TV-DERIVED CHARACTER ADAPTATIONS

DOCTOR FRASIER CRANE

Val	CHA	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage
10	DEX	0	11-	OCV: 3 / DCV: 3
10	CON	0	11-
10	BODY	0	11-
20	INT	10	11-	PER Roll 13-
20	EGO	20	11-	ECV: 3
20	PRE	10	11-	PRE Attack: 4d6
10	COM	0	11-

2	PD	0		Total: 2 PD (0 rPD)
2	ED	0		Total: 2 ED (0 rED)
2	SPD	0		Phases: 6, 12
4	REC	0		
20	END	0		
20	STUN	0		Total Characteristics Cost:	50

Movement:	Running:	6"/12"
		Swimming:	2"/4"

Cost    Powers & Skills
	Perks
1	License to practice psychiatry
2	Money: Well-off ($200,000 a year or less)

	Skills
2	AK: Boston 11-
3	AK: Seattle 12-
3	Conversation 12-
3	High Society 12-
5	KS: “The Finer Things In Life” 14-
0	Language: English (Native)
3	Language: French (Fluent, With Accent)
5	Oratory 14-
5	Paramedic 14-
5	PS: Psychiatrist 14-
2	PS: Radio Talk Show Host 11-
5	SS: General Medicine 14-
5	SS: Psychiatry 14-
1	Tf: Small Motorized Ground Vehicles 11-

50	Total Powers & Skills Cost
100	Total Character Cost

25+	Disadvantages
0	DNPC: Father (Martin Crane) 11- (As Powerful, Useful Skills)
15	Enraged 14- When Someone Says His French Is Bad (Recover On 14-)
5	Hunted: Ex-Wife (Lilith) 8- (As Powerful, Mildly Punish)
15	Psychological Limitation: Effete Snob (Uncommon, Total)
15	Psychological Limitation: Glory Hound (Uncommon, Total)
5	Reputation: Pompous Ass 8-
5	Rivalry: Random Antagonist Or Romantic Foil Of The Week
15	Unluck: 3d6
100	Total Disadvantage Points

Background/History: Frasier is a native of Seattle. He practiced his trade for a time in Boston, often frequenting the tavern Cheers. It was in Boston where he met his now-estranged wife Lilith, with whom he had a son, Frederic. Upon moving back to Seattle, he took a job at a local radio station giving advice to callers. His father, a retired policeman, moved in with him.

Personality/Motivation: Frasier is full of himself. He prides himself on his education and genteel upbringing. Unfortunately, his pride invariably causes to act pretentiously, even embarking on projects he has no idea how to manage (such as producing a play or running a restaurant). Of course, his plans always backfire, and he ends up making a complete fool of himself. His younger brother Niles often joins in on his schemes, as well as his fate.

Powers/Tactics: Frasier is quick to jump to conclusions. He thinks his intelligence and breeding will always see him through to the end. However, he is usually wrong in that respect, as his poor judgment often overshadows his intelligence. Sadly, he never seems to learn from his mistakes.

Appearance: Frasier is an average-looking man with balding brown hair. He is always well dressed. Frasier has a baritone voice and always sounds self-assured until his schemes fall apart. Then he sounds downright pathetic.

Designer's Notes: I was sorely tempted to give Dr. Crane the Hunted disadvantage (Hunted 14- by God). But that fate should be reserved for truly hapless characters such as Basil Fawlty and Edmund Blackadder. I had to take a guess on his income level. He can afford a large apartment and support his father, but I doubt the radio station where he works pays him too much.


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