HERO ALL-STARS 2004

THE SHADOW

Val	Char	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH damage [1]
21	DEX	33	13-	OCV: 7/DCV: 7
18	CON	16	13-
17	BODY	14	12-
20	INT	10	13-	PER Roll 13-
25	EGO	30	14-	ECV: 8
30	PRE	20	15-	PRE Attack: 6d6
10	COM	0	11-
8	PD	5		Total: 11 PD (3 rPD)
6	ED	2		Total: 9 ED (3 rED)
5	SPD	19		Phases:  3, 5, 8, 10, 12
8	REC	2
40	END	2
42	STUN	8		Total Characteristics Cost: 166

Movement:	Running:	8"/16"
		Leaping:	3"/6"
		Swimming:	2"/4"

Cost    Powers & Skills
9	Matched Pistols: RKA 1 1/2d6; OAF (-1), 6 Charges (-3/4)	
5	Second Pistol: Total of 2 Matched Pistols	
7	Hypnosis: Mind Control 7d6; Extra Time (1 Minute, -1 1/2), Limited Power: Hypnosis Only (-1/2), 
	No Range (-1/2), Concentration (0 DCV; -1/2), Incantations (Requires Incantations throughout; -1/2), 
	Requires A Skill: PS: Hypnotist Roll (-1/2), END 3

	Martial Arts: Baritsu
	Maneuver		OCV	DCV	Notes
4	Atemi Strike		-1	+1	2 1/2d6 NND
4	Block			+2	+2	Block, Abort
3	Kattaram		-1	-1	Grab Two Limbs, 30 STR for holding on
4	Knifehand		-2	+0	HKA 1d6 +1
4	Punch/Elbow Strike	+0	+2	6d6 Strike
5	Kick			-2	+1	8d6 Strike
4	Avoid			--	+5	Dodge, Affects All Attacks, Abort
3	Throw			+0	+1	4d6 +v/5, Target Falls
4	+1 HTH Damage Classes (already added in)

2	Padded Costume: Armor (2 PD/2 ED); Activation Roll 10- (-1 1/4), IIF (-1/4)	
10	Powerful Mind: Mental Defense (15 points total)	
4	Swift: Running +2" (8" total), END 1
4	Purple Elixir: Healing 1d6; OAF Expendable (Difficult to obtain new Focus; -1 1/4), Self 
	Only (-1/2), END 1
15	Clouding Men's Minds: Invisibility to Sight and Hearing Groups; Only When Not Attacking (-1/2), 
	Concentration, Must Concentrate throughout (1/2 DCV; -1/2) , END 3
2	Lamasery Training: Life Support  (Extended Breathing; Sleeping Character only has to sleep 8 hours per week)	
4	Astral Speech: Mind Link , Specific Group of Minds; Only With Others Who Have Mind Link (-1), 
	Does Not Provide Mental Awareness (-1/4), Stops Working If Mentalist Is Knocked Out (-1/4)	

	Perks
20	Contact (20 Points of Useful Contacts) 8-
2	Deep Cover: Lamont Cranston
25	Follower (10 x 50 point followers)
5	Money:  Well Off
4	Reputation: Terrifying Scourge of the Underworld (A small to medium sized group) 8-, +4/+4d6
20	Vehicles & Bases: Secret Manhattan HQ

	Talents
3	Ambidexterity (Reduce Off Hand Penalty to -2)
6	Combat Luck: 3 PD/3 ED
16	Combat Sense 14-
20	Danger Sense (immediate vicinity, out of combat, Intuitional) 13-
4	Double Jointed
3	Lightsleep
5	Resistance 
3	Simulate Death

	Skills
8	+1 with All Combat
10	+2 with Ranged Combat
4	+2 with Pistols
9	+3 with Criminology, Deduction, and Forensics
21	+7 with Stealth, Shadowing, and Concealment

3	Acrobatics 13-
5	Acting 16-
3	Breakfall 13-
3	Bribery 15-
3	Climbing 13-
3	Combat Driving 13-
3	Combat Piloting 13-
3	Concealment 13-
3	Contortionist 13-
3	Conversation 15-
5	Cramming 
7	Criminology 15-
3	Cryptography 13-
3	Deduction 13-
10	Defense Maneuver I-IV 
7	Disguise 15-
3	Fast Draw 13-
3	Forensic Medicine 13-
8	Forgery (Art Objects, Documents, Money (Counterfeiting)) 14-
2	Gambling 13-
3	High Society 15-
9	Interrogation 18-
3	Inventor 13-
3	KS: Baritsu 13-
2	KS: Law 11-
3	KS: Mountaineering 13-
4	KS: New York's Underworld 14-
3	Lipreading 13-
7	Lockpicking 15-
3	Mechanics 13-
7	Mimicry 15-
3	Navigation (Air, Land) 13-
3	Oratory 15-
3	Paramedics 13-
3	SS:  Archaeology 13-
3	SS:  Chemistry 13-
5	Security Systems 14-
11	Shadowing 17-
5	Sleight Of Hand 14-
7	Stealth 15-
13	Streetwise 20-
6	Survival (Arctic/Subarctic, Temperate/Subtropical, Urban) 13-
3	Systems Operation 13-
3	Tactics 13-
8	TF:  Common Motorized Ground Vehicles, Balloons & Zeppelins, Combat Aircraft, Helicopters, 
	Large Planes, Parachuting, Basic, Small Motorized Boats, Small Planes, Small Wind-Powered Boats
10	Two-Weapon Fighting (Ranged) 
17	Ventriloquism 20-
7	WF:  Common Melee Weapons, Common Missile Weapons, Small Arms, General Purpose/Heavy Machine Guns
3	Linguist
1	1)   Language:  Ancient Tibetan (Fluent Conversation)
1	2)   Language:  German (Fluent Conversation)
2	3)   Language:  Mandarin (Completely Fluent, w/Accent)
1	4)   Language:  Russian (Fluent Conversation)
1	5)   Language:  Xinca (Fluent Conversation)
3	Traveler
2	1)   AK: India 13-
2	2)   AK: New York City 13-
2	3)   AK: South America 13-
2	4)   AK: Tibet 13-

Total Powers & Skills Cost: 545
Total Cost: 711

200+	Disadvantages
10	Dependent NPC:  Margo Lane, 11- (Occasionally), Normal, Useful noncombat position or skills
10	Dependent NPC:  Various Other Contacts and Supporters, 8- (Infrequently), Normal, Useful 
	noncombat position or skills, Group DNPC (x2 DNPCs)
15	Distinctive Features:  Hawk-nosed, Grey-Eyed, Scarred Mouth/Lips, Concealable, Always Noticed and 
	Causes Major Reaction, Detectable By Commonly-Used Senses
10	Distinctive Features:  Spooky Voice, Easily Concealed, Always Noticed and Causes Major Reaction, 
	Detectable By Commonly-Used Senses
15	Enraged:  When Innocents are Harmed, Common, go 11-, recover 14-
10	Hunted:  Assorted Criminals of New York, 11- (Frequently), Less Powerful, NCI, Limited Geographical Area, Harshly Punish
10	Hunted:  Shiwan Khan 8- (Occasionally), As Powerful, Harshly Punish
25	Psychological Limitation:  At War With the Underworld—Harsh and Relentless (Very Common, Total)
10	Psychological Limitation:  Enjoys Toying With His Opponents (Common, Moderate)
20	Psychological Limitation:  Never Does Things the Direct Way—Manipulative (Very Common, Strong)
15	Psychological Limitation:  Protects the Innocent and Helpless (Common, Strong)
15	Social Limitation:  Secret Identity (See GM - He has several) Frequently (11-), Major
346	The Bonus Knows

Total Disadvantage Points: 711

Darren Watts' Return to Hero All Stars.