Val Char Pts Roll Notes 15 STR 5 12- Lift: 200 Kg; 3d6 HTH Damage [1] 18 DEX 24 13- OCV: 6/DCV: 6 20 CON 20 13- 15 BODY 10 12- 10 INT 0 11- PER roll: 11- 10 EGO 0 11- ECV: 3 20 PRE 10 13- PRE Attack: 4d6 6 COM -2 10- 8 PD 5 Total: 8 PD (6 r PD) 6 ED 2 Total: 6 ED (6 r ED) 3 SPD 12 Phases: 3, 6, 9, 12 9 REC 4 40 END 0 40 STUN 7 Total Characteristics Cost: 97 Movement: Running: 6”/12” Leaping: 3”/6” Swimming: 5”/10” (10”/20”) Cost Powers & Skills 36 Spittle: EB 4d6, NND (defense is chemical-proof protective gear covering entire body; +1); Limited Range (3”; -¼), 6 Charges (-¾) plus Sight Group Flash 4d6, NND (defense is chemical-proof protective eyewear; +1); Limited Range (3”; -¼), 6 Charges (-¾), Linked (-½), [6] 8 Seaweed Wrap: Entangle 4d6, 4 DEF; OIF (large wads of seaweed, usually gathered from the environment nearby; -½), No Range (-½), Must Follow Grab Or Target Must Be Willing Or Unable To Resist (-¼), Extra Time (1 Minute for the first layer of 1d6 and 1 DEF; -1½), Gradual Effect (4 Minutes; 1d6 and 1 DEF per Minute; -½) 10 Bite/Claws: HKA ½d6 (1d6+1 with STR), END 1 6 Scaly Skin: Damage Resistance (6 PD/6 ED) 5 Gills: Life Support (Expanded Breathing: Breathe Underwater) 3 Webbed Fingers and Toes: Swimming +3” (5” total), END 1 2 Burst of Speed: Swimming +5” (10” total); Increased Endurance (x5 END; -2), END 5 10 Big Black Eyes: Infrared and Ultraviolet Perception (Sight Group) Skills 5 +1 Hand-to-Hand 6 AK: Coastal Waters and Beaches 15- 2 KS: Marine Animals & Plants 11- 3 Shadowing 11- 3 Stealth 13- 2 Survival 11- (Marine) Total Powers & Skills Cost: 101 Total Cost: 198 75+ Disadvantages 0 Physical Limitation: Human Size 20 Psychological Limitation: Mating Instinct (regards human females as potential mates and human males as competition to be ruthlessly eliminated) (Very Common, Strong) 103 Creature Bonus/Experience 198 Total Disadvantage Points
Ecology: No one is entirely sure where these things came from, though most who know of them have their own theories as to their origin. Some believe the creatures are a genetic engineering experiment that got away from someone. Others insist they’re the result of ordinary sea bass and/or tuna being exposed to mutagenic medical waste that was illegally dumped into the ocean. Whatever the case may be, they mainly dwell in coastal waters and sustain themselves by feeding on fish and underwater plants.
Personality/Motivation: Aside from the basics of food and survival, this creature’s strongest drive is its rather peculiar desire to mate with a human female. For this purpose alone will it risk setting foot on land, usually at night (anyone foolhardy enough to be on the beach after dark can expect to run afoul of it). The creature will search for a suitable “bride” to abduct and while viciously kill any human males that try to get in its way. If successful in its search, it will take her home to its underwater grotto where it can hold her captive and mate with her at its leisure.
Powers/Tactics: The creature prefers to attack from ambush, using its stealth and knowledge of its home area to its advantage. Its first priority will be to Grab and subdue a human female and quickly abscond with her, and will use its caustic spittle and claws if forced into open combat. If outnumbered and/or facing opposition armed with guns and/or other weapons it knows can hurt it, it will make a run for the water and use its burst of speed to make a rapid getaway.
Appearance: The Sea Creature is a grayish green fish-like humanoid with gills, scales, sharp teeth and claws, and webbed fingers and toes for swimming.
Designer's Notes: Obviously, the above was built on the Swamp Creature write-up in HERO System Bestiary page 211 with some additional abilities and minor changes.
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