Val CHA Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage [2] 15 DEX 15 12- OCV: 5/DCV: 5 21 CON 22 13- 18 BODY 16 13- 8 INT -2 11- PER Roll 12-/14- 5 EGO -10 10- ECV: 2 20 PRE 10 13- PRE Attack: 4d6 6 COM -2 10- 10 PD 5 Total: 10 PD (4 rPD) 8 ED 4 Total: 8 ED (4 rED) 3 SPD 5 Phases: 4, 8, 12 9 REC 0 42 END 0 42 STUN 0 Total Characteristics Cost: 78 Movement: Running: 6"/12" Leaping: 0"/0" Swimming: 0"/0" Tunneling: 1"/2" Cost Powers & Skills 2 Sail: +3 REC; Only On Sunny Mornings (-2) 25 Bite: HKA 1 1/2d6 (3d6+1 w/STR), END 2 8 Claws: HKA 1/2d6 (1d6+1 w/STR); Reduced Penetration (-1/4), END 1 10 Head Crown: HA +2d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand Attack (-1/2) 2 Armored Head: Armor (2 PD/2 ED); Activation Roll 8- (Only Protects Locations Hit Locations 3-5; -2) 4 Thick Hide: Damage Resistance (4 PD/4 ED) 10 Heavy: Knockback Resistance -5" -2 Can't Swim: Swimming -2" 3 Digging: Tunneling 1" through 2 DEF material; Extra Time (1 Turn (Post-Segment 12), -1 1/4), Limited Medium Limited (soil only; -1/2), END 1 3 Sharp Senses: +1 PER with all Sense Groups 4 Sharp Sense Of Smell: +2 PER with Smell/Taste Group 5 Tail: Extra Limb (1), Inherent (+1/4); Limited Manipulation (-1/4) Skills 10 +2 with HTH Combat Total Powers & Skill Cost: 84 Total Cost: 162 75+ Disadvantages 15 Physical Limitation: Animal Intelligence (Frequently, Greatly Impairing) 10 Physical Limitation: Enormous (8m, or 4"; -4 DCV, +4 to PER Rolls to perceive) (Frequently, Slightly Impairing) 5 Physical Limitation: Reduced Leap, cannot leap (Infrequently, Slightly Impairing) 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) 42 Experience Points Total Disadvantage Points: 162
Ecology: An uplands omnivore, Malevolusaurus will gladly take dig up small animals in their burrows, eat carrion, take wounded prey from others, eat fallen fruit, and uproot plants to get at the roots and tubers. Malevolusaurus tend to haunt the sunny side of the slopes, catching the warm rays with their tall sails and warming up quickly in the mornings. They also lay their eggs on the most sun-drenched slopes, digging out shallow pits and then leaving the eggs. Due to their large size, nothing else really preys on Malevolusaurus, except for other Malevolusaurus. Most young die that way, although Gladiodon are known to take a full grown Malevolusaurus from time to time.
Personality/Motivation: Typical animal motivations.
Powers/Tactics: Large and slow-moving, Malevolusaurus prefers to take prey with minimal effort on its part. Thus, it will hunt out carrion or take the wounded prey of another predator. Powerful jaws can make short work of anything foolish enough to disagree, although Malevolusaurus isn't above butting with its crest of blunt spikes atop its head or clawing.
Appearance: Malevolusaurus appears to be a large Dimetredon-shaped animal, measuring 20 to 24 feet long. It is a mottled green color, with a tall (and usually ragged) sail, heavy jaws, and a crest (or crown) of knobs atop its head.
Designer's Notes: I built Malevolusaurus by combining elements from some similar-sized character sheets of various World of Kong creatures I'd already written. It didn't appear in King Kong.
Malevolusaurus Hero Designer File
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