Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [1] 21 DEX 22 13- 20 CON 10 13- 18 INT 8 13- PER Roll 13- 16 EGO 6 12- 15 PRE 5 12- PRE Attack: 3d6 7 OCV 20 9 DCV 30 3 OMCV 0 5 DMCV 6 4 SPD 20 Phases: 3, 6, 9, 12 6+6 PD 4 Total: 6/12 PD (0/6 rPD) 5+6 ED 3 Total: 5/11 ED (0/6 rED) 8 REC 4 40 END 4 9 BODY -1 30 STUN 5 Total Characteristics Cost: 151 Movement: Running: 18m/36m Leaping: 8m/16m Swimming: 4m/8m Cost Powers & Skills Martial Arts: Arte dell’Abbracciare Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Escape +0 +0 30 STR vs. Grabs 3 Grapple -1 -1 Grab Two Limbs, 25 STR for holding on 3 Joint Lock +0 -1 Grab One Limb, +10 to STR for holding on 3 Legsweep +2 -1 4d6 Strike, Target Falls 4 Strike +0 +2 5d6 Strike 3 Takedown +1 +1 3d6 Strike; Target Falls 14 Wooden Spoon: HA +4d6, Reduced Endurance (0 END; +½); OAF (-1), Hand-To-Hand Attack (-¼) plus Reach +1m 7 Polarized Lenses In Mask: Sight Group Flash Defense (6 points), Hardened (+¼) 3 Armored Mask: Resistant Protection (3 PD/3 ED); Requires A Roll (8- roll; only protects Hit Locations 3-4; -1 ¾), OIF (-½) 10 Spectra-Lined Costume: Resistant Protection (6 PD/6 ED); OIF (-½), Requires A Roll (14- roll; covers body but for hands, feet, and head; -¼) 2 Powerful Leaper: Leaping +4m (8m forward, 4m upward), END 1 6 Nimble For His Size: Running +6m (18m total), END 1 Perks 3 Contact: underworld fence (Contact has useful Skills or resources, Contact limited by identity) 12- Skills 3 Acrobatics 13- 3 Breakfall 13- 3 CK: [choice of city in Italy] 13- 3 Climbing 13- 3 Contortionist 13- 3 Demolitions 13- 3 Disguise 13- 3 Electronics 13- 2 KS: Arte dell’Abbracciare 11- 3 KS: The Superhuman World 13- 2 Language: English (fluent conversation) 3 Language: French (completely fluent) 0 Language: Italian (completely fluent; literate) 3 Lockpicking 13- 3 Mechanics 13- 3 Security Systems 13- 3 Stealth 13- 5 Streetwise 13- Total Powers & Skill Cost: 149 Total Cost: 300 300+ Matching Complications (60) 10 Distinctive Features: Hunchback (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 15 Hunted: [GM's choice], Infrequently (Mo Pow; Harshly Punish) 15 Psychological Complication: Enjoys Making Those In Positions Of Authority Look Foolish (Common; Strong) 15 Psychological Complication: Greedy, enjoys luxuries (Common; Strong) 15 Social Complication: Secret ID Frequently, Major Total Complications Points: 60 Experience Points: 0
Background/History: Born deformed, with a hunched back, Paolino Chinelli was abandoned soon after birth. Growing up in an orphanage, his appearance was often the butt of jokes and insults, resulting in a lot of fights and a lot of punishment for Paolino. Desperate for revenge, Paolino took to exercise, such as gymnastics, tumbling, and wrestling, and eventually was able to pay back his antagonizers for all the pain they’d caused him. But this still didn’t sit well with the orphanage’s administrators, who punished Paolino even more. In return, Paolino ran away, figuring the streets were better than the strict and over-bearing guardians.
On the street Paolino had to steal to survive, but soon found out that his physical prowess, small size, and agility were a help rather than a hindrance. In time he went from stealing simple necessities to more and more luxurious items, seeking to acquire the material goods he felt had been denied to him while in the orphanage. In order to hide his appearance, he decided to adopt a costumed identity, and modeled himself after Pulcinella, the violent and crafty trickster star of the commedia dell'arte.
Personality/Motivation: What Pulcinella wants is to be rich, rich enough so he doesn’t have to work any more. However, his desire for wealth more than exceeds his needs, so it’s debatable he’ll ever actually decide he has enough money to live on. He also enjoys making fools of those in charge (a hold over from his days in the orphanage) and can easily be hired to steal items and objects by those in need of such services.
Quote: “And this is mine… and this… and this… and this….”
Powers/Tactics: Physically fit, Pulcinella is quite strong and agile for his size. A master of the obscure art of Arte dell’Abbracciare, an ancient form of Italian wrestling, he’s also rather handy with the heavy wooden spoon he carries. Normally he attacks with the spoon, beating his foes about the head and shoulders with it, but if disarmed will use his Arte dell’Abbracciare skills to put his target down. If his opponent proves too powerful, he’ll try to escape instead.
Appearance: Standing just over 5’ tall, Pulcinella suffers from an obviously deformed spine. A the same time, his body is well-muscled with a gymnast’s physique. His costume is based off of the classic appearance of Pulcinella in the Commedia dell'arte: a form-fitting white bodystocking, low brown boots, a white jacket belted at the waist with a black sash, a black mask that covers his face from the nose up, and a broad-brimmed floppy black hair. Tucked into the sash is his wooden spoon.
Designer’s Notes: Pulcinella started out as the character of Punchinello, found on page 25 of Enemies: the International File. Initially I tried to make him similar to his published incarnation, but felt he was nothing more than a Black Harlequin knock off. However, when I discovered that Punchinello was the anglicization of Pulcinella, I felt I had a hook, and modeled a new version off of the standard depictions of the character. For starters, I edited his Characteristics a bit (for example, I felt a 23 INT was too much), dumped his toy-based VPP, defined his Martial Arts, and rebuilt his gear to match the costume of Pulcinella.
At 300 points he’s a rather low-powered villain, but is quite suitable for street-level and teen-based supers games. You could make him more powerful by increasing his STR, adding Damage Classes to his Martial Arts, and giving him a utility belt (or pouch) of useful gadgets (flash light, flash bombs, lockpicks, and so on.)
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