Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [1] 17 DEX 21 12- OCV: 6/DCV: 6 18 CON 16 13- 11 BODY 2 11- 15 INT 5 12- PER Roll 12- 28 EGO 36 15- ECV: 9 15 PRE 5 12- PRE Attack: 3d6 10 COM 0 11- 5 PD 2 Total: 5 PD (0 rPD) 5 ED 1 Total: 5 ED (0 rED) 4 SPD 13 Phases: 3, 6, 9, 12 7 REC 0 70 END 17 28 STUN 0 Total Characteristic Cost: 123 Movement: Running: 6"/12" Flight: 15"/60" Leaping: 3"/6" Swimming: 2"/4" Tunneling: 2"/4" Cost Powers & Skills 46 Esper Power Array: Multipower, 80-point reserve, all slots Side Effects (-1/4), Powers Can Only Be Used At Full Strength (-1/4), Concentration (1/2 DCV; -1/4) 5u 1) Migraine: Ego Attack 8d6; Side Effects (-1/4), Powers Can Only Be Used At Full Strength (-1/4), Concentration (1/2 DCV; -1/4), END 8 4u 2) PK Wave: Energy Blast 6d6, Area Of Effect (11" Cone; +1), Two-Dimensional (-1/4), Double Knockback (+3/4); Side Effects (-1/4), Powers Can Only Be Used At Full Strength (-1/4), Concentration (1/2 DCV; -1/4), END 7 3u 3) PK Entangle: Entangle 7d6, 8 DEF; OIF (Objects of Opportunity; -1/2), Side Effects (-1/4), Powers Can Only Be Used At Full Strength (-1/4), Concentration (1/2 DCV; -1/4), END 7 5u 4) PK Rupture: Killing Attack - Ranged 3d6-1, Variable Advantage (+1/2 Advantages; +1); Side Effects (-1/4), Powers Can Only Be Used At Full Strength (-1/4), Concentration (1/2 DCV; -1/4), END 8 4u 5) Stroke: Killing Attack - Ranged 1d6, Penetrating (+1/2), Attack Versus Limited Defense (Mental Defense; +3/4), Does BODY (+1), Based On EGO Combat Value (Mental Defense applies; +1), Continuous (+1); No Knockback (-1/4), Side Effects (-1/4), Powers Can Only Be Used At Full Strength (-1/4), Concentration (1/2 DCV; -1/4), END 8 4u 6) Domination: Mind Control 12 1/2d6, Telepathic (+1/4); Side Effects (-1/4), Powers Can Only Be Used At Full Strength (-1/4), Concentration (1/2 DCV; -1/4), END 8 4u 7) PsychoKinesis: Telekinesis (50 STR); Side Effects (-1/4), Powers Can Only Be Used At Full Strength (-1/4), Concentration (1/2 DCV; -1/4), END 7 5u 8) Mind Reading: Telepathy 16d6; Concentration (1/2 DCV; -1/4), Side Effects (-1/4), Powers Can Only Be Used At Full Strength (-1/4), END 8 3u 9) PK Shell: Force Wall (14 PD/14 ED; 6" long and 1" tall); No Range (-1/2), Self Only (-1/2), Side Effects (-1/4), Powers Can Only Be Used At Full Strength (-1/4), Concentration (1/2 DCV; -1/4), END 8 4u 10) PK Tunneling: Tunneling 2" through 25 DEF material; Side Effects (-1/4), Powers Can Only Be Used At Full Strength (-1/4), Concentration (1/2 DCV; -1/4), END 8 16 Esper Elemental Control: Elemental Control, 40-point powers, all slots Esper Side Effects (-1/4) 13 1) Mind Scan 8d6; Extra Time (Half Phase each Phase, -1/4), Esper Side Effects (-1/4), END 4 16 2) Flight 15", Position Shift, x4 Noncombat (40 Active Points); Esper Side Effects (-1/4), END 4 9 3) PK Wall: Force Wall (8 PD/8 ED); Self Only (-1/2), No Range (-1/2), Esper Side Effects (-1/4), END 4 11 4) Psychogenesis: Aid END 3d6, STUN and END simultaneously (+1/2); Only Restores to Starting Values (-1/2), Self Only (-1/2), Esper Side Effects (-1/4) 13 Mental Defense (15 points total), Hardened (+1/4) 9 Precognitive Clairsentience (Sight And Hearing Groups); No Conscious Control (-2), Precognition Only (-1), Only Through Dreams (-1), Vague and Unclear (-1/2), END 5 0 Mental Awareness Perks 5 Contact: Scanner (Contact limited by identity, Very Good relationship with Contact) 13- 4 Contact: MasterMinds (Contact has access to major institutions, Contact has very useful Skills or resources, Gift from GM (-2 Base Cost), Good relationship with Contact) 11- 6 Founder and Chairman of the Institute of Tomorrow: Fringe Benefit: Chairman of BoD of a major business 0 Reputation: Yiska: The "Falcon" - a mind who knows no limits - a lover, a man of peace, who sees the future written on the wind (A large group) 11-, +2/+2d6 (Gift from GM) Talents 5 Eidetic Memory 6 Mind Over Matter: Lightning Reflexes: +4 DEX to act first with All Actions Skills 12 +4 with Esper Powers 15 +3 with DCV 6 +3 with EGO Characteristic Roll 3 Acting 12- 3 Bureaucratics 12- 1 Criminology 8- 3 Disguise 12- 3 High Society 12- 1 Language: Combat Code (basic conversation) 3 Mimicry 12- 3 Persuasion 12- 5 Power: Esper Powers 16- 3 Stealth 12- 3 Streetwise 12- 2 TF: Motorcycles, Spinner (Aircar) 3 Teamwork 12- 2 WF: Pistols, Tonfa/Nightsick/Stunstick 3 Scholar 3 1) KS: Angelus Politics 13- 1 2) KS: Business 11- 1 3) KS: Criminal Law and Procedure 11- 1 4) KS: Entities 11- 4 5) KS: The Institute of Tomorrow 14- 1 6) KS: The Occult World 11- 2 7) KS: World Politics 12- 3 Traveler 1 1) AK: Angelus 11- 1 2) CK: Angelus 11- 2 3) CK: Phi Sector 12- 2 4) CuK: Espers of Angelus 12- 2 5) CuK: The people of Phi Sector 12- Total Powers & Skill Cost: 202 Total Cost: 306 100+ Disadvantages 10 Distinctive Features: Powerful Esper (Not Concealable; Noticed And Recognizable; Detectable By Large Group) 5 Distinctive Features: Falcon Tatoo (Easily Concealed; Noticed And Recognizable; Detectable By Commonly-Used Senses) 0 Distinctive Features: Pure White Hair (Was At The Rutger's Bridge Massacre) (Concealable; Noticed And Recognizable; Detectable By Commonly-Used Senses; Guzeroth's Curse) 15 Hunted: Shadow Entities 8- (Mo Pow, Limited Geographical Area, PC Has A Public ID Or Is Otherwise Very Easy To Find, Harshly Punish) 0 Physical Limitation: Heals Body At Half The Normal Rate (Frequently, Greatly Impairing, Guzeroth's Curse) 10 Psychological Limitation: Refuses Cybernetic, Bionic, Organic, Or Synthetic Enhancements Or Replacements (Uncommon, Strong) 15 Psychological Limitation: Respect For Life (Common, Strong) 0 Psychological Limitation: Damaged Mind (Talks Out Loud) (Uncommon, Moderate, Gm Penalty) 15 Psychological Limitation: In Love With Scanner (Common, Strong) 5 Social Limitation: Esper (Difficult To Be Trusted) (Occasionally, Minor) 20 Social Limitation: Chairman Of The Bod Of The Institute Of Tomorrow (Very Frequently, Major) 226 Experience Points 421 Total Disadvantage Points
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