Val CHA Cost Roll Notes 3 STR -7 10- 50 kg, 1d6 10 DEX 0 11- OCV: 3/DCV: 5* 8 CON -4 11- 5 BODY -10 10- 15 INT 5 12- PER Roll: 12- 13 EGO 6 11- ECV: 4 10 PRE 0 11- PRE Attack: 2d6 10 COM 0 11- 2 PD 1 Total: 2 PD/0r PD 2 ED 0 Total: 2 ED/0r ED 2 SPD 0 Phases: 6, 12 4 REC 2 24 END 4 16 STUN 5 Total Characteristics Cost: 2 Movement: Running: 4"/8" Swimming: 2"/4" Cost Powers & Skills Combat Training: 3 Combat Skill Levels: +1 with VPP Powers: 13 Tiny Size: Shrinking: 1 Level, 0 END (+1/2), Persistent (+1/2), Always on (-1/2) *(-2 PER, +2 DCV, +3" KB) -4 Tiny Size: -2" running 59 Sketch Variable Power Pool: 50 Point Pool Extra Time: Full Phase (-1/2), Gestures (-1/4), IAF: Brush (-1/2), Only to Mimic Monster Attacks (-1/2) Equipment: 13 Momento Ring: 20 DEF power Defense, IAF (-1/2) Skills 11 Sketching (VPP control skill), 16- 2 AK: Thamasa, 11- 2 KS: Magic theory, 11- 1 KS: Monsters, 11- 100 Total Powers & Skill Cost 102 Total Character Cost 75+ Disadvantages 15 Physical Limitation: Underage (Fre, great) Psychological Limitation: 10 Bad tempered (Common, moderate) 5 Curious (Uncommon, moderate) 10 (15) Stubborn (Common, strong) 115 Total Disadvantage Points
Background:
Relm was raised by her grandfather Strago in the far-off village of Thamasa. Naturally curious and somewhat stubborn, Relm always was a problem child. So when the Returners came to town, Relm made them her business, despite her grandfathers wishes. This eventually resulted in them pulling her from a burning house.
When the team left Thamasa with Strago to find the remaining Espers, Relm tagged along, despite her grandfather's orders not to. She followed them into a magical cave nearby, and wound up helping the team out when they were ambushed by their long-time foe, Ultros. Acknowledging her talent, they reluctantly allowed her to travel with them.
Personality/Motivation:
Relm is a spoiled kid. She always wants more, and will fly off the rails if she is denied what she wants, often threatening to "draw someone's picture." She is very curious, and as a result often finds herself in all kinds of trouble. Underneath however, she is good-natured and cares for her aging grandfather.
Tactics/Powers:
As with all its inhabitants, Relm was gifted with magical talent from birth. It manifested in her favourite hobby, that of sketching wildlife. By making a quick sketch of a monster in the air, she can unleash one of the monster's own attacks against it. This power is unreliable at the best of times, and it can take her a few tries to get the sketch right.
Appearance:
Relm is a short girl of ten. She has shoulder-length brown hair and big brown eyes. She usually wears a red scarf wrapped around her hair, a simple dress and a red cape like her grandfather's.
(Relm Arrowny created by Squaresoft. Character sheet by Max Fauth)
Return to Video Game-Derived Character Adaptations