Val Char Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH damage [2] 17 DEX 21 12- OCV: 6/DCV: 6 23 CON 26 14- 15 BODY 10 12- 25 INT 15 14- PER Roll 14- 20 EGO 20 13- ECV: 7 25 PRE 15 14- PRE Attack: 5d6 18 COM 4 13- 10 PD 5 Total: 10 PD (0 rPD) 8 ED 3 Total: 8 ED (0 rED) 4 SPD 13 Phases: 3, 6, 9, 12 10 REC 0 46 END 0 40 STUN 0 Total Characteristics Cost: 147 Movement: Running: 6"/[12" Leaping: 5"/10" Swimming 2"/4" Cost Powers & Skills Perks 50 Followers 15 Money: Filthy Rich Talents 6 Combat Luck (3 PD/3 ED) 3 Lightsleep 5 Rapid Healing Skills 10 +2 with HTH Combat 3 Breakfall 12- 3 Climbing 12- 3 Computer Programming 14- 3 Conversation 14- 5 Cramming 3 Disguise 14- 3 Electronics 14- 3 High Society 14- 3 Interrogation 14- 2 Language: English (Hindustani Native) (fluent conversation) 3 Oratory 14- 3 Seduction 14- 3 Stealth 12- 3 Tactics 14- Total Powers & Skills Cost: 132 Total Cost: 279 200+ Disadvantages 15 Enraged: When Taunted or Thwarted (Uncommon), go 11-, recover 11- 25 Psychological Limitation: Believes Only The Fit Should Rule (Very Common, Total) 15 Psychological Limitation: Egotistic (Common, Strong) 10 Social Limitation: Secret Identity (Occasionally, Major) Total Disadvantage Points: 279
Description: Mister Roarke (a.k.a. Khan Noonien Singh)—part of the “genetically engineered supermen” from Project Augment arising out of the work of Hugo Danner in the late 1930s. 25 Str, “increased lung capacity,” and enhanced intelligence and especially learning speed. Setting up an army of his fellow supermen in a secret facility beneath Fantasy Island, from which he plans to take over the world in about a decade. (Has special breeding facility.) Fantasy Island is also where he is testing advanced robotics and hologram-projection technology, using it to fulfill “fantasies” of the wealthy at $50k a pop.
Sample Followers
Tattoo/Knicknack: an assassin/cordon bleu chef and genetic superman (b. 1943)
S:15 D:11 C:13 B:9 I:14 E:13 Pr:15 Co:8 PD:6 ED:4 Spd:4 Rec:6 End:30 Stun:24
Powers/Skills: +1 All Combat, +2 w/ knives (1d6 HKA, has several), PS: Cordon Bleu Chef 16-, Stealth 13-, Shadowing 14-, +1 DCV from size (3’11")
The KISS Robots: Originally designed by Abner Deveraux, stolen by Khan’s men after the events of Phantom O0f The Park and used as prototypes in building the various robots on the island. Each has:
S:28 D:10 C:23 B:20 I:8 E:0 Pr:20 Co:8 PD:8 ED:5 Spd:3 Rec:11 End:46 Stun:0
Powers/Skills: +2 w/HtH, Full DR, Takes No Stun, PS: Musician 11-.
The “Gene” robot also breathes fire (2d6 RKA, Full Phase Action, 4 charges, Limited Range 2”).
They’re notable for being difficult to give orders to that don’t involve fighting, destroying things, or playing Rip and Destroy really loudly and badly—any Eugenic who tries to tell them to do something else must make a positive Presence Attack on them.
The Bigfoot Robot: designed by aliens and left behind in a hibernation chamber in the San Angelo Mountains in 1977.
(If necessary)
S:38 D:11 C:23 B:20 I:11 E:10 Pr:25 Co:4 PD:12 ED:6 Spd:3 Rec:13 End:46 Stun:51
Powers/Skills: 5/5 DR, Outdoorsy Skills (including Stealth, Shadowing and Concealment only in forests.)
Typical Dupe Robot: (either Werewolves, Buckaroo Banzai II, or any others encountered):
S:23 D:15 C:23 B:20 I:10 E:0 Pr:10 Co:10 PD: 8 ED:5 Spd:3 (BB2 is 4) Rec:10 End:46 Stun:0
Powers/Skills: +2 w/ HtH, Full DR, No Stun. Werewolves have 1d6 HKA claws.
Typical Eugenic:
S:20 D:13 C:15 B:11 I:15 E:13 Pr:13 Co:16 PD:8 ED:7 Spd:3 Rec:7 End:30 Stun:29
Powers/Skills: Lightsleep, Rapid Healing, Immune to Disease; Most carry guns (1d6+1 RKA, Autofire)
Darren Watts' Return to Hero All Stars.