Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [1] 23 DEX 39 14- OCV: 8/DCV: 8 23 CON 26 14- 10 BODY 0 11- 20 INT 10 13- PER Roll 13- 20 EGO 20 13- ECV: 7 30 PRE 20 15- PRE Attack: 6d6 14 COM 2 12- 12 PD 9 Total: 12 PD (0 rPD) 12 ED 7 Total: 12 ED (0 rED) 5 SPD 17 Phases: 3, 5, 8, 10, 12 8 REC 0 46 END 0 30 STUN 0 Total Characteristics Cost: 155 Movement: Running: 9"/18" Leaping: 3"/6" Swimming: 2"/4" Cost Powers & Skills 75 Mental Powers: Multipower, 75-point reserve 4u 1) Ego Attack 5d6 (Human class of minds); Concentration (1/2 DCV; -1/4), END 5 7u 2) Mind Control 10d6 (Human class of minds), Telepathic (+1/4), Reduced Endurance (1/2 END; +1/4), END 3 2u 3) Telepathy 4d6 (Human class of minds); Concentration (1/2 DCV; -1/4), END 2 Martial Arts: Fencing Maneuver OCV DCV Damage 5 Defensive Strike +1 +3 Weapon Strike 4 Martial Block +2 +2 Block, Abort 4 Martial Disarm -1 +1 Disarm; 25 STR to Disarm roll 4 Martial Strike +0 +2 Weapon +2 DC Strike 5 Offensive Strike -2 +1 Weapon +4 DC Strike 0 Weapon Element: Blades 30 Electrified Saber: HKA 1 1/2d6 (2 1/2d6 w/STR); OAF (-1) plus EB 5d6, 16 Charges (+0), NND (defense is having Armor or 25+ ED; +1); OAF (-1), No Range (-1/2), Linked (HKA; -1/4), END 2 10 Mental Defense (14 points total) 6 Running +3" (9" total), END 1 Perks 1 Fringe Benefit: Passport 15 Money: Filthy Rich Talents 3 Absolute Time Sense 15 Danger Sense (self only, in combat) 13- Skills 6 +3 OCV with Saber 3 Acting 15- 2 AK: France 11- 3 Bureaucratics 15- 3 Conversation 15- 5 Defense Maneuver I-II 3 Fast Draw (Blades) 14- 3 High Society 15- 2 KS: Napoleon Bonaparte 11- 2 KS: Fencing 11- 2 KS: Fencers 11- 1 Language: English (basic conversation) 0 Language: French (idiomatic; literate) 9 Oratory 18- 9 Persuasion 18- 3 Riding 14- 3 Seduction 15- 13 Tactics 18- Total Powers & Skill Cost: 262 Total Cost: 417 200+ Disadvantages 30 Enraged: when someone tells him he's not Napoleon (Common), go 14-, recover 8- 15 Hunted: Paris Police 11- (As Pow, NCI, Limited Geographical Area, Capture) 20 Psychological Limitation: Code of Chivalry (Common, Total) 20 Psychological Limitation: Honorable (Common, Total) 0 Psychological Limitation: Megalomaniac (Common, Total) 10 Psychological Limitation: Thinks He's Napoleon (Common, Total) 5 Reputation: criminal nut, 8- 15 Social Limitation: Secret ID (Frequently, Major) 102 Experience Points 417 Total Disadvantage Points
Designer's Notes:
1) The Napoleon of Crime (NOC for short) paid 26 points for 22 points of Martial Maneuvers.
2) NOC's various mental powers placed in a Multipower. I used all Ultra slots, although one could use Multi slots. This would allow NOC to use Telepathy on someone he's actively Mind Controlling.
3) The errata sheets states that NOC's Ego Attack should cost 4 END, which is what it costs in the original book. As for the 5d6 of Ego Attack, that's 50 Active Points of power, thus it costs 5 END.
4) The errata sheet states that NOC's Mental Defense is 14 points. I made the correction.
5) Corrected the various Skill Rolls and the like. In some cases, a Skill Roll needed to be listed, as it was left of the original sheet.
6) Fixed the point values for all Disadvantages. I removed NOC's 15 points of Distinctive Features (Not Concealable, Noticeable) as no explanation was given for what it might be (other than an uncanny resemblance to Napoleon).
7) The original version of The Napoleon of Crime cost 455 points. He now costs 417, an 38-point decrease. Placing his mental powers in a Multipower helped immensely.
8) Assessment: Where do I start? Maybe with the fact that the French supervillain is a take off on Napoleon? How wonderfully original. Next, I expect the British character to be either John Bull or Winston Churchill (or Wellington), the Spanish to be El Cid (or maybe Christopher Columbus), the Russian to be either Ivan the Terrible, Catherine the Great, or Joseph Stalin (who at least has the whole "man of steel" thing going for him), and the German to be either Sigfreid, Erwin Rommel, or possibly Adolph Hitler (well, it worked for The Boys From Brazil). Can we be any more absurd/cliched/offensive/stereotyped? Well, maybe if he'd been a cheese-eating, wine-drinking mime, what would have been stereotyping. But then, a mime supervillain has something going for it, especially if you used classic mime routines as the basis for superpowers (Walking against the wind = movement Drain, trapped in a glass box = Force Wall, elevator down = Tunneling or Teleport.... say, I might have something here!)
For a 417-point character, NOC is rather weak. He has a moderate amount of defense and no resistant defenses, with an unremarkable BODY and STUN score (And why exactly does he have that 30 PRE....?). When you consider two of his mental powers have the Concentrate (1/2 DCV) Limitation, his combat prowess is questionable. Oh, and to be honest, Foxbat has already sewn up the "criminal nut" category fairly tightly.
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