EUROPEAN ENEMIES CHARACTER REVISIONS

GLADIATOR

Val	CHA	Cost	Roll	Notes
35	STR	25	16-	Lift 3200 kg; 7d6 HTH Damage [3]
29	DEX	57	15-	OCV:  10/DCV:  10
28	CON	36	15-
15	BODY	10	12-
13	INT	3	12-	PER Roll 12-
14	EGO	8	12-	ECV:  5
25	PRE	15	14-	PRE Attack:  5d6
10	COM	0	11-

12/32	PD	5		Total:  12/32 PD (0/20 rPD)
12/27	ED	6		Total:  12/27 ED (0/15 rED)
6	SPD	21		Phases:  2, 4, 6, 8, 10, 12
13	REC	0
70	END	7
50	STUN	3		Total Characteristics Cost:  196

Movement:	Running:	6"/12"
		Leaping:	7"/14"
		Swimming:	2"/4""


Cost	Powers & Skills
	Martial Arts:  Dirty Infighting
	Maneuver	OCV	DCV	Damage
4	Disarm		-1	+1	Disarm; 45 STR to Disarm
4	Kidney Blow	-2	+0	HKA 1d6 +1
4	Low Blow	-1	+1	2d6 NND
4	Punch		+0	+2	9d6 Strike
5	Roundhouse	-2	+1	11d6 Strike

17	Hits Hard:  Penetrating (+1/2) for up to 35 Active Points of STR, END 2
75	Bolas:  Entangle 6d6, 6 DEF, Entangle And Character Both Take Damage (+1/4); OAF (-1), 
	4 Recoverable Charges (-1/2) plus EB 6d6, 4 Recoverable Continuing Charges lasting 
	1 Turn each (+0), Penetrating (+1/2), Continuous (+1); OAF (-1), Linked (Entangle; -1/2) plus 
	RKA 1d6, 4 Recoverable Continuing Charges lasting 1 Turn each (+0), NND (defense is an unknown 
	amount of Life Support]; +1), Does BODY (+1), Continuous (+1); Activation Roll 9- (-1 1/2), 
	OAF (-1), Linked (Entangle; -1/2), [4 rc]
15	Cestus:  HA +2d6, Penetrating (+1/2), Reduced Endurance (0 END; +1/2); OAF (-1), 
	Hand-To-Hand Attack (-1/2) plus Penetrating (+1/2) for up to 20 Active Points of HKA, 
	Reduced Endurance (0 END; +1/2); OAF (-1)
	Notes:  Applies to Kidney Blow in Martial Arts
58	Net:  Entangle 8d6, 8 DEF, Entangle And Character Both Take Damage (+1/4); 1 Recoverable 
	Charge (-1 1/4), OAF (-1) plus Drain STR 3d6, Ranged (+1/2), Continuous (+1); OAF (-1), 
	Linked (Entangle; -1/2), 1 Recoverable Continuing Charges lasting 5 Minutes (-1/4), [1 rc]
30	Sword:  HKA 2d6 (3d6 w/STR), Armor Piercing (+1/2), Penetrating (+1/2); OAF (-1), END 6
15	Samnite Armor:  Armor (20 PD/0 ED); Activation Roll 14- (-1/2), OIF (-1/2)
11	Shield:  FF (15 ED), Reduced Endurance (0 END; +1/2); Activation Roll 14- (-1/2), OIF (-1/2)

	Talents
18	Combat Sense 15-
10	Resistance (10 points)

	Skills
15	+5 with Gladiator Weapons

3	Acrobatics 15-
3	Breakfall 15-
5	Defense Maneuver I-II 
3	Demolitions 12-
2	KS: Gladiators 11-
2	KS:  Gladiator Fighting Styles 11-
1	Language:  English (basic conversation)
0	Language:  Italian (idiomatic; literate)
4	Language:  Latin (idiomatic)
3	Oratory 14-
3	Persuasion 14-
3	Security Systems 12-
3	Shadowing 12-
3	Stealth 15-
3	Streetwise 14-
4	WF:  Common Melee Weapons, Lassos, Whips
2	Weaponsmith (Muscle-Powered HTH) 12-

Total Powers & Skill Cost:  332
Total Cost:  528

200+	Disadvantages
25	Hunted:  Italian Government 11- (Mo Pow, NCI, Capture)
0	Hunted:  Red Brigade 11- (As Pow, Harshly Punish)
25	Hunted:  UNTIL 11- (Mo Pow, NCI, Capture)
15	Psychological Limitation:  Fears Losing A Fair Fight (Common, Strong)
15	Psychological Limitation:  Gladiator's Code Of Fighting (Common, Strong)
5	Reputation:  Former Member of Red Brigade, 8-
15	Social Limitation:  Secret ID (Frequently, Major)
228	Experience Points

518	Total Disadvantage Points

Designer's Notes:

1) Removed Gladiator's Penetrating Advantage from the cost of his STR and placed it in the Powers listing.

2) Added Continuous to the two Linked Bola attacks in order for them to work as Continuing Charges (which only work on Constant or Persistent powers).

3) The original write up has Gladiator's cestus give him +2d6 Hand Attack with Penetrating (which is fine), but this was also supposed to add the Penetrating Advantage to his Martial Arts HKA. Using pages 104-105 of The Ultimate Martial Artist I was able to apply the Penetrating Advantage (at 0 END) to his Killing Strike. Note that while Gladiator can do a 1d6+1 HKA Penetrating, he can only do up to 4d6 of Penetrating Normal Damage (2d6 HA + 2d6 of STR). However, he can use the cestus with his 35 STR to do 9d6 of base damage (not counting bonuses for his martial arts).

4) Added Ranged to Net-based Drain so it would work properly with the ranged Entangle.

5) Gladiator paid for his Combat Sense twice. This was corrected.

6) Gladiator paid 25 points for his 5 combat skill levels. He also did it twice. I dropped it to 3 point skill levels, as I figured Gladiator Weapons counted as a "tight group."

7) Gladiator shows a 13- for all his DEX skills. This is incorrect, as he as a 29 DEX ([29/5] = 5.8. 5.8 + 9 = 14.8, rounds to 15-). I upped these values to 15-. In a similar vein, all of his PRE skills were listed as 12-, not 14- ([25/5] = 5. 5 + 9 = 14.).

8) Folded trident into Common Melee Weapons, thus his WFs cost 4 points, not 5.

9) Fixed the point values for all Disadvantages.

10) The original version of Gladiator cost 506 points. He now costs 518, a 12-point increase. A lot of the points came from rebuilding his cestus properly, along with his bolas.

11) Assessment: Here we go again—a terribly cliched character concept, even down to his name (Spartacus). Although not a bad idea over all, his magical gear seems more than a bit overdone, not to mention overpowered. Personally, I'd added "Range Based On STR" to all of his attacks, so he won't be hurling them at targets upwards of 500" away. Oh, and what is a "Gladiator's Code Of Fighting" anyway? It's never exactly explained in the book.


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