Val CHA Cost Roll Notes 20 STR 10 13- Lift 400 kg; 4d6 HTH Damage [2] 14 DEX 12 12- OCV: 5/DCV: 5 20 CON 20 13- 15 BODY 10 12- 4 INT -6 10- PER Roll 10-/14- 5 EGO -10 10- ECV: 2 20 PRE 10 13- PRE Attack: 4d6 4 COM -3 10- 12 PD 4 Total: 12 PD (4 rPD) 11 ED 3 Total: 11 ED (4 rED) 3 SPD 6 Phases: 4, 8, 12 8 REC 0 40 END 0 35 STUN 0 Total Characteristics Cost: 56 Movement: Running: 5"/10" Leaping: 0"/0" Swimming: 0"/0" Cost Powers & Skills 20 Bladed Forelimbs: HKA 1d6+1 (2 1/2d6 w/STR), END 2 10 Razor-Sharp Mandibles: HKA 1/2d6 (1d6+1 w/STR), END 1 12 Thick Exoskeleton: Armor (4 PD/4 ED) -2 Slow: Running -1" (5" total) -2 Can't Swim: Swimming -2" 4 Insect Senses: +2 PER with Smell/Taste Group 4 Insect Senses: +2 PER with Touch Group 6 Insect Limbs: Extra Limb (1), Inherent (+1/4) Skills 5 +1 with HTH Combat 5 Concealment 11- 3 Stealth 12- Total Powers & Skill Cost: 65 Total Cost: 121 75+ Disadvantages 20 Physical Limitation: Instinctive Intelligence (All the Time, Greatly Impairing) 5 Physical Limitation: Large (4m, or 2"; -2 DCV, +2 to PER Rolls to perceive) (Infrequently, Slightly Impairing) 5 Physical Limitation: Reduced Leap, cannot leap (Infrequently, Slightly Impairing) 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) 5 Vulnerability: 1 1/2 x Effect from Sight Group Flashes (Uncommon) Total Disadvantage Points: 121
Ecology: These abyssal chasm dwellers feed on corpses and small animals, scavenging their meals from anything they can find. Larger and more powerful than the Arachno-claw, Decarnocimex are aggressive predators, and will readily attack anything smaller than themselves. Female Decarnocimex will cut corpses into small chunks, drag the meat to a small hole, and deposit it inside, along with a clutch of eggs, sealing the hole afterwards. The young will then hatch and subside off of carrion the until large enough to break through the seal and venture out into the chasm proper.
Personality/Motivation: Typical animal motivations. As with the Arachno-claw, Decarnocimex doesn't seem to care for bright light.
Powers/Tactics: While not very fast, the Decarnocimex is powerful, and comes equipped with sharp blades on its forelimbs and razor-like mandibles. Small prey items are often caught with a forelimb and then pulled to the mandibles to be devoured. Larger corpses are often torn into small, easier to digest, pieces.
Appearance: A Decarnocimex is an immense cricket-like creature measuring anywhere from five to ten feet long. They have a heavily-plated exoskeleton, four crawling legs, and two bladed forearms. The overall coloration is greenish-brown.
Designer's Notes: I'm not sure of the Decarnocimex appeared in King Kong or not, but I think it might have, in the background. I based Decarnocimex off of the Giant Crab found in the HERO System Bestiary.
Decarnocimex Hero Designer File
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