EUROPEAN ENEMIES CHARACTER REVISIONS

MAMMOTH

Val	CHA	Cost	Roll	Notes
85	STR	75	26-	Lift 3.3k tons; 17d6 HTH Damage [8]
19	DEX	27	13-	OCV:  6/DCV:  6
50	CON	80	19-
20	BODY	20	13-
23	INT	13	14-	PER Roll 14-
17	EGO	14	12-	ECV:  6
20	PRE	10	13-	PRE Attack:  4d6
6	COM	-2	10-

30	PD	13		Total:  30 PD (25 rPD)
20	ED	10		Total:  20 ED (15 rED)
4	SPD	11		Phases:  3, 6, 9, 12
27	REC	0
100	END	0
88	STUN	0		Total Characteristics Cost:  271

Movement:	Running:	6"/12"
		Leaping:	17"/34"
		Swimming:	2"/4 

Cost	Powers & Skills
53	Equipment:  Variable Power Pool, 40 base + 13 control cost, VPP Can Only Be Changed 
	Between Adventures (in Mammoth's lab; -1/2)
	 
20	Invulnerable:  Damage Resistance (25 PD/15 ED)
16	Immense Weight:  Knockback Resistance -8"
30	Find Weakness 11- with All Attacks
4	Long Arms:  Stretching 1", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), 
	No Noncombat Stretching (-1/4), No Velocity Damage (-1/4)

	Perks
30	Base (150-point base)

	Talents
5	Eidetic Memory
3	Lightning Calculator

	Skills
10	+2 with HTH Combat

3	Computer Programming 14-
3	Electronics 14-
3	Inventor 14-
3	Language:  Danish (completely fluent)
3	Language:  Dutch (completely fluent)
3	Language:  English (completely fluent)
3	Language:  Finnish (Suomi) (completely fluent)
3	Language:  German (completely fluent)
0	Language:  Icelandic (idiomatic; literate)
3	Language:  Swedish (completely fluent)
3	Mechanics 14-
3	SS:  Biochemistry 14-
3	SS:  Chemistry 14-
3	SS:  Computer Design 14-
3	SS:  Electrical Engineering 14-
3	SS:  Genetics 14-
3	SS:  Physics 14-

Total Powers & Skill Cost:  219
Total Cost:  490

200+	Disadvantages
10	Hunted:  Eurostar 8- (Mo Pow, Harshly Punish)
20	Hunted:  Icelandic Government 11- (As Pow, NCI, Capture)
20	Hunted:  Swedish Government 8- (Mo Pow, NCI, Capture)
0	Hunted:  UNTIL 8- (Mo Pow, NCI, Harshly Punish)
5	Physical Limitation:  Large, 11' tall, with an 800 kg mass (-2 DCV, +2 to PER Rolls to 
	perceive) (Infrequently, Slightly Impairing)
15	Psychological Limitation:  Hates Eurostar (especially Fiacho) (Common, Strong)
25	Psychological Limitation:  Megalomaniac (Very Common, Total)
10	Reputation:  ruthless killer, 11-
15	Social Limitation:  Public ID (Frequently, Major)
30	Vulnerability:  2 x BODY heat-based attacks (Very Common)
140	Experience Points

490	Total Disadvantage Points

Designer's Notes:

1) I removed Mammoth's 1 level of Growth (Always On), per the accepted 5th Edition way of creating heavy and large characters. Of course, Mammoth doesn't really have just 1 level of Growth in the first place. He originally had 3, an observation borne out by examining his point totals for different Characteristics.

2) Rebuilt Mammoth's Variable Power Pool. Nothing special here, except some of the items he's said to use as part of his gadget pool sound like they will cost more than 40 Active Points.

3) Mammoth definitely benefited from 5th Edition's dropping of General 11- Skills in favor of basing everything off of a Characteristic. His Electronics and Mechanics jumped from 12- to 14- and he saved 4 points in the process!

4) No rolls given for Science Skills of Genetics and Biochemistry. As they cost 3 points each, I presumed they were the same as the other Science skills and gave them a 14-.

5) Fixed the point values for all Disadvantages. Amazingly, Mammoth doesn't get a Distinctive Features for being 11' tall, covered in thick hair, and equipped with two large ivory tusks. He is, however, overloaded with Hunteds. I added in the Large Physical Limitation per The Ultimate Brick, and folded the Psychological Limitation of "Holds The World In Contempt" into his "Megalomaniac" Disadvantage—one is basically a subset of the other.

6) The original version of Mammoth cost 485 points. He now costs 490, a 5-point increase.

7) Assessment: Mammoth, amazingly enough, pays the correct amount for Find Weakness! I think he's the first character to do so. Now, while Mammoth's write-up makes sense and is actually free of the mistakes prevalent throughout European Enemies, the origin story is so lame as to verge on sheer stupidity. I mean come on, if you're going to take over the world with an all-powerful computer, why turn yourself into a huge hairy monster? And extracting DNA from a mammoth? Why not something useful? Like a gorilla or tiger?

Anyway, if you want to further debug Mammoth, give him Linguist and Scientist, that'll save a few points at any rate. I'd also up his Gadget Pool, give it a minimum Focus Limitation of IIF (-1/4), and maybe some sort of Life Support versus cold.

For what it's worth, Alex Fauth states that White Rose can beat Mammoth in one turn, and there isn't a thing he can do about it.


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