and related matters and by lecturing. In the midst of his research for a second book on the occult, Druid was summoned by an ailing Tibetan lama apparently in need of medical aid. The lama put Druid through a series of bizarre mystic and spiritual tests to ascertain Druid's worthiness. Finding him worthy, the dying lama opened Druid's mind to its hidden powers and taught him the mastery of certain mystic arts. (Apparently, the lama was actually the Ancient One, mentor of the Earth's Sorcerer Supreme. Druid was one of the Ancient One's first attempts at giving a disciple a degree of his powers.)

Doctor Druid's Hero Designer File



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