Val CHA Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage [2] 33 DEX 69 16- OCV: 11/DCV: 11 25 CON 30 14- 18 BODY 16 13- 5 INT -5 10- PER Roll 15- 10 EGO 0 11- ECV: 3 19 PRE 9 13- PRE Attack: 3 1/2d6 10 COM 0 11- 22 PD 7 Total: 22 PD (10 rPD) 32 ED 7 Total: 32 ED (20 rED) 6 SPD 17 Phases: 2, 4, 6, 8, 10, 12 10 REC 0 50 END 0 44 STUN 0 Total Characteristics Cost: 165 Movement: Running: 11"/22" Leaping: 15"/30" Swimming: 2"/4" Cost Powers & Skills 27 Vocal Amplifier: EB 4d6, NND (is deafness, ear coverings, or sonic powers; +1), Area Of Effect (9" Cone; +1); Activation Roll 10- (-1 1/4), END 6 45 Claws: HKA 2d6 (3d6 w/STR), Armor Piercing (+1/2), END 4 45 Cybernetic Implants: Armor (10 PD/20 ED) 10 Cybernetic Legs: Leaping +10" (15" forward, 7 1/2" upward), END 1 10 Cybernetic Legs: Running +5" (11" total), END 1 10 Claws: Clinging (normal STR) 15 Sensory Implants: +5 PER with all Sense Groups 5 Visual Implants: IR Perception (Sight Group) 5 Visual Implants: UV Perception (Sight Group) 5 Olfactory Implants: Tracking with Normal Smell 45 Cybernetic Implants: LS (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) Talents 9 Cybernetic Implants: Ambidexterity (no Off Hand penalty) 4 Cybernetic Implants: Double Jointed 3 Sharp Senses: Lightsleep 3 Vocal Implants: Perfect Pitch Skills 2 +1 with Claws 3 Acrobatics 16- 3 Breakfall 16- 6 CK: Liverpool 15- 3 Contortionist 16- 5 Defense Maneuver I-II 11 Mimicry 14- 6 PS: Singer 15- 3 Stealth 16- Total Powers & Skill Cost: 283 Total Cost: 448 200+ Disadvantages 35 Enraged: Berserk if Chromedome Stunned (Uncommon), go 14-, recover 8- 20 Hunted: Dr. Destroyer 8- (Mo Pow, NCI, Harshly Punish) 5 Hunted: London Watch 8- (As Pow, Limited Geographical Area, Capture) 0 Hunted: Mystery's Mob 8- (Less Pow, Limited Geographical Area, Harshly Punish) 10 Hunted: Scotland Yard 11- (Less Pow, NCI, Limited Geographical Area, Capture) 15 Psychological Limitation: Enjoys Using Men (Common, Strong) 25 Psychological Limitation: Psychotic (Very Common, Total) 10 Psychological Limitation: Vengeful (Common, Strong) 10 Reputation: Psychotic Killer, 8- (Extreme) 15 Social Limitation: Public ID (Frequently, Major) 103 Experience Points 448 Total Disadvantage Points
Designer's Notes:
1) Removed Silver Hyena's Distinctive Features. If Halfjack (VIPER) doesn't get Distinctive Features, then Silver Hyena sure doesn't.
2) Configured all Hunteds realistically. There is no way being hunted by Mystery's Mob on an 8- is worth 20 points! (This made Mystery's Mob as powerful a hunted as Dr. Destroyer!)
3) The original version of Silver Hyena cost 429 points. She now costs 448, a 19 point increase. Most of that increase is in her Life Support and Ambidexterity abilities.
4) Assessment: Amazingly enough, Silver Hyena is probably the most solid of the Argent Anarky characters. However, that's not saying much. Note she, like Chromedome, has a 14- go, 8- recover Berserk, a 3d6 Armor Piercing HKA, and no one else on her team has resistance defences. Good thing Chromedome has that 40 CON. Speaking of Characteristics, Silver Hyena has a 19 PRE for some odd reason and I do wonder why all of Argent Anarky has AK: Liverpool and PS: Musician on a 15-.
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