Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [3] 20/26 DEX 30 13-/14- OCV: 7/9/DCV: 7/9 18 CON 16 13- 10 BODY 0 11- 18 INT 8 13- PER Roll 13- 13 EGO 6 12- ECV: 4 20 PRE 10 13- PRE Attack: 4d6 14 COM 2 12- 9/17 PD 3 Total: 9/17 PD (3/5 rPD) 9/17 ED 2 Total: 9/17 ED (3/5 rED) 4/5 SPD 10 Phases: 3, 6, 9, 12/3, 5, 8, 10, 12 7 REC 0 36 END 0 27 STUN 0 Total Characteristic Cost: 94 Movement: Running: 7"/14" Leaping: 3"/6" Swimming: 2"/4" Cost Powers & Skills 1 +5 STR; Increased Endurance Cost (x5 END; -2), No Figured Characteristics (-1/2), END 5 10 Cyberware: +6 DEX; No Figured Characteristics (-1/2), IIF (-1/4) 12 Been There, Done That, Not Impressed By The Likes Of You: +25 PRE; Only To Defend Against PRE Attacks (-1) 5 Cyberware: +6 PD; IIF (-1/4) 5 Cyberware: +6 ED; IIF (-1/4) 8 Cyberware: +1 SPD; IIF (-1/4) 5 Cyberware: Armor (2 PD/2 ED); IIF (-1/4) 1 Brace For Impact: Knockback Resistance -1"; Must Be Aware Of Attack (-1/2) 3 Darn Stubborn: Mental Defense (6 points total) 12 Tactical Command: Multipower, 25-point reserve, Recipients must know Combat Codes language & be able to hear Hemelshot (-1/2), Requires INT Roll to change slots (No Active Point penalty to Skill Roll; -1/4), Hemelshot must be aware of the tactical situation (-1/4) 1u 1) That's Why HE's In Charge: +3 DEX, Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1); No Figured Characteristics (-1/2), Only For +1 CV (no initiative bonus, and so on; -1/4) 1u 2) We Are 9th Squad. You Are Impressed.: +5 PRE, Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) 1u 3) Hold The Line!: +10 PRE, Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1); Only To Defend Against PRE Attacks (-1) 2u 4) Target!: +3 OCV with favored ranged weapon, Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) Martial Arts: Police Training Maneuver OCV DCV Damage 4 Martial Disarm -1 +1 Disarm; 25 STR to Disarm 4 Martial Escape +0 +0 30 STR vs. Grabs 3 Martial Grab -1 -1 Grab Two Limbs, 25 STR for holding on 3 Martial Throw +0 +1 3d6 +v/5, Target Falls 5 Offensive Strike -2 +1 7d6 Strike 2 Weapon Element: Clubs, Vehicle Weapons Perks 5 XSWAT Officer: Fringe Benefit: Concealed Weapon Permit (where appropriate), Federal/National Police Powers 6 Money: Wealthy; 9 points total, 3 free through RP 0 Reputation: Iron Man (Angelus City) 14-, +3/+3d6 (Free through RP) 3 Well-Connected 1 1) Contact: Amanda Larkins - reporter 11- 1 2) Contact: Captain Harold Sorenson 11- 1 3) Contact: Charles Hemelshot - little bro the esper 11- 1 4) Contact: Leo - Clade civil rights leader 11- 1 5) Contact: Lucky Jack Steel 11- Talents 6 Combat Luck (3 PD/3 ED) Skills 20 +2 Overall 16 +2 with All Combat 12 +4 with Martial Maneuvers 3 Breakfall 14- (15-) 3 Bureaucratics 13- 3 Combat Driving 14- (15-) 3 Combat Piloting 14- (15-) 3 Concealment 13- 3 Conversation 13- 3 Criminology 13- 3 Inventor 13- 3 Paramedics 13- 3 Streetwise 13- 3 Systems Operation (Communications Systems, Air/Space Traffic Control Systems) 13- 3 Tactics 13- 3 Teamwork 14- (15-) 7 TF: Common Motorized Ground Vehicles, Combat Aircraft, Large Motorized Boats, Power Armor, Small Motorized Boats, Small Planes, Spaceplanes, Spinner 3 Weaponsmith (Energy Weapons, Firearms) 13- 4 WF: Common Melee Weapons, Small Arms 3 Linguist 1 1) Language: Amselan (fluent conversation) 1 2) Language: Arabic (fluent conversation) 1 3) Language: Bahasa Indonesian (fluent conversation) 1 4) Language: Cantonese (fluent conversation) 1 5) Language: Combat Codes (fluent conversation) 0 6) Language: English (idiomatic; literate) 1 7) Language: German (fluent conversation) 1 8) Language: Hebrew (fluent conversation) 1 9) Language: Japanese (fluent conversation) 1 10) Language: Latin (fluent conversation) 1 11) Language: Spanish (fluent conversation) 3 Jack of All Trades 1 1) PS: Classical Pianist 11- 2 2) PS: SWAT Officer 13- 1 3) PS: Teacher 11- 3 Scholar 2 1) KS: Angelus City 13- 1 2) KS: Criminal Law And Procedure 11- 1 3) KS: Shadow Entities 11- 1 4) KS: The Criminal World 11- 2 5) KS: The Law Enforcement World 13- 1 6) KS: The Occult World 11- Total Powers & Skill Cost: 245 Total Cost: 339 100+ Disadvantages 5 Dependent NPC: Wife 8- (Normal; Useful Noncombat Position or Skills) 5 Distinctive Features: XSWAT Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: Shadow Entities 8- (Mo Pow, Harshly Punish) 10 Hunted: XSWAT 8- (Mo Pow, NCI, Watching) 0 Normal Characteristic Maxima 10 Psychological Limitation: Chivalrous/Chauvinist/Protective Of Women (Common, Moderate) 5 Psychological Limitation: Dead Man Walking (Uncommon, Moderate) 10 Psychological Limitation: Protective Of Team/Friends/Family (Uncommon, Strong) 15 Psychological Limitation: Sense of Duty/Hard-Ass (Common, Strong) 5 Reputation: XSWAT Officer (aka not "normal," heavily involved with bizarre cases and monsters), 8- 20 Social Limitation: Subject To Orders (Very Frequently, Major) 139 Experience Points 339 Total Disadvantage Points
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