EUROPEAN ENEMIES CHARACTER REVISIONS

DESPOILER

Val	CHA	Cost	Roll	Notes
50	STR	40	19-	Lift 25.6 tons; 10d6 HTH Damage [5]
25	DEX	45	14-	OCV:  8/DCV:  8
28	CON	36	15-
30	BODY	40	15-
21	INT	11	13-	PER Roll 13-
30	EGO	40	15-	ECV:  10
20	PRE	10	13-	PRE Attack:  4d6
6	COM	-2	10-

42	PD	2		Total:  42 PD (30 rPD)
40	ED	4		Total:  40 ED (30 rED)
5	SPD	15		Phases:  3, 5, 8, 10, 12
16	REC	0
56	END	0
69	STUN	0		Total Characteristics Cost:  241

Movement:	Running:	6"/12"
		Leaping:	10"/20"
		Swimming:	2"/4"

Cost	Powers & Skills
45	Mutant Destructive Powers:  Elemental Control, 90-point powers
60	1)  Destructive Blast:  EB 14d6, Explosion (+1/2), END 10
45	2)  Phased Blast:  EB 12d6, Affects Desolidified (+1/2), END 9
54	3)  The Despoiler Effect:  RKA 3d6, Uncontrolled (+1/2), Continuous (+1); No Knockback (-1/4), END 11
	 
217	Destructive Energy Field:  EB 12d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2), 
	Damage Shield (Offensive; +3/4), Continuous (+1); Always On (-1/2) plus FF (30 PD/30 ED), 
	Hardened (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Always On (-1/2), 
	Linked (EB; -1/2)
4	Super-Dense Body:  Knockback Resistance -2"
10	Destructive Energy Field:  Lack Of Weakness (-10) for Resistant Defenses
10	Super-Dense Body:  Power Defense (10 points)
25	Increased Arc Of Perception (360 Degrees) with all Sense Groups
5	IR Perception (Sight Group)
3	Ultrasonic Perception (Hearing Group)
5	UV Perception (Sight Group)
50	LS  (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare 
	agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; 
	Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; 
	Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not 
	sleep)

	Skills
2	KS: Artifacts Of Destruction 11-
2	KS: Structural Integrity 11-
3	Language:  English (completely fluent)
3	Language:  German (completely fluent)
3	Language:  Italian (completely fluent)
3	Language:  Polish (completely fluent)
3	Language:  Russian (completely fluent)
0	Language:  Serbo-Croatian (idiomatic; literate)

Total Powers & Skill Cost:  552
Total Cost:  793

200+	Disadvantages
25	Distinctive Features:  humanoid of black matter, surrounded by field of destructive energy 
	(Not Concealable; Extreme Reaction [fear]; Detectable By Commonly-Used Senses)
25	Enraged:  Berserk when wounded (takes BODY) (Uncommon), go 11-, recover 11-
20	Enraged:  if attacked (Very Common), go 11-, recover 14-
25	Hunted:  Eastern European Militaries (All of Them) 11- (Mo Pow, NCI, Harshly Punish)
20	Hunted:  New Guard 11- (Mo Pow, Capture)
15	Physical Limitation:  Heavy (roughly 400 kg) (Frequently, Greatly Impairing)
25	Psychological Limitation:  Insane Desire To Destroy Everything (Very Common, Total)
15	Psychological Limitation:  Overconfident (Common, Strong)
10	Psychological Limitation:  Vengeful (Common, Moderate)
15	Reputation:  maniacal "killing machine", 11- (Extreme)
398	Experience Points

793	Total Disadvantage Points

Designer's Notes:

1) Removed the 2 levels of Density Increase (Always On) off of Despoiler's character sheet per the accepted 5th Edition way of creating heavy and large characters.

2) Rebuilt Despoiler's "Mutant Destructive Powers" Elemental Control (Now there's a special effect for you!). I debated the legality of having two Always On powers in an Elemental Control and checked the rulebook. It said all powers needed to cost END or have the Reduced Endurance Advantage, and the example EC did show a 0 END power. So then, I checked Feurmacher from Conquers, Killers, And Crooks, and the Fire Elemental from The HERO System Bestiary. Both of them have Always On RKA Damage Shields, outside of any power frameworks. So I removed Despoiler's Damage Shield and Force Field from the EC and make them separate powers. I then rebuilt both powers slightly (somewhat violating debugging rule 1) by adding the HTH element to the Damage Shield (it should have it) and Linking the Force Field to the Damage Shield (since they both are Always On, it seemed the logical choice). Using 5th Edition the Damage Shield becomes a 225 Active Point power!

3) Fixed the point values for all Disadvantages. I added in the Heavy Physical Limitation per The Ultimate Brick.

4) The original version of Despoiler cost 647 points. He now costs 793 points, a 146-point increase. Removing the Damage Shield and Force Field from the Elemental Control is the main reason why he now costs so much.

5) According to the layout in the book, Despoiler has a CV of 5, an ECV of 4, and a SPD of 4. I have no idea where these numbers come from.

6) Assessment: I'm not sure what to make of Despoiler. He's basically the unstoppable-monster-type character to throw against the PCs for a major slugfest. He doesn't have any real exploitable weaknesses, although getting him to go Berserk might actually be in the hero's benefit. You see Despoiler will burn anywhere from 5-11 END per Phase when throwing attacks, and tends to burn around 50 END a Turn. Even with a 16 REC, he's going to be hurting pretty quick. Especially if he unleashes "The Despoiler Effect" and then attacks with something else.

Aside from his END issues, Despoiler also has major problems interacting with the rest of the world. He does 12 BODY, on average, to his surroundings every Phase. It's a good thing he has Full Life Support, as he can't eat (Always On Force Field) and would blow up anything he touched anyway. Tracking him has to be the easiest job in the world. And with powers like this, I'd expect him to be Hunted by darn near everyone on the planet.

As a side note, his Structural Integrity is probably better served with some sort of "Analyze Structure" skill, as seen in The Ultimate Skill.

The background text contains some rather wonky bits. Supposedly he took the time to learn an assortment of languages to help him in his mission (destroy the world). My question is "how?" Who taught him these languages? And how did they teach him? You really can't go near him and he can't handle textbooks and the like. Also, European Enemies states that in order to stop "The Despoiler Effect" you have to render Despoiler unconscious or drain the energy away from the target. Not exactly what I'd call a reasonably obvious and common set of circumstances.


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