SHADOWS ANGELUS II

NICODEMUS TSANTHOS

Val	CHA	Cost	Roll	Notes
8	STR	-2	11-	Lift 75.8kg; 1 1/2d6
15	DEX	15	12-	OCV:  5/DCV:  5
12	CON	4	11-
10	BODY	0	11-
25	INT	15	14-	PER Roll 14-
20	EGO	20	13-	ECV:  7
25	PRE	15	14-	PRE Attack:  5d6
16	COM	3	12-

4	PD	2	Total:  4 PD (0 rPD)
4	ED	2	Total:  4 ED (0 rED)
3	SPD	5	Phases:  4, 8, 12
10	REC	12
45	END	11
20	STUN	0		Total Characteristic Cost:  102

Movement:	Running:	6"/12"
		Leaping:	1"/2"
		Swimming:	2"/4"

Cost	Powers & Skills
16	"I Know What You Are...":  +40 PRE; Only For Presence Defense (-1), Requires A Skill Roll (-1/2)
	 
17	Words of Power:  Elemental Control, 60-point powers, all slots Increased Endurance Cost 
	(x2 END; -1/2), Incantations (-1/4)
7	1)  Banishment:  Dispel 20d6, Only Against Summoned Creatures (+0); Gestures, Requires 
	Gestures throughout (Complex; -1), Extra Time (Full Phase, -1/2), Incantations (Requires 
	Incantations throughout; -1/2), Requires A Skill Roll (-1/2), Increased Endurance Cost 
	(x2 END; -1/2), END 12
	Notes:  By uttering the True Name of a summoned creature in combination with other "Words 
	of Power", Nicodemus is able to send that creature back to where they came from in an instant.
21	2)  "Let Me Tell You A Secret...":  Entangle 3d6, 3 DEF, Works Against EGO, Not STR (+1/4), 
	Takes No Damage From  Physical Attacks (+1/2), BOECV (Mental Defense applies; +1); No Range (-1/2), 
	Increased Endurance Cost (x2 END; -1/2), Cannot Form Barriers (-1/4), Incantations (-1/4), END 16
	Notes:  Nicodemus reveals but one of countless secrets of the Universe and Reality to the 
	target of this attack. The revealtion does not have to be in a language that the target understands, 
	but this revalation is such that the character would understand it at the very core of their being 
	and are thus affected by it by being reduced to a gibbering mess of insanity.
18	3)  Order of Solomon:  Entangle 4d6, 4 DEF, Takes No Damage From Attacks Limited Group (+1/4), 
	Area Of Effect Accurate (One Hex; +1/2); Increased Endurance Cost (x2 END; -1/2), Extra Time 
	(Full Phase, Only to Activate, -1/4), Cannot Form Barriers (-1/4), Incantations (-1/4), END 14
	Notes:  Using his knowledge of arcane words, sigils and symbols, Nicodemus is able to construct 
	a complicated Seal of power to lock a target in place. This seal consists of runes and other 
	ancient archaic symbols that make it all but impossible to move due to either the intense mental 
	anguish that looking upon those symbols creates or by their very power of containment.

14	Eviction Of The Bound:  Dispel + 20d6, Only Against Summoned Creatures (+0); Gestures, 
	Requires Gestures throughout (Complex; -1), Requires An EGO Roll  (-3/4), Extra Time (Full Phase, -1/2), 
	Incantations (Requires Incantations throughout; -1/2), Side Effects (-1/2), END 6
	Notes:  Applies only to enhance/boost Banishment
23	"A Single Truth From Ages Long Since Forgotten...":  Entangle + 3d6, 3 DEF, Takes No Damage 
	From Physical Attacks Limited Group (+1/4), Works Against EGO, Not STR (+1/4), BOECV (Mental 
	Defense applies; +1); Requires An EGO Roll  (-3/4), Side Effects (-1/2), No Range (-1/2), Cannot 
	Form Barriers (-1/4), Incantations (-1/4), END 7
	Notes:  Applies only to enhance/boost "Let Me Tell You A Secret..."
9	Barrier Of Ordered Enlightenment:  Entangle + 2d6, 2 DEF, Takes No Damage From Attacks Limited 
	Group (+1/4), Area Of Effect Accurate (One Hex; +1/2); Requires An EGO Roll (-3/4), Side Effects (-1/2), 
	Gestures, Requires Gestures throughout (-1/2), Incantations (Requires Incantations throughout; -1/2), 
	Extra Time (Full Phase, Only to Activate, -1/4), Cannot Form Barriers (-1/4), END 3
	Notes:  Applies only to enhance/boost Order Of Solomon
	 
23	"I Have Forgotten More Than You Will Ever Know":  Elemental Control, 46-point powers
25	1)  "You Know Nothing!":  Ego Attack 6d6, Answer Must Be Known To Character, Must Ask Question In 
	Character's Field Of Expertise; Target Gets A Skill Roll Unless Ignorance Has Been Detected (-1/2), END 6
32	2)  Forbiddance:  Entangle 8d6, 8 DEF, Invisible Power Effects, SFX Only (Fully Invisible; Can see 
	the runes, but not the barrier; +1/2); Only To Form Barriers (-1), No Range (-1/2), Increased 
	Endurance Cost (x2 END; -1/2), END 24
17	3)  I Know Your Weakness:  Find Weakness 11- with All Attacks; Requires A Skill Roll (-1/2) 
	plus Penalty Skill Levels:  +4 vs. Range Modifier with Find Weakness
24	4)  "'Things' Tell Me Things Through Their Whispers":  Retrocognitive Clairsentience 
	(Hearing And Mystic Groups And Spatial Awareness), Discriminatory, Increased Arc Of Perception 
	(360 Degrees); Requires An EGO Roll (-3/4), END 6
15	5)  "This Does Not Belong Here":  Retrocognitive Clairsentience (Sight Group), Discriminatory; 
	Only To Determine When Something Is Out Of Place (-1/2), END 4
10	"I Know What Lurks Beyond The Stars In The Dark...":  Mental Defense (14 points total)
11	"...And I Converse With Them":  Power Defense (16 points); Only Works Against Limited Type 
	of Attack (Mental attacks, Possession, Transforms, etc.; -1/2)
15	Secret of Life And Health:  LS  (Immunity: All terrestrial diseases; Longevity: Immortal)
20	Arcane Perception:  Detect Magic 14- (Mystic Group), Discriminatory, Analyze, Range, Sense
	Notes:  Due to Nicodemus' contact with ancient and forbidden lore and texts, he inherently 
	knows what to look for when Magic (or similar mystic abilities) are in use or have been used. 
	While he can always sense such things, he may not know what manner of power was in use or ritual 
	may be currently in use (Skill Roll to determine the exact nature of the magic involved)

 	Perks
20	Contact Pool
5	Fringe Benefit:  Concealed Weapon Permit (where appropriate), SXWAT Police Powers
5	Money:  Well Off
	Notes:  Over the years Nicodemus has accumulated vast amounts of money. Most of this is 
	locked away in various hidden funds and banks. The primary purpose of these funds ensure that 
	Nicodemus never runs into financial difficulties anywhere in the world.
3	Well-Connected
11	1)  Contact:  Yibb-Tstll (Contact has access to major institutions, Contact has extremely useful 
	Skills or resources, Contact has significant Contacts of his own, Contact limited by identity), 
	Spirit Contact (x2) 11-

 	Talents
6	Combat Luck (3 PD/3 ED)
35	Warnings From The Dark:  Danger Sense (immediate vicinity, any danger, Function as a Sense) 17-
10	Deadly Blow:  +1d6 (any circumstances, any Ranged weapon)
5	Eidetic Memory
3	Simulate Death
15	Skill Master (+3 with all Skills based on INT)
20	Universal Translator 14-
	
	Skills
10	+2 with DCV
	 
3	Bureaucratics 14-
3	Conversation 14-
3	Criminology 14-
20	Universal Scholar 
	Notes:  Notes: See The Ultimate Skill pages 49-50.
3	Deduction 14-
3	Disguise 14-
3	Navigation 14-
2	PS: Police Officer 11-
3	Research 14-
3	Streetwise 14-
5	TF:  Common Motorized Ground Vehicles, Riding Animals, Spinner (Aircar)
13	WF:  Beam Weapons, Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, 
	Early Firearms, Small Arms, Maser Weapons, Off Hand
3	Scholar
2	1)  KS: Ancient Artifacts 14-
	Notes:  Covers knowledge of "Items of Power" of all sorts (The Holy Grail, Lance of Longinus, 
	Excalibur, etc.)
2	2)  KS: Ancient History 14-
1	3)  KS: Angelus Criminal Underworld 8-
2	4)  KS: Arcane And Occult Lore 14-
2	5)  KS: Chinese Healing 14-
1	6)  KS: Criminal Law And Procedure 11-
2	7)  KS: Dragons 14-
2	8)  KS: Entities 14-
1	9)  KS: Law Enforcement World 11-
2	10)  KS: Legends And Lore 14-
2	11)  KS: Modern History 14-
2	12)  KS: Prehistory 14-
2	13)  KS: Secret Societies 14-
2	14)  KS: The Occult World 14-
1	15)  KS: The Yakuza 8-
3	Scientist
2	1)  SS:  Chemistry 14-
2	2)  SS:  Mathematics 14-
2	3)  SS:  Sociology 14-
3	Traveler
1	1)  AK: Africa 11-
1	2)  AK: Aisa 11-
1	3)  AK: Angelus 11-
1	4)  AK: Australia 11-
1	5)  AK: Europe 11-
1	6)  AK: Lost Contenents/Lands 11-
1	7)  AK: North America 11-
1	8)  AK: South America 11-
1	9)  CuK: Angelus 11-

Total Powers & Skill Cost:  580
Total Cost:  681

200+	Disadvantages
15	Distinctive Features:  Eerie Presence (Not Concealable; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
	Notes:  Notes: Either due to Nicodemus' knowledge, the way he carries himself, his voice 
	or even soemthing less tangible. Either way, there is a 'certain something' about Nicodemus that 
	makes most people uncomfortable to be around him.
5	Distinctive Features:  XSWAT Uniform (Easily Concealed; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
20	Floating Hunted:  Any group seeking to silence character 8- (Mo Pow, NCI, Harshly Punish)
	Notes:  Nicodemus knows many things - too many - that could shatter the foundations of 
	society if this knowledge was released (Conspiracies, Truths and Lies, etc.). Organizations or 
	factions that fall into this category are seeking to activly kill or maim him to keep him silent 
	on a perminant basies. Death (as opposed to maiming or dismembering) is generally preferable for 
	any number of reasons.Note: The XSWAT Yakuza Hunted falls into this category for Nicodemus, as 
	they are also hunting him for reasons of their own.
20	Floating Hunted:  Any group seeking to interrogate/question character 8- (Mo Pow, NCI, Capture)
	Notes:  Nicodemus knows many things - too many - that could shatter the foundations of 
	society if this knowledge was released (Conspiracies, Truths and Lies, etc.). Organizations or 
	factions that fall into this category are seeking to passivly silence or capture Nicodemus for a 
	variety of reasons. These could be to keep secrets just that; secret, or they may simply want to 
	know what he knows. Regardless of why they are looking for him, these groups are not 
	seeking to harm Nicodemus, at worst they want to lock him away for who-knows-how-long.
20	Hunted:  Malveolent Creatures from Beyond (Entities, etc.) 8- (Mo Pow, NCI, Harshly Punish)
	Notes:  This group includes Entities, Outer-world beings and infunces as well as any 
	minions and resources these things posess. An Entity may posses a rich man who has a lot of 
	resources and capital at his disposal. Or a cult may incude a very powerful and infuencial 
	politican (or more than one) in their ranks, and their "God" (or whatever it is they have dealings 
	with) had decided that Nicodemus must be "dealt with". This could even be several powerful Entities 
	pooling their resources or a very powerful Entity commanding its subordinates.
10	Hunted:  Ketsuhen (aka: The Breaker) 8- (Mo Pow, Limited Geographical Area (Angelus Yakuza), 
	Harshly Punish)
10	Hunted:  XSWAT 8- (Mo Pow, NCI, Watching)
10	Psychological Limitation:  Adamantly Defends His Knowledge/Expertise On Subjects He Is Knowledgable 
	About (Uncommon, Strong)
15	Psychological Limitation:  Obsessed With Dark Knowledge (Uncommon, Total)
5	Reputation:  XSWAT Officer , 8-
	Notes:  a.k.a. not "normal", heavily inolved with bizzare cases and monsters
20	Social Limitation:  Subject To Orders (Very Frequently, Major)
331	Experience Points

Total Disadvantage Points:  681

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