Val CHA Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage [2] 24 DEX 42 14- OCV: 8/DCV: 8 25 CON 30 14- 10 BODY 0 11- 8 INT -2 11- PER Roll 11- 10 EGO 0 11- ECV: 3 15 PRE 5 12- PRE Attack: 3d6 2 COM -4 9- 14 PD 9 Total: 14 PD (0 rPD) 12 ED 7 Total: 12 ED (0 rED) 5 SPD 16 Phases: 3, 5, 8, 10, 12 10 REC 0 50 END 0 36 STUN 0 Total Characteristic Cost: 118 Movement: Running: 8"/16" Flight: 20"/40" Leaping: 10"/20" Swimming: 2"/4" Teleportation: 16"/16"" Cost Powers & Skills Martial Arts: Innate Fighting Skill Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Elbow/Knee Strike +2 +0 8d6 Strike 3 Flying Tackle +0 -1 6d6 +v/5 Strike; You Fall, Target Falls; FMove 3 Grab -1 -1 Grab Two Limbs, 40 STR for holding on 5 Kick -2 +1 10d6 Strike 4 Punch +0 +2 8d6 Strike 4 +1 HTH Damage Class (already added in) 12 Artifical Body: Reduced Endurance (0 END; +1/2) for up to 25 Active Points of STR 50 Acid Jet: RKA 2d6, Penetrating (+1/2), Area Of Effect (18" Line; +1); Extra Time (Full Phase, -1/2), END 7 10 Self-Destruct: RKA 5d6; 1 Charge which Never Recovers (-4), Side Effects, Side Effect occurs automatically whenever Power is used (Cyberman takes full damage from attack; -2), No Range (-1/2), [1 nr] 15 Artificial Body: Does Not Bleed 40 Bukujutsu: Flight 20", END 4 10 Springing About: Leaping +5" (10" forward, 5" upward) (Accurate), END 1 4 Fast On His Feet: Running +2" (8" total), END 1 21 Sanzouken: Teleportation 16"; Must Pass Through Intervening Space (-1/4), No Noncombat Movement (-1/4), END 3 21 Artificial Body: LS (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Sleeping: Character does not sleep) Skills 15 +3 with HTH Combat 3 Acrobatics 14- 3 Breakfall 14- 3 Climbing 14- 0 Language: Cybermen (idiomatic; literate) 3 Stealth 14- 241 Total Powers & Skills Cost 359 Total Character Cost 200+ Disadvantages 20 Physical Limitation: No Real Self-Will (Frequently, Fully Impairing) 15 Psychological Limitation: Casual Killer (Common, Strong) 15 Psychological Limitation: Likes To Fight (Common, Strong) 109 Experience 359 Total Disadvantage Points
Background/History: Cybermen are artificial life forms grown from seeds. Nappa creates a half-dozen to fight the Z-fighters in an effort to have some sport before taking over the earth.
Personality/Motivation: Cybermen exist to fight and destroy and think nothing of causing death and destruction. Interestingly, they seems to lack self-will and will obey their commands utterly. After Vegita destroys a cyberman for failing to beat Tenshinhan, the rest of the cybermen look scared, but continue to fight (as opposed to fleeing) and a second cyberman lures Yamcha closer by playing dead in order to grab him and self-destruct.
Powers/Tactics: A single Cyberman is supposed to be a tough and powerful as Raditz, although the Z-fighters managed to smash each one fairly quickly. They are strong, quick, durable, and can leap great distances. The cybermen can split their heads open and fire jets of acid capable of burning long streaks in the ground. Cybermen can also self-destruct, exploding with a great flash (This is how one kills Yamcha.). Several of artificial life form powers and skills were added based on what seemed to make sense as opposed to actual manga events.
Appearance: Cybermen are humanoid creatures that stand 5' tall with thin arms and legs, and three claw-like fingers and toes. Their bodies look to be plated with thick skin or an exoskeleton. Their heads are large and wrinkled, resembling an exposed brain.
(Cybermen created by Akira Toriyama, character sheet created by Michael Surbrook)
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