ORIGINAL DARK CHAMPIONS CHARACTERS

ERIC “VAI” SHEPARD

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [3]
18	DEX	16	13-
16	CON	6	12-
14	INT	4	12-	PER Roll 12-/14-
13	EGO	3	12-
15	PRE	5	12-	PRE Attack:  3d6

6	OCV	15
6	DCV	15
3	OMCV	0
4	DMCV	3
4	SPD	20		Phases:  3, 6, 9, 12

6	PD	4		Total:  6 PD (0 rPD)
5	ED	3		Total:  5 ED (0 rED)
6	REC	2
32	END	3
13	BODY	3
30	STUN	5 		Total Characteristics Cost:  112

Movement:	Running:	14m/28m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost  Powers & Skills
2	Calm Exterior:  +5 PRE; Only To Protect Against Presence Attacks (-1)

	Martial Arts:  Jeet Kune Do
	Maneuver		OCV	DCV	Damage
4	Block			+2	+2	Block, Abort
4	Dodge			--	+5	Dodge, Affects All Attacks, Abort
5	Kick/Knee Strike	-2	+1	7d6 Strike
3	Legsweep		+2	-1	4d6 Strike, Target Falls
4	Punch/Elbow Strike	+0	+2	5d6 Strike
1	Weapon Element:  Clubs

2	Fast On His Feet:  Running +2m (14m total), END 1
2	Observant:  +2 PER with Normal Sight

	Talents
3	Lightsleep
3	Good Looking:  +1/+1d6 Striking Appearance (vs. all characters)

	Skills
20	+2 with All Combat
12	Pistol Training:  +4 OCV with Pistols
6	Pistol Training:  +2 versus Range Modifier with Small Arms

2	AK: New Eden 11-
3	Breakfall 13-
3	Combat Driving 13-
3	Concealment 12-
5	Fast Draw (Ranged Weapons) 14-
4	KS: Eden Underworld 13-
4	KS: Forearms 13-
1	KS: Jeet Kune Do 8-
1	KS: Philosophy 8-
0	Language:  English (idiomatic; literate)
3	Lockpicking 13-
3	Paramedics 12-
2	PS: Bounty Hunter 11-
1	PS: Orgami 8-
1	PS: Play Guitar 8-
3	Security Systems 12-
3	Shadowing 12-
3	Stealth 13-
5	Streetwise 13-
1	Systems Operation (Radio) 8-
0	TF:  Small Motorized Ground Vehicles
2	Weaponsmith (Firearms) 12-
4	WF:  Small Arms, Axes, Maces, Hammers, and Picks, Thrown Knife

Total Powers & Skill Cost:  129
Total Cost:  240

225+	Matching Complications (50)
10	Distinctive Features:  Style (Not Concealable; Noticed and Recognizable; Detectable By 
	Large Group)
10	Hunted:  Police Infrequently (Mo Pow; NCI; Watching)
10	Psychological Complication:  Air Of Impassiveness (Common; Moderate)
20	Psychological Complication:  Code Of Honor:  Make Sure The Client Gets His Money's Worth, 
	MakeSure The Target Deserves It, Full Refund In Case Of "Failure," No Refund If Client 
	MisrepresentsHis Case (Common; Total)
15	Psychological Complication:  Methodical And Deliberate:  Eric Doesn't Do Anything He 
	Doesn'tThink About  (Common; Strong)
10	Rivalry:  Professional (other bounty hunters, Rivals have numerical superiority; Rival 
	is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
	
Total Complications Points:  50
Experience Points:  15

Background/History: What makes a man a killer?

Eric Shepard wasn't sure he could properly answer that question, mainly because he didn't quite consider himself a killer. Of course, the fact that at this very moment he was going to end the lives of two people was besides the point.

Turning away from the window, Eric flipped open the catches on the large black case lying on the bed. Lifting the lid, he paused a moment to admire the sleek lines of the WA2200 nestled snugly in the foam packing. In Eric's opinion, the WA2200 was a work of art, firing a .300 caseless Magnum round at well over 2200 fps. More than enough to punch through windows, doors, body armor and even walls.

Pulling the stock free from the tight grasp of the packing, Eric brushed his hands across the action, wiping away nonexistent specks of dust. He was a stickler about keeping his tools clean, whether it be a rifle, a pistol, or the knife he kept tucked in his boot. Shifting the stock over, he then pulled the barrel free, sliding it home and screwing it tight.

Twelve years ago he could have only dreamed about owning such a weapon. But, then, twelve years ago he still didn't have a clue as to what he wanted to do with his life. He had some small talent with firearms, true, and he'd even won a few shooting competitions. He also had gotten himself involved in martial arts, finding something relaxing in learning how to reduce your opponent to a lump on the mat in as few moves a possible.

The bipod was next, snapped into a slot under the barrel.

He had considered the military, but the idea of having to take orders, and shave and cut his hair, really didn't appeal to him. The same with being a police officer. It was a nice idea on the surface, but there would be too many rules and regulation to cramp his desire for freedom of expression. Private detective? Too boring. Vid detectives might get involved in blazing gunfights, high-speed chases and beautiful babes, but he knew better. Insurance scams and divorce cases were more likely his lot.

Now, the scope. Mounted over the barrel, it would allow him to virtually stand in his target's hip pocket, not to mention put a bullet behind his ear.

He'd ended up as a repo-man for a short while. That had been exciting; jacking cars, trucks, speeders and whatnot. Hell, they'd even snagged a starship once. His skill with the gun had paid off in that mess, skill which had indirectly resulted in his new profession. Bounty hunting.

Now, the magazine. Eight rounds, slid in right behind the pistol grip. Caseless, thus no empty shell casings to worry about.

Bounty hunting had finally been the niche Eric was looking for. It offered everything, travel, excitement, danger, gunplay. He spent a few years moving his way around New Eden and beyond, snagging bail jumpers for a tidy profit. And then, it had happened. His client didn't want him to to return with this skip-trace, he wanted the matter resolved in a more permanent fashion. He wanted Eric to kill a man.

Suppressor. Slid over the end of the barrel and screwed into place, it would eliminate almost all of the muzzle flash and report. It would also slow down the round slightly, but that was why he had a scope.

So, Eric had gone out, found his target and put a bullet though his head. It hadn't been hard, although Eric had felt a touch disturbed at the lack of emotion he'd experienced. He'd taken a closer look at philosophy at that point, examining some of the ideas behind Zen and the emptiness of one's mind. His martial training had helped as well, since it had stressed adaptation and evolution as the basis for success and perfection.

Settling the bipod on the sill, Eric made himself comfortable. He had a few minutes before his target would arrive and he would need to be in the proper frame of mind.

And so it went. He brought most of his targets back, but occasionally, he would be asked to return alone. He had thought about this for a bit. Most people he chased after were pretty much the bottom of the barrel, the dregs of society. Getting rid of them was probably a benefit to everyone else. It certainly would be saving the taxpayers some money. So he did it. Oh, there were requests he turned down, Eric decided early on that he would have to decide if the target really deserved it before saying "yes."

A car pulled up outside, disgorging several men in suits. Eric shifted the rifle slightly, waiting, his breathing slow and regular.

Was he any better than his targets? Eric didn't know. He thought about the question from time to time, and usually settled the matter by tending to the gravel bed of his rock garden until his mind was clear. It was amazing how arranging pebbles with a wooden rake could ease the soul.

Ah... there they were. Earlier, Eric had received a good 10,000 for bringing in the pair. But their high-priced lawyers had made a mockery out of the trial, and now, here they were, free again. Eric had felt more than a bit disgusted by that. So, when Arthur Duran had offered him 20,00 each for a successful "retirement," he'd jumped at the chance.

Raising his gun, Eric adjusted the scope. A man filled the crosshairs, so close that Eric felt he could reach out and touch him.

So he did.

20,000.

"Goodbye, Mr. Barrow," he whispered as he twisted slightly, bringing the second figure into view.

Ms. Parker stood frozen, still not realizing that her lover and partner in crime was falling to the ground.

Eric gently squeezed the trigger.

40,000.

Personality/Motivation: For the most part, Eric seems emotionless. He tries to maintain a certain "zen" attitude which states that an empty mind is unhampered by stray thoughts, and thus can react quickly to the unexpected. He also has long since decided that strong emotion doesn't help a situation, and usually only clouds one's judgment. To some, this makes him seems like a cold-blooded killer, but, in fact, he is anything but.

Eric is often troubled by the question of whether or not he is in the right or the wrong with his actions. Sometime he will rake out his Zen rock garden until he feels at peace, other times he will play his guitar. To some extend, Eric has decided that the end can justify the means, provided the end is a worthy cause and the means brings no harm to the innocent. Simply put, this means that Eric doesn't feel very guilty about eliminating known hitmen, drug pushers, and similar criminals.

Due to the nature of his business, Eric has two strong traits. The first is that he keeps all of his equipment exceedingly clean and in proper order. The second is that he is a "mini-freak" and likes to be able to pack everything he needs into one suitcase. Both of these traits have come in very handy during his career, guaranteeing that his equipment will work without failure and that he can be ready to move at a moment's notice.

Quote: [None really. Eric rarely speaks.]

Powers/Tactics: Due to his training in Jeet Kune Do, which emphasis adaptability and nonconformity, Eric doesn't have any set tactics when dealing with enemies. He prefers to react to a situation as it develops, thus preventing the danger of becoming predictable. In general Eric fights like with like, using his hand-to-hand skills if his foes are unarmed, and using firearms if guns are used against him.

When fighting hand-to-hand, Eric will attempt to subdue his foe as quickly as possible, combining legsweeps - which will throw his foe to the ground - with powerful kicks - which should quickly disable any opponent. His approach to a gunfight is much the same way. Eric will fire for the upper body with the intent of hitting the head or upper chest, and thus eliminate his target as quickly as possible.

For weapons, Eric favors large capacity handguns, such as 9mm automatic pistols. Such guns are fairly light in weight, accurate and have a low recoil, while the large magazine reduces the number of times one has to reload. For close-combat work, such as a room-to-room firefight, Eric will opt for a combat shotgun. If range is required, then the weapon will be anyone of a number of high-powered sniper rifles. For hand-to-hand fighting, Eric carries some form of extendable baton or "stun whip."

Appearance: Eric stands a slim 5' 11", with fairly long dark brown hair. His eyes are gray, and usually reside behind a pair of sunglasses. Between his eyes, hair, and toned build (a result of extensive martial arts practice) Eric is fairly attractive looking. His normal mode of dress is casual, although Eric has a preference for long coats, mainly due to the amount of equipment (i.e. guns) he can hide inside of one.

Designer's Notes: It strikes me that Eric would make a perfect PC for a Firefly HERO campaign.

(Character sheet created by Michael Surbrook)

Eric Shepard's Hero Designer File


Return to Original Champions Characters