Val CHA Cost Roll Notes 13 STR 3 12- 150kg; 2 1/2d6 14 DEX 12 12- OCV: 5/DCV: 5 20 CON 20 13- 10 BODY 0 11- 18 INT 8 13- PER Roll 13- 18 EGO 16 13- ECV: 6 20 PRE 10 13- PRE Attack: 4d6 15 COM 2 12- 4 PD 1 Total: 8 PD/4r PD 4 ED 0 Total: 8 ED/4r ED 3 SPD 6 Phases: 3, 6, 12 10 REC 6 40 END 0 30 STUN 3 Total Characteristics Cost: 87 Movement: Running: 6"/12" Swimming: 2"/4" Cost Powers & Skills Combat Training: 10 Combat Skill Levels: +2 with Elemental Magic Power Pool 6 Range Skill Levels: +2 with All Combat Elemental Sorcery Powers: OIF: Amulet of the Elements 95 Elemental Conjuring: Variable Power Pool (70 Point Pool) Skill Roll Required, 0 Phase action to Change (+1), Limted SFX: Elemental Effects Only (-1/2), Gestures (-1/4), Incantations (-1/4), Noisy (-1/4), OIF: Medallion (-1/2) AMP Equipment: 27 AMK-02 GW Graviton: 3 1/2d6 RKA, +1 Stun (+1/2), +2 RMod, 3 Shots (-1 1/4), OAF (-1) 19 HBG-35 Hi-Power Blaster Multipower: 48 Point Pool, 8 Shots (-1/2), OAF (-1) 2 u - Creature Setting: 2 1/2d6 RKA E, +1 OCV, +1 RMod, 6 Shots (-3/4) 1 u - Basic Setting: 1 1/2d6 RKA E, +1 OCV, +1 RMod, 12 Shots (-1/4) 17 Stunstick: EB 5d6, NND (Defense is being grounded or insulated or having a non-human nervous system) (+1), +1 OCV, No Range (-1/2), 6 charges (-3/4), OAF (-1) 9 Drain: 3d6 (vs DEX), Linked to NND (-1/2), 6 charges (-3/4), OAF (-1) 5 AMP Armored Jacket: Armor DEF 4 , Locations 8-14 (-1), OIF (-1/2) 6 AMP Boots/Shinguards: Armor DEF 5, Locations 15-18 (-1 1/4), OIF (-1/2) Sorcery Skills 6 Elemental Conjuring Skill: 16- (-1 per 10 pts altered) 1 KS: Elemental Planes (and States) 11- 1 KS: Elemental Theory/Spell Research 11- 5 Sense Magic 13- 6 Skill Levels: +2 with Elemental Conjuring, Elemental Planes (and States), Elemental Theory/Spell Research AMP Officer Skills 3 Perk: AMP Police Powers 2 Perk: Weapon Permit 3 Bureaucratics 13- 1 Criminology 8- 1 KS: Criminal Law & Prodedure 11- 2 KS: Lucifer Folk 13- 1 TF: Spinner 2 WF: Pistols, Tonfa/Nightstick Skills 5 Perk: Wealth ($500,000/year) 2 AK: Hong Kong 11- 3 AK: Mega Tokyo 13- 4 English (fluent) 3 Forgery 11- 3 High Society 13- 0 Japanese (native) 3 Persuasion 13- 1 PS: Antique Dealer/Collector 8- 3 Streetwise 13- 0 TF: Small Ground Vehicles 3 Trading 13- 3 Scholar 1 KS: Antiquities Identification & Value 11- 1 KS: Archeology 11- 2 KS: Occult 13- 1 KS: Religion 11- 1 KS: World History 11- 269 Total Powers & Skills Cost 356 Total Character Cost Disadvantages: 150+ 8 Enraged: Any time a close friend of loved one is killed/severly harmed 8-/8- Distinctive Features: 5 AMP Uniform 5 Magical Insignia that glow on her torso, arms, legs and face when she casts a spell (and for a short time afterwards) 15 Hunted: Lucifer Folk (MoPow) 8- 20 Normal Characteristic Maxima 3 AMP Package Bonus Psychological Limitation: 15 Overconfidence 10 Extremely Organizational 10 Professional Attitude: Treats everyone as they should be treated; keeps personal life at home 10 Vengeful: Will punish anyone who harms a friend or brings harm to a piece of history, such as artifacts and antiques; the punishement will generally fit the crime Quirk: 1 Immense curiosity for the unknown; especially areas involving the occult, and/or artifacts and the past 1 Will never allow herself to loose control; most common losses of control she wards against are alcohol, drugs and other areas of excess Reputation 5 AMP Officer 8- 5 Dealer in Occult Knowledge, Rare Artifacts & Antiquities 8- Watched 10 AMP, Subject to Orders (MorePow, NCI) 11- 10 Japanese Government (MorePow, NCI) 8- 76 Experience 356 Total Disadvantage Points
Azami Yoshimatsu created by Sean Pavlish
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