Val CHA Cost Roll Notes 30 STR 20 15- Lift 1600 kg; 6d6 HTH Damage [3] 12 DEX 6 11- OCV: 4/DCV: 4 28 CON 36 15- 25 BODY 30 14- 5 INT -5 10- PER Roll 11- 5 EGO -10 10- ECV: 2 20 PRE 10 13- PRE Attack: 4d6 8 COM -1 11- 10/13 PD 4 Total: 10/13 PD (2/5 rPD) 8/11 ED 2 Total: 8/11 ED (2/5 rED) 2 SPD 0 Phases: 6, 12 12 REC 0 56 END 0 54 STUN 0 Total Characteristics Cost: 92 Movement: Running: 11"/22" Leaping: 0"/0" Swimming: 0"/0" Cost Powers & Skills 30 Tail Spikes: HKA 2d6 (4d6 w/STR), END 3 19 Dorsal Plates: HKA 1d6, Inherent (+1/4), Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1); Activation Roll 11- (-1), Always On (-1/2), No STR Bonus (-1/2) 4 Armored Hide: Armor (3 PD/3 ED); Activation Roll 11- (Does Not Protect The Head, Vitals, Or Legs [Hit Locations 3-8, 13, 14-17 Quadruped Hit Location Table]; -1) 2 Tough Hide: Damage Resistance (2 PD/2 ED) 12 Heavy: Knockback Resistance -6" 10 Long Legs: Running +5" (11" total), END 1 -2 Can't Swim: Swimming -2" 3 Sharp Senses: +1 PER with all Sense Groups 5 Tail: Extra Limb (1), Inherent (+1/4); Limited Manipulation (-1/4) Skills 4 +2 OCV with Tail Spikes Total Powers & Skill Cost: 87 Total Cost: 179 75+ Disadvantages 15 Physical Limitation: Animal Intelligence (Frequently, Greatly Impairing) 10 Physical Limitation: Enormous (8m, or 4"; -4 DCV, +4 to PER Rolls to perceive) (Frequently, Slightly Impairing) 5 Physical Limitation: Reduced Leap, cannot leap (Infrequently, Slightly Impairing) 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) 59 Experience Points Total Disadvantage Points: 179
Ecology: This herbivore is a direct descendent of Stegosaurus. A herbivore, it is found only in a few remote valleys on Skull Island where is feeds on a small selection of ferns. It is thought that Atercurisaurus's limited diet and small numbers mean the animal will become extinct in the very near future (geologically speaking).
Atercurisaurus gathers in herds of around a dozen females and their young, with several bulls nearby at all times. During mating season the bulls will bellow and display, looking to become accepted into the herd and granted access to the cows. At other times, the animals will use their bellows (and a wide variety of other calls) to communicate with each other, the sounds ranging from squeals to deep rumbling grunts. Meanings vary, but range from a simple "all is well" to acknowledgment of submission to a superior.
Personality/Motivation: Typical animal motivations.
Powers/Tactics: If confronted by a foe Atercurisaurus will rotate itself so it's spike-studded hindquarters and tail face the an attacker. If the armor plates and long spikes don't deter a hungry carnivore, then it will swing its tail, trying to catch its foe with the lethal tail spikes. If that doesn't work, it will try and escape into the undergrowth.
Appearance: Atercurisaurus has the same general appearance as a Stegosaurus, with a small head and a short neck, a high arching back, and a long tail. A row of tall defensive plates run down its back, turning into long bone spikes at around the rear hips. Atercurisaurus reaches lengths of 20 feet in length and is a dark purplish color fading to a grayish-white underbelly.
Designer's Notes: Atercurisaurus is adapted directly from the Stegosaurus found in the HERO System Bestiary. I simply scaled it down from around 30 feet in length to 20. It didn't appear in King Kong.
Atercurisaurus Hero Designer File
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