Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage [1] 30 DEX 60 15- OCV: 10/DCV: 10 25 CON 30 14- 20 BODY 20 13- 20 INT 10 13- PER Roll 13- 50 EGO 80 19- ECV: 17 10 PRE 0 11- PRE Attack: 2d6 10 COM 0 11- 8 PD 6 Total: 8 PD (0 rPD) 11 ED 6 Total: 11 ED (0 rED) 6 SPD 20 Phases: 2, 4, 6, 8, 10, 12 10 REC 6 50 END 0 41 STUN 3 Total Characteristics Cost: 241 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 37 Machine And Computer Control: Elemental Control, 74-point powers 38 1) System Override: Mind Control 10d6 (Machine class of minds), Reduced Endurance (0 END; +1/2) 45 2) Remote Manipulation: Telekinesis (40 STR), Fine Manipulation, Reduced Endurance (0 END; +1/2); Only To Control Metal And Machines (-1/2) 38 3) Data Search: Telepathy 10d6 (Machine class of minds), Reduced Endurance (0 END; +1/2) 30 Cybernetic Implants: Physical Damage Reduction, Resistant, 50% 30 Cybernetic Implants: Energy Damage Reduction, Resistant, 50% 30 Cybernetic Implants: Mental Damage Reduction, 50% 45 Cybernetic Implants: LS (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) Talents 5 Internal Recorder: Eidetic Memory 3 Internal Computer: Lightning Calculator Skills 5 CK: Liverpool 15- 3 Computer Programming 13- 7 Electronics 15- 3 Inventor 13- 7 Mechanics 15- 5 PS: Musician (Keyboard/Synthesizer) 15- 3 Streetwise 11- Total Powers & Skill Cost: 334 Total Cost: 575 200+ Disadvantages 20 Hunted: Dr. Destroyer 8- (Mo Pow, NCI, Harshly Punish) 5 Hunted: London Watch 8- (As Pow, Limited Geographical Area, Capture) 0 Hunted: Mystery's Mob 8- (Less Pow, Limited Geographical Area, Harshly Punish) 10 Hunted: Scotland Yard 11- (Less Pow, NCI, Limited Geographical Area, Capture) 20 Psychological Limitation: Distrusts Most Humans/Living Beings (Very Common, Strong) 20 Psychological Limitation: Passionate Machine Lover (Very Common, Strong) 10 Reputation: Leader of Argent Anarky, 11- 15 Social Limitation: Public ID (Frequently, Major) 275 Experience Points 576 Total Disadvantage Points
Designer's Notes:
1) By setting Maximum Overdrive's mental powers to affect the Machine class of minds, I was able to remove the Limitation of "Only Works On Computers Or Other Machines w/INT" (-1 1/2).
2) Made his CK and PS Skills work off of his INT.
3) Removed Maximum Overdrive's Distinctive Features. If Halfjack (VIPER) doesn't get Distinctive Features, then Maximum Overdrive sure doesn't.
4) Configured all Hunteds realistically. There is no way being hunted by Mystery's Mob on an 8- is worth 20 points! (This made Mystery's Mob as powerful a hunted as Dr. Destroyer!)
5) The original version of Maximum Overdrive cost 555 points. He now costs 575, 20-point increase. The main increase is due to his revised Elemental Control with another 15 coming from his Life Support. On the other hand, his Eidetic Memory dropped by 5 points, while his Electronics and Mechanics Skills dropped by 4 each.
6) Assessment: Many of Maximum Overdrive's characteristics make little sense. He has a 50 EGO, 20 points higher than Menton's, and a 30 DEX, which is pretty top end for such a character. On the other hand, why does a character with a "charismatic and domineering personality" have only a 10 PRE?
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