Val CHA Cost Roll Notes 13 STR 3 12- Lift 151.6 kg; 2 1/2d6 HTH damage [1] 18 DEX 24 13- OCV: 6/DCV: 6 15 CON 10 12- 10 BODY 0 11- 13 INT 3 12- PER Roll 12- 15 EGO 10 12- ECV: 5 18 PRE 8 13- PRE Attack: 3 1/2d6 16 COM 3 12- 6 PD 3 Total: 6 PD (0 rPD) 5 ED 2 Total: 5 ED (0 rED) 4 SPD 12 Phases: 3, 6, 9, 12 6 REC 0 30 END 0 25 STUN 0 Total Characteristics Cost: 78 Movement: Running: 6"/12" Leaping: 2 1/2"/5" Swimming: 2"/4" Cost Powers 12 Six-Shooter: Multipower, 30-point reserve; all slots OAF (-1), 2 clips of 6 Charges (-1/2) 1u 1) Silver Bullets: RKA 1d6+1, Armor Piercing (+1/2); OAF (-1) 1u 2) Trick Shots: Telekinesis (20 STR); OAF (-1) 4 Thrown Knife: RKA 1d6; Range Based On STR (-1/2), OAF (-1), 1 Recoverable Charge (-1 1/4) 4 Tomahawk: +2d6 HA; OAF (-1), Hand Attack (-1/2), END 1 10 One Tough Fella: Physical Damage Reduction, 25% 13 Ear To The Ground: Retrocognitive Clairsentience (Sight Group And Normal Hearing), Discriminatory, Reduced Endurance (0 END; +1/2); Extra Time (5 Minutes, No Other Actions, -2 1/4), Precognition/ Retrocognition Only (-1), Concentration (0 DCV; -1/2), Requires A Tracking Roll (-1/2), Vague and Unclear (-1/2) 6 Amazing Hearing: +3 to All Hearing PER Rolls Perks 12 Contact: Potawatomi Tribe (Contact has useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) 8- 17 Scout: Follower (Light Warhorse) 2 Reputation: Respected Justice-Seeker (A large group) 8-, +2/+2d6 Talents 3 Bump Of Direction 6 Combat Luck (3 PD/3 ED) 3 Lightsleep 7 Universal Translator 12-; Limited Power (Only For Native American languages; -2) Skills 10 +2 with HTH Combat 6 +2 levels with Thrown Knife 3 Acrobatics 13- 3 Acting 13- 6 Animal Handler (Equines) 15- 3 Breakfall 13- 3 Climbing 13- 3 Concealment 12- 3 Disguise 12- 3 Fast Draw 13- 4 AK: American West 13- 3 KS: Native American Tribes 12- 2 Language: English (Potawatomi native) (fluent conversation) 3 Mimicry 12- 2 Navigation (Land) 12- 3 PS: Hunter 12- 7 Riding 15- 3 Shadowing 12- 5 Stealth 14- 10 Survival (Temperate/Subtropical, Desert, Mountain) 14- 3 Tactics 12- 13 Tracking 17- 3 Trading 13- 4 WF: Bows, Common Missile Weapons, Small Arms Total Powers & Skills Cost: 209 Total Cost: 287 150+ Disadvantages 10 Distinctive Features: Native American (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 15 Hunted: Various Bad Guys 11- (Less Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 20 Psychological Limitation: Code Vs. Killing (Very Common, Strong) 25 Psychological Limitation: Lone Ranger's Code (Very Common, Total) 10 Psychological Limitation: Prefers To Be Underestimated--Acts Less Intelligent Than He Is (Common, Moderate) 5 Social Limitation: Native American in 1885 (Occasionally, Major, Not Limiting In Some Cultures) 5 Unluck: 1d6 47 Experience/Bonus Total Disadvantage Points: 287
Notes: Born in 1854, son of a Potawatomi chief, master tracker; knife thrower, also good with bow, pistol and rifle; speaks a dozen Indian languages; born in Michigan but moved (with his whole tribe) to Oklahoma at 10; Rescued Texas Ranger John Reid after he was wounded in an ambush in 1874-athey were childhood friends, and Reid had saved Tonto from a raiding party of other Indians that had killed his parents in 1868.
Darren Watts' Return to Hero All Stars.