EUROPEAN ENEMIES CHARACTER REVISIONS

ECLIPSE

NETHER

Val	CHA	Cost	Roll	Notes
11	STR	1	11-	Lift 114.9 kg; 2d6 HTH Damage [1]
18	DEX	24	13-	OCV:  6/DCV:  6
16	CON	12	12-
14	BODY	8	12-
28	INT	18	15-	PER Roll 15-
33	EGO	46	16-	ECV:  11
30	PRE	20	15-	PRE Attack:  6d6
20	COM	5	13-

2	PD	0		Total:  2 PD (0 rPD)
3	ED	0		Total:  3 ED (0 rED)
5	SPD	22		Phases:  3, 5, 8, 10, 12
5	REC	0
32	END	0
38	STUN	10		Total Characteristic Cost:  166

Movement:	Running:	6"/12"
		Flight:		25"/50"
		Leaping:	2"/4"
		Swimming:	2"/4"

Cost	Powers & Skills
150	Gray Powers:  Multipower, 150-point reserve
5u	1)  Drain STR 5d6, END 5
10u	2)  Ego Attack 10d6, END 10
5u	3)  Entangle 5d6, 5 DEF, END 5
4u	4)  Sight Group Flash 8d6, END 4
15u	5)  Mind Control 15d6 (Human class of minds), Invisible Power Effects (Fully Invisible; +1/2), 
	Reduced Endurance (0 END; +1/2)
10u	6)  Telepathy 10d6, Invisible Power Effects (Fully Invisible; +1/2), Reduced Endurance (0 END; +1/2)
11u	7)  FW (20 PD/20 ED) (Opaque Sight Group), END 11
5u	8)  Flight 25", END 5

45	Gray Powers Energy:  Endurance Reserve  (150 END, 30 REC)
7	Detect Magic 15- (Mystic Group), Sense
5	IR Perception (Sight Group)
5	Group Radio Comlink:  Radio Perception/Transmission (Radio Group); OAF (-1)

	Perks
1	Fringe Benefit:  Passport
5	Money:  Well Off

	Talents
3	Simulate Death

	Skills
3	Computer Programming 15-
4	KS: European Superhumans 16-
4	KS: International Law 16-
3	KS: Non-European Superhumans 15-
4	KS: Pagan Ritual 16-
4	Language:  English (idiomatic)
0	Language:  French (idiomatic; literate)
3	Language:  German (completely fluent)
9	PS: Lawyer 21-

Total Powers & Skill Cost:  320
Total Cost:  486

200+	Disadvantages
20	Hunted:  Polish Government 11- (As Pow, NCI, Capture)
25	Hunted:  UNTIL 11- (Mo Pow, NCI, Capture)
25	Psychological Limitation:  Hates Corruption (Very Common, Total)
15	Psychological Limitation:  Methodical Planner (Common, Strong)
10	Psychological Limitation:  Moody (Common, Moderate)
15	Reputation:  Ruthless Witch, 14-
15	Social Limitation:  Public ID (Frequently, Major)
161	Experience Points

486	Total Disadvantage Points

Designer's Notes:

1) Fixed the die roll for her Computer Programming to 15-. She'd had 14-, but a 28 INT gives you a 15- INT Roll ([28/5] + 9 = 14.6, which rounds up to 15).

2) Removed the Perk "Right to Marry: Gray Pagan Ritual" since I'm fairly sure it wouldn't be officially recognized anywhere.

3) Fixed the price of her PS by basing it off her INT. It now costs 9 points instead of 10.

4) Edited all of her Hunteds, and tried to fully define all Disadvantages.

5) The original version of Nether cost 495 points. She now costs 486, a 9 point decrease. I honestly have no idea where the savings come in.

6) Assessment: Although technically correct, Nether has a lot of illogical elements. For starters, she is very vulnerable to just about anything, considering her PD of 2 and her ED of 3. She should have a set of PAGAN-issue body armor at least, especially since she is described as a front-line fighter. I'd also edit her Multipower to take advantage of that 150-point pool. Either make more powers cost 150 points, or make most of them cost 75, so she can use two at once. Skills wise, her PS: Lawyer on a 21- is a bit much. With her Public ID and Hunted by UNTIL, I have to wonder if she still has a law career (and I really doubt she can get much use from her passport). Finally, based on her description, I would give her 10-15 points of wealth.


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