Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage [1] 18 DEX 24 13- OCV: 6/DCV: 6 13 CON 6 12- 14 BODY 8 12- 18 INT 8 13- PER Roll 13- 23 EGO 26 14- ECV: 8 15 PRE 5 12- PRE Attack: 3d6 16 COM 3 12- 4 PD 2 Total: 4 PD (0 rPD) 8 ED 5 Total: 8 ED (0 rED) 3 SPD 2 Phases: 4, 8, 12 5 REC 0 26 END 0 26 STUN 0 Total Characteristic Cost: 92 Movement: Running: 7"/14" Leaping: 2"/4" Swimming: 3"/6" Tunneling: 3"/6" Cost Powers & Skills 8 Invictus: +10 BODY; Only To Determine Point Of Death (-1), No Figured Characteristics (-1/2) 20 Avatar Of Fire: Elemental Control, 40-Point Powers 10 1) Shape Flame: Telekinesis (10 Str), Area Of Effect (8" Radius; +1 1/2); Only Fire (-1), END 4 8 2) Feel The Burn, Love The Burn: Absorption 8d6 (Energy, End); Only Heat/Fire Of At Least 5 Damage Classes (-1), Only Restores To Starting Values (-1/2) 28 3) Immunity To Heat And Fire: Desolidification , Inherent (+1/4), Reduced Endurance (0 End; +1/2), Persistent (+1/2); Only Versus Heat And Fire, Does Not Prevent Knockback (-1), Always On (-1/2) 20 4) It's Warm In Here: Change Environment 16" Radius, +3 Temperature Level Adjustment, Personal Immunity (+1/4), END 4 70 Multipower, 105-Point Reserve, All Slots Real Fire SFX (-1/4), Pyrokinetic Side Effects (-1/4) 3u 1) Raise Core Temperature: Energy Blast 5d6, No Normal Defense (Mechanical Body Or Heavy Internal Cybernetics; +1); Real Fire SFX (-1/4), Pyrokinetic Side Effects (-1/4), END 5 4u 2) Burn!: Energy Blast 12d6; Real Fire SFX (-1/4), Pyrokinetic Side Effects (-1/4), END 6 2u 3) Heat Pulse: Sight Group Flash 4d6; Not Versus Mechanical Or Helmeted Targets (-1/4), END 2 6u 4) Incinerate!: RKA 3d6, Continuous (+1); Real Fire SFX (-1/4), Pyrokinetic Side Effects (-1/4), END 9 1u 5) More Importantly, When Not To Burn: Suppress 0d6, Any Heat/Fire SFX (+1/4); Real Fire SFX (-1/4), Pyrokinetic Side Effects (-1/4) 4u 6) Melt!: Tunneling 3" Through 16 Def Material; Tunnel Is Edged With Molten Material (-1/4), END 5 5u 7) Subliminate!: RKA 3d6; Real Fire SFX (-1/4), Pyrokinetic Side Effects (-1/4) plus RKA 1d6; Increased Endurance Cost (X2 End; -1/2), Real Fire SFX (-1/4), Pyrokinetic Side Effects (-1/4) plus RKA 1d6; Increased Endurance Cost (X4 End; -1 1/2), Activation Roll 14- (-1/2), Real Fire SFX (-1/4), Pyrokinetic Side Effects (-1/4) plus RKA 1d6; Increased Endurance Cost (X6 End; -2 1/2), Only In Critical Situations (-1) plus RKA 1d6; Increased Endurance Cost (X8 End; -3 1/2), No Conscious Control (-2), Real Fire SFX (-1/4), Pyrokinetic Side Effects (-1/4), END 24 Martial Arts: Basic Self Defense Maneuver OCV DCV Notes 4 Martial Block +2 +2 Block, Abort 4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Martial Escape +0 +0 25 STR vs. Grabs 1 Weapon Element: Clubs 15 I Am The Captain Of My Soul: +10 Mental Defense (25 Points Total) plus +10 Mental Defense (25 Points Total); Only Versus Mind Control (-1) 5 I Am The Master Of My Fate: Power Defense (5 Points) 7 The Flames Speak To Me: Clairsentience (Hearing Group); No Conscious Control (-2), END 2 8 I Know What's Burning: Detect Fire 18- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense; No Conscious Control (-2) 5 Infrared Perception (Sight Group) 5 Yes, I Am An Esper: Mental Awareness Perks 5 XSWAT Officer: Fringe Benefit: Concealed Weapon Permit (where appropriate), Federal/National Police Powers 3 Daddy's Rich, But I've Earned My Own Way: Money: Well Off 2 I've Heard About Her: Reputation: Strong Pyrokinetic (Espers) 11-, +2/+2d6 Talents 3 Absolute Time Sense 6 Best Defense: Don't Get Hit: Combat Luck (3 PD/3 ED) 5 Eidetic Memory 3 Lightning Calculator 3 Lightsleep 3 Perfect Pitch 3 Resistance (3 points) Skills 10 +1 Overall 3 +1 Multipower 3 +1 Martial Block, Martial Dodge, Dive for Cover 2 AK: Angelus 11- 3 Breakfall 13- 1 Bribery 8- 3 Bureaucratics 12- 3 Combat Driving 13- 1 Combat Piloting 8- 4 Computer Programming (Computer Networks, Personal Computers) 13- 3 Conversation 12- 3 Criminology 13- 2 CuK: Angelus 11- 3 High Society 12- 1 Lipreading 8- 2 Navigation (Air, Land) 8- 1 PS: Classical Pianist 8- 1 PS: Fixer 8- 2 PS: Police Officer 11- 1 PS: Singer 8- 3 Paramedics 13- 1 Persuasion 8- 5 Power: Pyrokinetics 12- 1 Seduction 8- 3 Streetwise 12- 2 Systems Operation (Communications Systems) 13- 4 TF: Equines, Jetskis, SCUBA, Skiing (water), Spinner, Windsurfing 3 Teamwork 13- 1 Trading 8- 4 WF: Small Arms, Clubs (Tonfa/Nightstick/Stunstick), Maser Weapons, Staffs 3 Linguist 1 1) Language: Arabic (basic conversation) 1 2) Language: Cantonese (basic conversation) 1 3) Language: German (basic conversation) Notes: Mostly cursing 1 4) Language: Hebrew (basic conversation) 3 5) Language: Japanese (completely fluent; literate) 1 6) Language: Klingon (fluent conversation) 1 7) Language: Latin (basic conversation; literate) 1 8) Language: Old 9th Squad Battle Codes (basic conversation) 1 9) Language: Sign Language (basic conversation) 1 10) Language: Spanish (basic conversation) 3 Scholar 1 1) KS: Angelus Criminal Underworld 11- 1 2) KS: Criminal Law And Procedure 11- 1 3) KS: Entities 8- 1 4) KS: The Law Enforcement World 11- 1 5) KS: The Occult World 8- 1 6) KS: The Yakuza 8- Total Powers & Skill Cost: 387 Total Cost: 479 200+ Disadvantages 5 Distinctive Features: XSWAT Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: The Yakuza 8- (Mo Pow, Harshly Punish) Notes: This is the minimum value. Options include NCI, and a higher Appearance value. 10 Hunted: XSWAT 8- (Mo Pow, NCI, Watching) 10 Psychological Limitation: Claustrophobia (Uncommon, Strong) 15 Psychological Limitation: Fear Of Being Paralyzed, Entangled, Bound Or Otherwise Immobilized (Uncommon, Total) 15 Psychological Limitation: Rookie (Semi-Naieve, Trusting, Friendly, Curious, Etc.) (Common, Strong) 10 Psychological Limitation: Protective Of Family (Mainly Liz) (Uncommon, Strong) 5 Reputation: XSWAT Officer (aka not "normal," heavily involved with bizarre cases and monsters), 8- 20 Social Limitation: Subject To Orders (Very Frequently, Major) 5 Vulnerability: 1 1/2 x STUN Cold/ice SFX (Uncommon) 169 Experience Points Total Disadvantage Points: 479
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