Val CHA Cost Roll Notes 40 STR 30 17- Lift 6400 kg; 8d6 HTH Damage [4] 13 DEX 9 12- OCV: 4/DCV: 4 38 CON 56 17- 35 BODY 50 16- 8 INT -2 11- PER Roll 12- 5 EGO -10 10- ECV: 2 20 PRE 10 13- PRE Attack: 4d6 8 COM -1 11- 21 PD 7 Total: 21 PD (6 rPD) 16 ED 4 Total: 16 ED (4 rED) 3 SPD 7 Phases: 4, 8, 12 16 REC 0 76 END 0 74 STUN 0 Total Characteristics Cost: 160 Movement: Running: 12"/24" Leaping: 0"/0" Swimming: 0"/0" Cost Powers & Skills 30 Nose Horns: HKA 2d6 (4d6 w/STR), END 3 10 Bite: HKA 1/2d6 (1d6+1 w/STR), END 1 14 Head Spikes: HKA 1d6, Inherent (+1/4), Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1); Activation Roll 8- (-2), Always On (-1/2), No STR Bonus (-1/2) 15 Iron-Hide: Armor (6 PD/4 ED) 7 Head Frill: Armor (5 PD/5 ED); Only Protects Head/Neck (Hit Locations 3-5 on the Quadruped Hit Location Table) And Against Move-Through Damage (-1) 5 Reinforced Neck And Shoulders: +10 PD; Only To Protect Against Damage Taken When Performing Move-Throughs (-1) 30 Heavy: Knockback Resistance -15" 12 Long Legs: Running +6" (12" total), END 1 -2 Can't Swim: Swimming -2" 3 Sharp Senses: +1 PER with all Sense Groups 5 Tail: Extra Limb (1), Inherent (+1/4); Limited Manipulation (-1/4) Skills 5 +1 with HTH Combat 4 +2 OCV with Move-Through Total Powers & Skill Cost: 138 Total Cost: 298 75+ Disadvantages 15 Physical Limitation: Animal Intelligence (Frequently, Greatly Impairing) 10 Physical Limitation: Enormous (8m, or 4"; -4 DCV, +4 to PER Rolls to perceive) (Frequently, Slightly Impairing) 5 Physical Limitation: Reduced Leap, cannot leap (Infrequently, Slightly Impairing) 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) 178 Experience Points Total Disadvantage Points: 298
Ecology: Fairly numerous on Skull Island, Ferrucutus is a herd-dwelling herbivore, found in groups of around a dozen or so individuals. They eat shrubs and uproot cycads to get at the tender crowns. Ferrucutus herds tend to follow the Brontosaurus herds, exploiting any jungle cleared by the huge animals and quickly devouring the broken brush.
Ferrucutus are strongly territorial, and will claim a small area as their own, using it to raise their young in relative safety. Young Ferrucutus are protected by the rest of the herd, who will form a circle, tails in, heads out, if a predator threatens. The dominate male will usually engage any threat himself, and is quite capable of tackling even a full-grown Vastatosaurus Rex.
All herd are led by a male, who will fight off any challenger to his rule. Young males gather in "bachelor herds," practicing their sparring and eventually challenging a reigning male to dominance of a herd. Fights between Ferrucutus males can be violent and bloody, with injuries and death not unheard of.
Personality/Motivation: Typical animal motivations.
Powers/Tactics: Female Ferrucutus will gather in a circle if approached, present a wall of bony shield and horns to an attacker. Males will change, counting on their horns, shield, and massive neck and shoulder muscles to carry the day. Ferrucutus will also bite it needed, and sharp beaks capable of shearing through woody stems work just as well an flesh and bone.
Appearance: Ferrucutus has the typical shape of a ceratopsian, with a heavy rhino-like body, a thick tail, and a tall, oval-shaped bony shield extending up from the back of the head and over the shoulders. This shield has a series of spikes projecting from the edge, with two long horns coming off the nose.
Designer's Notes: Ferrucutus was built using the Triceratops character sheet in the HERO System Bestiary. It didn't appear in King Kong.
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