Val CHA Cost Roll Notes 9 STR -1 11- Lift 87.1 kg; 1 1/2d6 HTH Damage [1] 9 DEX -3 11- OCV: 3/DCV: 3 20 CON 20 13- 20 BODY 20 13- 20 INT 10 13- PER Roll 13- 15 EGO 10 12- ECV: 5 8 PRE -2 11- PRE Attack: 1 1/2d6 14 COM 2 12- 15 PD 3 Total: 15 PD (10 rPD) 14 ED 0 Total: 14 ED (10 rED) 5 SPD 31 Phases: 3, 5, 8, 10, 12 6 REC 0 40 END 0 35 STUN 0 Total Characteristics Cost: 90 Movement: Running: 6"/12" Leaping: 1"/2" Swimming: 2"/4" Cost Powers & Skills 27 Gloves: Drain INT 4d6; IAF (-1/2), END 4 37 Stun Blaster: EB 6d6, Reduced Endurance (0 END; +1/2), NND (is Force Field; +1); OAF (-1) 33 Hat: Mental Illusions 10d6 (Human class of minds); IAF (-1/2), END 5 20 Coat: Armor (10 PD/10 ED); IAF (-1/2) 15 Coat: Invisibility to Sight Group and Danger Sense ; IAF (-1/2), END 2 Skills 8 +4 with Stun Blaster 3 AK: Europe 13- 3 CK: London 13- 3 CK: Paris 13- 3 CK: Torremolinos, Spain 13- 5 Stealth 12- 5 Streetwise 12- 3 Linguist 2 1) Language: Arabic (Modern) (completely fluent) 0 2) Language: English (idiomatic; literate) 2 3) Language: French (completely fluent) 2 4) Language: German (completely fluent) 2 5) Language: Greek (Modern) (completely fluent) 3 6) Language: Polish (idiomatic) 2 7) Language: Portuguese (completely fluent) 2 8) Language: Russian (completely fluent) 2 9) Language: Thai (completely fluent) Total Powers & Skill Cost: 182 Total Cost: 272 200+ Disadvantages 20 Hunted: Demon 8- (Mo Pow, NCI, Harshly Punish) 10 Money: Destitute 20 Psychological Limitation: Code Versus Killing (Very Common, Strong) 15 Social Limitation: Secret ID (Frequently, Major) 20 Vulnerability: 2 x BODY Magical Attacks (Common) 285 Total Disadvantage Points
Designer's Notes:
1) Enigma paid 10 points to have 40 END, despite already having a 20 CON. I left his END as is.
2) I recommend changing the IAF on Enigma's Gloves to IIF. I doubt a simple Grab maneuver will allow one to take them away.
3) Personally, I'd give Enigma the Traveler Skill Enhancer.
4) Enigma had a Disadvantage of "Rarely Noticed." I'm not sure what sort of Disadvantage that would be, or even if it would be one (especially in his line of work), so I removed it.
5) The original version of Enigma cost 295 points. He now costs 272, a 23-point decrease. A lot of the saving came in his Blaster, which cost 45 points (an incorrect value).
6) Assessment: Enigma has been missing for 30 years, so where did he go? The book has a blank sheet of paper ending his write-up, with "Especially Secret, The Curious Should Write:" and ICE's address. Doing so gets you the European Enemies Errata, which doesn't address any of the errors in Enigma's sheet (among others). So, you are left with a lot of questions, like: "Where did he get all of his AKs and Languages from?", "Why a 9 STR and DEX, but a 5 SPD?", "Where did all the foci come from?". The biggest question, however, is "Why is Enigma involved with Eclipse?" He isn't a member of the group, but simply shows up where ever they are and helps them out. Nether wants to talk to him after seeing him on a mission, but how did she see him? (Okay, so the Invisibility isn't 0 END, but still....) And how does he know where the next mission will be? Oh, and notice he has a 20 point Code Versus Killing. So why is he helping out a group of terrorists, several of whom have potent killing attacks and don't hesitate to use them?
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