Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [1] 20 DEX 30 13- OCV: 7/DCV: 7 20 CON 20 13- 13 BODY 6 12- 30 INT 20 15- PER Roll 15- 30 EGO 40 15- ECV: 10 30 PRE 20 15- PRE Attack: 6d6 30 COM 10 15- 8 PD 5 Total: 8 PD (0 rPD) 8 ED 4 Total: 8 ED (0 rED) 4 SPD 10 Phases: 3, 6, 9, 12 7 REC 0 40 END 0 31 STUN 0 Total Characteristics Cost: 170 Movement: Running: 6"/12" Leaping: 3"/6" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Commando Training Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Choke Hold -2 +0 Grab One Limb; 2d6 NND 4 Disarm -1 +1 Disarm; 25 STR to Disarm 4 Killing Strike -2 +0 HKA 1d6 +1 4 Strike +0 +2 5d6 Strike 3 Throw +0 +1 3d6 +v/5, Target Falls 12 Psionic Powers: Elemental Control, 30-point powers, all slots Powers Only Work Within 100 feet/15" Of Other Shards (-1/4) 84 1) Ego Attack 8d6 (Human class of minds), Reduced Endurance (0 END; +1/2); Powers Only Work Within 100 feet/15" Of Other Shards (-1/4) 26 2) Mind Control 8d6 (Human class of minds), Reduced Endurance (0 END; +1/2); Limited Class Of Minds (only works on women; -1/2), Powers Only Work Within 100 feet/15" Of Other Shards (-1/4) 12 3) Mind Scan 6d6 (Human class of minds); Powers Only Work Within 100 feet/15" Of Other Shards (-1/4), END 3 Alien Sensory Systems, all slots Only Works Within 100 feet/15" Of Other Shards (-1/4) 20 1) Increased Arc Of Perception (360 Degrees) with all Sense Groups; Only Works Within 100 feet/15" Of Other Shards (-1/4) 4 2) IR Perception (Sight Group); Only Works Within 100 feet/15" Of Other Shards (-1/4) 8 3) N-Ray Perception (Sight Group); Only Works Within 100 feet/15" Of Other Shards (-1/4) 12 4) Radar (Radio Group); Only Works Within 100 feet/15" Of Other Shards (-1/4) 8 5) Radio Perception/Transmission (Radio Group); Only Works Within 100 feet/15" Of Other Shards (-1/4) 18 6) Spatial Awareness (Unusual Group); Only Works Within 100 feet/15" Of Other Shards (-1/4) 4 7) UV Perception (Sight Group); Only Works Within 100 feet/15" Of Other Shards (-1/4) 40 Alien Life Energy: LS (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep); Only Works Within 100 feet/15" Of Other Shards (-1/4) 7 The Shard Knows Its Own: Mind Link , Human class of minds, Specific Group of Minds (other members of Triad), Number of Minds (x2); Only With Others Who Have Mind Link (-1), Only Works Within 100 feet/15" Of Other Shards (-1/4) Talents 5 Eidetic Memory 3 Lightsleep 5 Resistance (5 points) 4 Speed Reading (x10) 20 Universal Translator 15- Skills 3 Acting 15- 3 Bribery 15- 2 CK: Paris 11- 3 Conversation 15- 5 Cramming 2 Gambling (Card Games) 15- 3 High Society 15- 0 Language: French (idiomatic) 3 Oratory 15- 3 Persuasion 15- 3 Seduction 15- 10 WF: Common Melee Weapons, Common Missile Weapons, Small Arms, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons Total Powers & Skill Cost: 355 Total Cost: 525 200+ Disadvantages 5 Distinctive Features: Crystal Shard Imbedded In Right Hand (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted: French Foreign Legion 8- (Mo Pow, NCI, Capture) 5 Hunted: London Watch 8- (As Pow, Limited Geographical Area, Capture) 10 Hunted: Owner Of The Fourth Shard 8- (As Pow, Harshly Punish) 20 Psychological Limitation: Compulsive Liar (Very Common, Strong) 0 Psychological Limitation: Fear Of Disfigurement (Uncommon, Strong) 15 Psychological Limitation: Uses Women (Common, Strong) 15 Psychological Limitation: Vain (Common, Strong) 10 Reputation: Member of Triad, 11- 15 Social Limitation: Secret ID (Frequently, Major) 210 Experience Points 525 Total Disadvantage Points
Designer's Notes:
1) Incubus only paid 20 points for his 20 DEX. I upped this to 30 points.
2) I placed all of Incubus's mental powers into an Elemental Control.
3) I fixed all of Incubus's skill rolls so they matched his characteristic rolls. All of his Interaction skills were listed at 13- (instead of 15-).
4) Fixed Incubus's WFs. He'd paid 8 points for Common Melee Weapons, Common Missile Weapons, Small Arms, and "Heavy Weapons." Figuring that Heavy Weapons translated to 5th Edition's Uncommon Modern Weapons I added the ones you see in the write-up.
5) Reconfigured his Distinctive Features to "Easily Concealable." The crystal shard is in his hand, where any glove should cover it.
6) Configured all Hunteds realistically.
7) The original version of Incubus cost 541 points. He now costs 525, a 16-point decrease. The Elemental Control saved him 20 points, but this was offset by the increase in the cost of Life Support and some Enhanced Senses.
8) Assessment: See Casca for base comments. My major nitpick concern's Incubus's Mind Control. If the crystal shard is an alien artifact, why does it only work on women?
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