Val CHA Cost Roll Notes 33 STR 23 16- Lift 2425.1 kg; 6 ½d6 HTH Attack [0] 17 DEX 14 12- 10 CON 0 11- 5 INT -5 10- PER Roll 10- 0 EGO 0 — 20 PRE 10 13- PRE Attack: 4d6 6 OCV 15 6 DCV 15 0 OMCV 0 0 DMCV 0 3 SPD 10 Phases: 4, 8, 12 7 PD -3 Total: 7 PD (7 rPD) 7 ED -3 Total: 7 ED (7 rED) 9 REC 5 0 END -4 15 BODY 5 — STUN — Total Characteristics Cost: 80 Movement: Running: 12m/24m Leaping: 12m/24m Swimming: 0m Cost Powers & Skills 45 Body Of Crystal: Takes No STUN (loses abilities when takes BODY) 15 Body Of Crystal: Does Not Bleed 10 Body Of Crystal: No Hit Locations 16 Tireless: Reduced Endurance (0 END; +½) applied to STR 7 Smooth Surfaces: +2 DCV; Only Versus Thrusting And Piercing Attacks (-½) 31 Body Of Crystal: +7 PD, Resistant (+½) 31 Body Of Crystal: +7 ED, Resistant (+½) 90 Body Of Crystal: Physical Damage Reduction, Resistant, 25% plus Energy Damage Reduction, Resistant, 25% 7 Tireless: Leaping +8m (12m forward, 6m upward), Reduced Endurance (0 END; +½) 6 Tireless: Reduced Endurance (0 END; +½) applied to Running 12 Heavy: Knockback Resistance -4m 0 Heavy: Swimming -4m (total 0m) 40 Golem's Body: Life Support: Total (including Longevity: Immortality) Talents 3 Golem: Ambidexterity (no Off Hand penalty) Skills: 16 +2 with HTH Combat 1 Climbing 8- 2 Language: [choice] (fluent conversation) 2 WF: Common Melee Weapons Total Powers & Skill Cost: 334 Total Cost: 414 175+ Matching Complications (50) 20 Physical Complication: Machine Intelligence (Frequently; Greatly Impairing) 20 Physical Complication: Heavy, Human Size, but weighs 400 kg (Frequently; Greatly Impairing) 10 Vulnerability: 1 ½ x BODY Crushing Attacks (Common) Total Complications Points: 50 Experience Points: 239
Ecology: Unlike virtually all other golems, crystal golems aren't carved, cast, or forged, but, in fact, grown. One creates a crystal golem by placing certain crystals in large alchemical vats filled with mineral-rich waters. Various salts and powdered compounds are then added to the vat, while spells are placed upon the entire mixture. Although the process takes time (creating a crystal golem requires anywhere from six months to a year), it also means there’s no real size limit to a finished golem. As long as the vat is big enough and the creator adds sufficient raw materials, the golem will continue to grow.
Personality/Motivation: Crystal golems have no real personality and only do what their creator tells them to do.
Powers/Tactics: A crystal golem normally attacks by striking blows with its massive fists. Some may be given weapons, such as large axes, maces, and swords. Large golems will often simply swat at foes with the flat of their hand (defined as applying the Advantage Area of Effect (1m Radius) [or more] to the golem's STR). Crystal golems can pretty much ignore most attacks, but their basic structure and crystalline composition renders them susceptible to such things as hammers, maces, large hurled stones, and other crushing/smashing weapons and attacks.
Appearance: A crystal golem has a roughly humanoid shape with limbs formed of thick masses of crystal. Clusters of crystals form a ridge down the golem's back, while another fringe of crystals gives the golem the appearance of a beard.
Designer's Notes: The crystal golem is based on the Reaper Miniatures figure "Crystal Golem." The character sheet was derived from a modification of the Clay and Stone golems found in the HERO System Bestiary. To make the crystal golem tougher, simply increase its size. You could also consider various powers based around sharp and/or pointed crystals, such as a Damage Shield (defined as clusters of sharp crystals along the golem's spine or other surfaces) or a Hand Killing Attack (sharp, pointed, or blade-like fingers).
(Character sheet created by Michael Surbrook)
Crystal Golem's Hero Designer File
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